Results 31 to 40 of about 3,449 (61)
Procedurally generated 3D world in Unity3D [PDF]
Unity 3D je jednostavan i zanimljiv program za stvaranje igara i sličnog sadržaja. Dok se nasumično proceduralno generiranje svijeta može postići na više načina, način koji je korišten omogućen je uz pomoć par funkcija od kojih je najbitnija funkcija ...
Brazdil, Vedran
core
Igralni objekti: pregled po zvrsteh videoiger ter njihovo proceduralno generiranje
In the theoretical part the concepts of video games, game objects, and procedural generation, which are all closely interlinked, are introduced. Procedural generation is used to create game objects or modify them in various ways, and together they form one of the important elements of a video game.
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Proceduralno generiranje sveta v 3D računalniški igri, temelječi na kockah, v ogrodju libGDX
Čeprav so računalniki v današnjem času zelo zmogljivi, proceduralno generiranje naključnega sveta v realnem času predstavlja zelo velik izziv, saj brez pravilne optimizacije program ne deluje dovolj hitro, kar lahko vpliva na igralčevo izkušnjo in posledično onemogoči uspešnost njegovega igranja.
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Proceduralno generiranje tamnica u računalnim igrama
Problem of long and painstalking hours of level design in video games is possible to solve programmaticaly using algorithm for random dungeon generation and by creating 3D models of building blocks, which are used to create the dungeon as whole, so called cells, in Blender.
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Procedural Terrain Generation and Character Navigation in Tactical Computer Games
Rad opisuje mogućnosti pri dizajniranju sustava za proceduralno generiranje terena za taktičke računalne igre te izbore pri dizajniranju sustava za pronalaženje puta i navigaciju u prostoru.
Pranjić, Lovro
core
Proceduralno generiranje terena
This paper considers procedural terrain generation. It provides a basic overview of procedural terrain generation and a description of the methods by which it can be achieved. Finally, we give an idea for a basis of a system for procedural terrain generation, shown by examples of procedurally generated maps of terrain.
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Proceduralno generiranje 3D svijeta u Unity3D
Unity 3D is a simple and interesting program for creating games and similar content. While random procedurally generated world can be achieved in several ways, the way that is used was managed with the help of a couple of functions, of which the most important function is PearlinNoise.
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BLENDER ADD-ON ZA PROCEDURALNO GENERIRANJE ZGRADA
Ovaj rad daje uvod u pisanje proširenja za programski paket Blender koristeći programski jezik Python. Opisuje osnovne operatore za manipulaciju podataka unutar Blendera, kreiranje, kopiranje i brisanje objekata, te daje pregled i primjere korištenja BMesh modula i njegovih operatora. Uz to, daje primjer programskog generiranja UV mapa.
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Proceduralno generiranje realistične pokrajine v različnih letnih časih
The diploma thesis presents approaches for the generation of a realistic terrain with the ability to switch between seasons. We describe the procedures of terrain generation using Perlin noise and the generation of height, heat and water maps. With those, we achieve a basic procedurally generated terrain.
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Generiranje sinusnog valnog oblika filtriranjem pravokutnog valnog oblika primjenom RC filtra i analize Fourierovih redova [PDF]
U radu opisano je generiranje sinusnog valnog oblika filtriranjem pravokutnog valnog oblika primjenom RC filtra. Korišten je razvoj pravokutnog valnog oblika u Fourierov red te filtriranje viših harmonika kako bi se zadržao samo osnovni harmonik ...
Purković, Dalibor +5 more
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