Results 21 to 30 of about 4,264,471 (304)

Procedural Generation of Narrative Worlds

open access: yesIEEE Transactions on Games, 2023
A narrative world typically consists of several interrelated locations that, all together, fully support enacting a given story. For this, each location in a narrative world features all the objects as required there by the narrative, as well as a ...
J. Balint, Rafael Bidarra
semanticscholar   +1 more source

“Generator’s Haunted”: A Brief, Spooky Account of Hauntological Effects in the Player Experience of Procedural Generation

open access: yesInternational Conference on Foundations of Digital Games, 2023
Theories of the poetics of procedural generation attempt to explain the player experience of interacting with generators by describing the aesthetic or experiential qualities that generators can afford when they are deployed in particular ways.
Max Kreminski
semanticscholar   +1 more source

Skaitmeninio kūrybiškumo taikymas generuojant žaidimo objektus / Computation creativity using procedural generation for game object generation

open access: yesMokslas: Lietuvos Ateitis, 2019
One of the hardest task for a machine is creativity. Computational creativity defines creative task completion for a machine. Three main creative content generation methods are: exploratory, combinatorial and transformational.
Aurimas Petrovas
doaj   +1 more source

Impact of trust and justice on willingness to cooperate with the police: Evidence from Indonesian millennials [PDF]

open access: yesProblems and Perspectives in Management, 2023
Millennial generation is known as a generation active in social, political, and technological activities. Therefore, this generation highly values the aspect of justice to promote trust and willingness to collaborate, especially with the police.
Syahrul Anwar, M. Sandi Marta
doaj   +1 more source

Infinigen Indoors: Photorealistic Indoor Scenes using Procedural Generation [PDF]

open access: yesComputer Vision and Pattern Recognition
We introduce Infinigen Indoors, a Blender-based procedural generator of photorealistic indoor scenes. It builds upon the existing Infinigen system, which focuses on natural scenes, but expands its coverage to indoor scenes by introducing a diverse ...
Alexander R. E. Raistrick   +11 more
semanticscholar   +1 more source

Procedural Generation of Levels for Angry Birds Style Physics Games

open access: yesArtificial Intelligence and Interactive Digital Entertainment Conference, 2021
This paper presents a procedural generation algorithm for levels in physics-based puzzle games similar to Angry Birds. The proposed algorithm creates levels consisting of various self-contained structures placed throughout a 2D area.
Matthew Stephenson, Jochen Renz
semanticscholar   +1 more source

Structure-Aware Procedural Text Generation From an Image Sequence

open access: yesIEEE Access, 2021
It is an important activity for our society to create new value by combining materials. From daily cooking to manufacturing for industry, we often describe the way to do it as a procedural text.
Taichi Nishimura   +5 more
doaj   +1 more source

Procedural Generation of 3D Maps With Snappable Meshes

open access: yesIEEE Access, 2022
In this paper we present a technique for procedurally generating 3D maps using a set of premade meshes which snap together based on designer-specified visual constraints.
Rafael C. E Silva   +3 more
doaj   +1 more source

STREETGEN: IN-BASE PROCEDURAL-BASED ROAD GENERATION [PDF]

open access: yesISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2015
Streets are large, diverse, and used for conflicting transport modalities as well as social and cultural activities. Proper planning is essential and requires data.
R. Cura, J. Perret, N. Paparoditis
doaj   +1 more source

Biome Generation Tool: A Mixed-Initiative Software for the Procedural Generation of Biomes

open access: yesApplied Sciences, 2023
This article presents the Biome Generation Tool (BGT), a mixed-initiative procedural content generator plugin for the Unity3D game engine that uses an Evolutionary Algorithm (EA) for the creation of biomes in videogames.
Gabriel K. Sepúlveda   +3 more
doaj   +1 more source

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