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Procedural Generation in Games: Focusing on Dungeons [PDF]

open access: yesSHS Web of Conferences, 2022
This report is talking about the applications of procedural generation in games. There are many AI-generated games on the market, such as No Man’s Sky.
Shen Zhenyuan
doaj   +2 more sources

Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms

open access: yesApplied Sciences, 2022
The demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for creative content development.
Aurimas Petrovas, Romualdas Bausys
doaj   +3 more sources

Survey of Procedural Methods for Two-Dimensional Texture Generation

open access: yesSensors, 2020
Textures are the most important element for simulating real-world scenes and providing realistic and immersive sensations in many applications. Procedural textures can simulate a broad variety of surface textures, which is helpful for the design and ...
Junyu Dong   +6 more
doaj   +3 more sources

A Survey on the Procedural Generation of Virtual Worlds

open access: yesMultimodal Technologies and Interaction, 2017
This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and ...
Jonas Freiknecht, Wolfgang Effelsberg
doaj   +3 more sources

Improved hemodynamic performance and reduced paravalvular regurgitation with the SAPIEN 3 Ultra RESILIA valve: a propensity-matched single-center TAVR study [PDF]

open access: yesFrontiers in Cardiovascular Medicine
BackgroundTranscatheter aortic valve replacement (TAVR) has rapidly evolved into a standardized treatment for severe aortic stenosis, particularly in patients at increased surgical risk.
Meha Krishnareddigari   +4 more
doaj   +2 more sources

A procedural procedural level generator generator [PDF]

open access: yes2012 IEEE Conference on Computational Intelligence and Games (CIG), 2012
Procedural content generation (PCG) is concerned with automatically generating game content, such as levels, rules, textures and items. But could the content generator itself be seen as content, and thus generated automatically? This would be very useful if one wanted to avoid writing a content generator for a new game, or if one wanted to create a ...
Manuel Kerssemakers   +3 more
openaire   +4 more sources

Procedural Dungeon Generation: A Survey

open access: yesJournal on Interactive Systems, 2021
Procedural content generation (PCG) is a method of content creation entirely or partially done by computers. PCG is popularly employed in game development to produce game content, such as maps and levels.
Breno M. F. Viana, Selan R. dos Santos
doaj   +1 more source

Procedural architectural settlement generator for container housing: A study on Marmara and Mediterranean Regions

open access: yesESTOA: Revista de la Facultad de Arquitectura y Urbanismo de la Universidad de Cuenca, 2023
There is a growing dwelling problem on a global scale. The crisis is getting more severe each day with incidents like war and pandemics, which resulted in some groups seeking alternative life scenarios.
Asena Kumsal Şen-Bayram   +3 more
doaj   +1 more source

Procedural Content Generation for General Video Game Level Generation

open access: yesInteligencia Artificial, 2021
With the passage of time, video games are becoming more complex, and their development incurs greater time and cost. The creation of video gaming content such as levels, maps, textures and so on represent a large part of the overall cost of game ...
Adeel Zafar, Hasan Mujtaba, Omer Beg
doaj   +3 more sources

Generalizing the soldering procedure [PDF]

open access: yesPhysical Review D, 2006
We start this work by revisiting the problem of the soldering of two chiral Schwinger models of opposite chiralities. We verify that, in contrast with what one can conclude from the soldering literature, the usual sum of these models is, in fact, gauge invariant and corresponds to a composite model, where the component models are the vector and axial ...
Dalmazi, D.   +2 more
openaire   +4 more sources

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