Results 271 to 280 of about 4,305,606 (328)
Some of the next articles are maybe not open access.

Procedural Generation of Quests for Games Using Genetic Algorithms and Automated Planning

Brazilian Symposium on Games and Digital Entertainment, 2019
The production of high-quality commercial games requires the work of a few hundred individuals, including designers, artists, and story writers, to produce game content, such as 3D models, textures, and narratives. Over the last decade, the production of
E. S. D. Lima, B. Feijó, A. Furtado
semanticscholar   +1 more source

Generalized SSA Procedures

1987
A number of uncommon and exotic applications of SSA are discussed. First, a case is considered where the elements of the data matrix are comparable only within certain blocks. Second, an approach to processing replicated data without prior averaging is introduced.
I. Borg, J. Lingoes
openaire   +1 more source

Procedural Hair Generation

2009 VIII Brazilian Symposium on Games and Digital Entertainment, 2009
This paper presents a hair generation technique for cartoon and Anime characters. The main goal of this work is to provide a procedural generation technique, robust enough in order to create different types of hairs. We propose a parametric model that can produce diversity of obtained results through parameters variation.
Vinícius Jurinic Cassol   +2 more
openaire   +1 more source

CityX: Controllable Procedural Content Generation for Unbounded 3D Cities

arXiv.org
Urban areas, as the primary human habitat in modern civilization, accommodate a broad spectrum of social activities. With the surge of embodied intelligence, recent years have witnessed an increasing presence of physical agents in urban areas, such as ...
Shougao Zhang   +8 more
semanticscholar   +1 more source

Procedural fairness generally

2015
Legal rights and interests are protected in myriad ways and not always in a substantive sense or through entrenched constitutional provisions designed to prescribe or limit power. Procedural safeguards that regulate the exercise of power have historically played an important role in protecting rights to life, liberty and property.
Sophie Boyron, Wendy Lacey
openaire   +1 more source

Addressing the Abstraction and Reasoning Corpus via Procedural Example Generation

arXiv.org
This work presents code to procedurally generate examples for the ARC training tasks. For each of the 400 tasks, an example generator following the transformation logic of the original examples was created.
Michael Hodel
semanticscholar   +1 more source

Procedurally Generated Dungeons

2020
For many people, procedurally generated dungeons are one of the main defining characteristics of the roguelike genre, if not the most important one. Because of that, there is a lot of work, lore, and techniques developed in the last decades covering this topic, and it would be impractical for an introductory book such as this one to cover a significant
openaire   +1 more source

Procedural Content Generation

2016
Procedural content generation is a technique still used in modern games, but more generally there are modern non-game situations where (possibly but not necessarily repeatable) variety is required, and the results cannot be simply precomputed and stored.
openaire   +2 more sources

Generating Stored Procedures

2004
The easiest code to generate is stored procedure scripts. Stored procedures tend to closely follow a pattern, have a high payback for code generation, and give rapid feedback. It’s easy to execute the scripts that compile stored procedures and place them in your database right after you generate the scripts.
openaire   +1 more source

Procedural generation of rollercoasters

2023 IEEE Conference on Games (CoG), 2023
Jonathan Campbell, Clark Verbrugge
openaire   +1 more source

Home - About - Disclaimer - Privacy