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Procedural Generation in Games: Focusing on Dungeons [PDF]
This report is talking about the applications of procedural generation in games. There are many AI-generated games on the market, such as No Man’s Sky.
Shen Zhenyuan
doaj +2 more sources
Procedural generation of semantically plausible small-scale towns
Procedural techniques have been successfully utilized for generating various kinds of 3D models. In this study, we propose a procedural method to build 3D towns that can be manipulated by a set of high-level semantic principles namely security, privacy ...
Abdullah Bulbul
doaj +2 more sources
Procedural generation of problems for elementary math education
Mathematics education plays an essential role in children’s development, and there are many online applications aimed at supporting this process. However, manually creating math problems with a variety of textual and visual content is very time-consuming
Yi Xu, Roger Smeets, Rafael Bidarra
doaj +2 more sources
Procedural Generation of 3D Maps With Snappable Meshes [PDF]
In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints.
Rafael C. E Silva +3 more
doaj +2 more sources
Enhancing 3D Printing with Procedural Generation and STL Formatting Using Python
Three-dimensional printing has become a fast-growing industry. The first phase of this technology is the design of a 3D object to personalize it and optimize its production. This paper explores the procedural generation of the 3D model.
Jakub Kopowski +3 more
doaj +2 more sources
ProcTHOR: Large-Scale Embodied AI Using Procedural Generation [PDF]
Massive datasets and high-capacity models have driven many recent advancements in computer vision and natural language understanding. This work presents a platform to enable similar success stories in Embodied AI.
Matt Deitke +10 more
semanticscholar +1 more source
A procedural procedural level generator generator [PDF]
Procedural content generation (PCG) is concerned with automatically generating game content, such as levels, rules, textures and items. But could the content generator itself be seen as content, and thus generated automatically? This would be very useful if one wanted to avoid writing a content generator for a new game, or if one wanted to create a ...
Manuel Kerssemakers +3 more
openaire +3 more sources
Infinite Photorealistic Worlds Using Procedural Generation [PDF]
We introduce Infinigen, a procedural generator of photorealistic 3D scenes of the natural world. Infinigen is entirely procedural: every asset, from shape to texture, is generated from scratch via randomized mathematical rules, using no external source ...
Alexander R. E. Raistrick +14 more
semanticscholar +1 more source
Why Oatmeal is Cheap: Kolmogorov Complexity and Procedural Generation [PDF]
Although procedural generation is popular among game developers, academic research on the topic has primarily focused on new applications, with some research into empirical analysis.
Younès Rabii, Michael Cook
semanticscholar +1 more source
CrashCar101: Procedural Generation for Damage Assessment [PDF]
In this paper, we are interested in addressing the problem of damage assessment for vehicles, such as cars. This task requires not only detecting the location and the extent of the damage but also identifying the damaged part.
Jens Parslov +2 more
semanticscholar +1 more source

