Results 31 to 40 of about 4,305,606 (328)

Procedural Modeling of Buildings Composed of Arbitrarily-Shaped Floor-Plans: Background, Progress, Contributions and Challenges of a Methodology Oriented to Cultural Heritage

open access: yesComputers, 2019
Virtual models' production is of high pertinence in research and business fields such as architecture, archeology, or video games, whose requirements might range between expeditious virtual building generation for extensively populating computer-based ...
Telmo Adão   +5 more
doaj   +1 more source

Procedural generation using quantum computation [PDF]

open access: yesInternational Conference on Foundations of Digital Games, 2020
Quantum computation is an emerging technology that promises to be a powerful tool in many areas. Though some years likely still remain until significant quantum advantage is demonstrated, the development of the technology has led to a range of valuable ...
James R. Wootton
semanticscholar   +1 more source

PROCEDURAL DIGITAL TWIN GENERATION FOR CO-CREATING IN VR FOCUSING ON VEGETATION [PDF]

open access: yesThe International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences, 2022
An early-stage development of a Digital Twin (DT) in Virtual Reality (VR) is presented, aiming for civic engagement in a new urban development located in an area that is a forest today. The area is presently used for recreation.
L. Thuvander, S. Somanath, A. Hollberg
doaj   +1 more source

Guided Proceduralization: Optimizing Geometry Processing and Grammar Extraction for Architectural Models

open access: yes, 2018
We describe a guided proceduralization framework that optimizes geometry processing on architectural input models to extract target grammars. We aim to provide efficient artistic workflows by creating procedural representations from existing 3D models ...
Aliaga, Daniel G., Demir, Ilke
core   +1 more source

MONET: The Minor Body Generator Tool at DART Lab

open access: yesSensors
Minor bodies exhibit considerable variability in shape and surface morphology, posing challenges for spacecraft operations, which are further compounded by highly non-linear dynamics and limited communication windows with Earth.
Carmine Buonagura   +2 more
doaj   +1 more source

PROCEDURAL GENERATION OF GAME-WORLDS

open access: yes, 2022
In today’s market, video games are a popular source of entertainment for people. Many successful games require environments that are engaging for players.
C. Mccooey
semanticscholar   +1 more source

Procedural personas as critics for dungeon generation [PDF]

open access: yes, 2015
This paper introduces a constrained optimization method which uses procedural personas to evaluate the playability and quality of evolved dungeon levels.
A Liapis   +9 more
core   +2 more sources

TreeDetector: Using Deep Learning for the Localization and Reconstruction of Urban Trees from High-Resolution Remote Sensing Images

open access: yesRemote Sensing
There have been considerable efforts in generating tree crown maps from satellite images. However, tree localization in urban environments using satellite imagery remains a challenging task.
Haoyu Gong   +4 more
doaj   +1 more source

Procedural Content Generation for Real-Time Strategy Games

open access: yesInternational Journal of Interactive Multimedia and Artificial Intelligence, 2015
Videogames are one of the most important and profitable sectors in the industry of entertainment. Nowadays, the creation of a videogame is often a large-scale endeavor and bears many similarities with, e.g., movie production.
Raúl Lara Cabrera   +3 more
doaj   +1 more source

Recent Advances in Procedural Generation of Buildings: From Diversity to Integration

open access: yesIEEE Transactions on Games
In this article, we survey the state-of-the-art in procedural generation of buildings (PGB). We analyzed the design choices, capabilities, and limitations of 71 PGB approaches.
Damian Kutzias, S. von Mammen
semanticscholar   +1 more source

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