Results 31 to 40 of about 2,908,953 (289)
MONET: The Minor Body Generator Tool at DART Lab
Minor bodies exhibit considerable variability in shape and surface morphology, posing challenges for spacecraft operations, which are further compounded by highly non-linear dynamics and limited communication windows with Earth.
Carmine Buonagura +2 more
doaj +1 more source
Procedural generation of mediterranean environments
This paper describes an overall process of procedural generation of natural environments through terrain generation, texturing and scattering of terrain cover. Although described process can be used to create various types of environments, focus of this paper has been put on Mediterranean which is somewhat specific and has not yet received any ...
Niko Mikulicic, Zeljka Mihajlovic
openaire +2 more sources
Virtual models' production is of high pertinence in research and business fields such as architecture, archeology, or video games, whose requirements might range between expeditious virtual building generation for extensively populating computer-based ...
Telmo Adão +5 more
doaj +1 more source
There have been considerable efforts in generating tree crown maps from satellite images. However, tree localization in urban environments using satellite imagery remains a challenging task.
Haoyu Gong +4 more
doaj +1 more source
Procedural Attack! Procedural Generation for Populated Virtual Cities: A Survey
On the one hand, creating rich virtual worlds "by hand" like in the game Grand Theft Auto V is hugely expensive and limited to large studios. On the other hand, procedural content generation (PCG) allows tiny teams to create huge worlds like Hello Games ...
Werner Gaisbauer, Helmut Hlavacs
doaj +1 more source
Immersive Ocean: A Virtual Twin for Participatory Decision Support in Maritime Spatial Planning
Current Digital Twins of the Ocean rely predominantly on two-dimensional geoportal interfaces that constrain the spatial comprehension of complex marine environments.
Xavier Fonseca +6 more
doaj +1 more source
A Practical View on Procedural Generation: Benefits, Capabilities, and Usability
Procedural generation is widely applied, from accelerating development of large and detailed virtual worlds to providing highly varied game content during gameplay.
Robert Andrei Caragicu +3 more
doaj +1 more source
Procedural Content Generation for Real-Time Strategy Games
Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production.
Raúl Lara Cabrera +3 more
doaj +1 more source
Procedural Content Generation of Rhythm Games Using Deep Learning Methods [PDF]
The rhythm game is a type of video game which is popular to many people. But the game contents (required action and its timing) of rhythm game are usually hand-crafted by human designers.
Yubin Liang +5 more
core +1 more source
ABSTRACT Pediatric gastroenteropancreatic neuroendocrine neoplasms (GEP‐NENs) are extremely rare and clinically heterogeneous. Management has largely been extrapolated from adult practice. This European Standard Clinical Practice Guideline (ESCP), developed by the EXPeRT network in collaboration with adult NEN experts, provides (adult) evidence ...
Michaela Kuhlen +23 more
wiley +1 more source

