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Procedural Generation of Dungeons

IEEE Transactions on Computational Intelligence and AI in Games, 2014
The use of procedural content generation (PCG) techniques in game development has been mostly restricted to very specific types of game elements. PCG has seldom been deployed for generating entire game levels, a notable exception to this being dungeons: a specific type of game level often encountered in adventure and role playing games.
Rafael Bidarra   +2 more
openaire   +2 more sources

The Generality of Procedural Justice

1988
The studies discussed in the preceding chapter show that procedural justice phenomena are ubiquitous in law and dispute resolution. Given this finding, it seems reasonable to ask whether phenomena such as the process control effect or the procedural justice enhancement of support for legal institutions are instances of a general human response to ...
E. Allan Lind, Tom R. Tyler
openaire   +2 more sources

Palliative General Surgical Procedures

Surgical Oncology Clinics of North America, 2001
Two types of procedure may be indicated in incurable patients. The first is palliative, in which the goal of intervention is relief of symptoms. The second type is supportive, where the procedure is a technical intervention done as part of a multidisciplinary treatment plan. The most minimally invasive but effective procedure is chosen.
Carol J. Swallow   +2 more
openaire   +3 more sources

Procedural generation of rollercoasters

2023 IEEE Conference on Games (CoG), 2023
Jonathan Campbell, Clark Verbrugge
openaire   +1 more source

General Procedures and DLLS

1996
A procedure is a collection of program statements that behave as a unit. In Visual Basic the procedures that deal with the events that happen, such as buttons being clicked or text being typed, are called event procedures. All other procedures are called general procedures.
openaire   +2 more sources

Procedural City Generator

2016 International Conference System Modeling & Advancement in Research Trends (SMART), 2016
Procedural City Generator is an autonomous system that produces astonishingly diverse variety of cities with no or limited user interference. In Contrast to the traditional time-consuming and expensive content creation methods, City Generator generates content in matter of seconds. Out-turn of complementary working of all the underlying algorithms is a
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General Procedures and Methodologies

1993
The establishment and maintenance of a large and representative seed collection of native species is essential for the continuity of comparative work.
S. R. Band   +7 more
openaire   +2 more sources

Procedural Content Generation

2016
Procedural content generation is a technique still used in modern games, but more generally there are modern non-game situations where (possibly but not necessarily repeatable) variety is required, and the results cannot be simply precomputed and stored.
openaire   +2 more sources

General Procedure for Comparisons

2014
After you decide what is to be compared with what, you should clearly define the null hypothesis. It is very easy to later become confused between the null hypothesis and the alternative hypothesis.
openaire   +2 more sources

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