Results 41 to 50 of about 2,908,953 (289)
Procedural Generation of Narrative Puzzles in Adventure Games: The Puzzle-Dice System
This project tackles procedural generation of narrative puzzles found in adventure games. The challenge is not only generating the puzzles in games which traditionally only have one walkthrough, but also making the development process accessible to ...
Thomson, Alec +3 more
core +1 more source
10 years of the PCG workshop : past and future trends [PDF]
As of 2020, the international workshop on Procedural Content Generation enters its second decade. The annual workshop, hosted by the international conference on the Foundations of Digital Games, has collected a corpus of 95 papers published in its ...
FDG Workshop on Procedural Content Generation +1 more
core
ABSTRACT As part of the European Cooperative Study Group for Paediatric Rare Tumours initiative, we developed standard clinical practice guidelines for ovarian sex cord stromal tumors, based on comprehensive national and international cohort analyses, literature review, and a final expert consensus conference.
Dominik T. Schneider +15 more
wiley +1 more source
Global Efforts to Reduce Paediatric Cancer Care Disparities in Radiotherapy: A Decade Change
ABSTRACT Background We present an update on the status, needs and challenges faced by paediatric imaging and radiotherapy (RT) programmes globally after a previous survey conducted by the International Atomic Energy Agency (IAEA) 10 years prior. Methods We developed and distributed a 121‐question survey to radiation oncologists, medical physicists and ...
Raymond B. Mailhot Vega +10 more
wiley +1 more source
Shortest Walk in a Dungeon Graph
With games like No Man’s Sky and Diablo IV, procedural generation of content in games is ever-increasing. Heuristics are needed to assess the goodness of generated content.
Christopher Durham, Chris Alvin
doaj +1 more source
ABSTRACT Background Survivorship care plans (SCPs) summarize cancer treatment and guide risk‐based follow‐up for cancer survivors, yet remain difficult to create, share, and use. Stakeholder perspectives are needed to inform usable approaches.
Molly S. Talman +4 more
wiley +1 more source
Towards Urban Digital Twins: A Workflow for Procedural Visualization Using Geospatial Data
A key feature for urban digital twins (DTs) is an automatically generated detailed 3D representation of the built and unbuilt environment from aerial imagery, footprints, LiDAR, or a fusion of these.
Sanjay Somanath +5 more
doaj +1 more source
Dynamic on-mesh procedural generation
We present a method to synthesize procedural models with global structures, such as growth plants, on existing surfaces at interactive time. More generally, our approach extends shape grammars to enable context-sensitive procedural generation on the GPU. Central to our framework is the unified representation of external contexts as texture maps.
Buron, Cyprien +3 more
openaire +3 more sources
An Adjectival Interface for Procedural Content Generation
This paper presents a novel interface for generating procedural models, textures, and other content, motivated by the need for interfaces that are simpler to understand and more rapidly utilize.
Cairns, David +5 more
core +1 more source
ABSTRACT Background Children with sickle cell anemia (SCA) in low‐income settings are at risk of severe malnutrition, but optimal nutritional management has not been established. We evaluated an intensified ready‐to‐use therapeutic food (RUTF) regimen in children with persistent severe malnutrition after initial treatment and assessed whether early ...
Safiya Gambo +9 more
wiley +1 more source

