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Procedural Generation in Games: Focusing on Dungeons [PDF]

open access: yesSHS Web of Conferences, 2022
This report is talking about the applications of procedural generation in games. There are many AI-generated games on the market, such as No Man’s Sky.
Shen Zhenyuan
doaj   +2 more sources

Procedural generation of semantically plausible small-scale towns

open access: yesGraphical Models, 2023
Procedural techniques have been successfully utilized for generating various kinds of 3D models. In this study, we propose a procedural method to build 3D towns that can be manipulated by a set of high-level semantic principles namely security, privacy ...
Abdullah Bulbul
doaj   +2 more sources

Procedural generation of problems for elementary math education

open access: yesInternational Journal of Serious Games, 2021
Mathematics education plays an essential role in children’s development, and there are many online applications aimed at supporting this process. However, manually creating math problems with a variety of textual and visual content is very time-consuming
Yi Xu, Roger Smeets, Rafael Bidarra
doaj   +2 more sources

Enhancing 3D Printing with Procedural Generation and STL Formatting Using Python

open access: yesApplied Sciences
Three-dimensional printing has become a fast-growing industry. The first phase of this technology is the design of a 3D object to personalize it and optimize its production. This paper explores the procedural generation of the 3D model.
Jakub Kopowski   +3 more
doaj   +2 more sources

Survey of Procedural Methods for Two-Dimensional Texture Generation

open access: yesSensors, 2020
Textures are the most important element for simulating real-world scenes and providing realistic and immersive sensations in many applications. Procedural textures can simulate a broad variety of surface textures, which is helpful for the design and ...
Lin Qi, Junyu Dong, Muwei Jian
exaly   +3 more sources

Recent Advances in Procedural Generation of Buildings: From Diversity to Integration

open access: yesIEEE Transactions on Games
In this article, we survey the state-of-the-art in procedural generation of buildings (PGB). We analyzed the design choices, capabilities, and limitations of 71 PGB approaches.
Damian Kutzias, Sebastian von Mammen
exaly   +2 more sources

A Survey on the Procedural Generation of Virtual Worlds

open access: yesMultimodal Technologies and Interaction, 2017
This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and ...
Wolfgang Effelsberg
exaly   +3 more sources

ProcTHOR: Large-Scale Embodied AI Using Procedural Generation [PDF]

open access: yesAdvances in Neural Information Processing Systems 35, 2022
Massive datasets and high-capacity models have driven many recent advancements in computer vision and natural language understanding. This work presents a platform to enable similar success stories in Embodied AI.
Matt Deitke   +10 more
semanticscholar   +1 more source

Infinite Photorealistic Worlds Using Procedural Generation [PDF]

open access: yesComputer Vision and Pattern Recognition, 2023
We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from shape to texture, is generated from scratch via randomized mathematical rules, using no external source ...
Alexander R. E. Raistrick   +14 more
semanticscholar   +1 more source

Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation [PDF]

open access: yesInternational Conference on Foundations of Digital Games, 2023
Although procedural generation is popular among game developers, academic research on the topic has primarily focused on new applications, with some research into empirical analysis.
Younès Rabii, Michael Cook
semanticscholar   +1 more source

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