Results 11 to 20 of about 2,908,953 (289)

Procedural Generation of Roads [PDF]

open access: yesComputer Graphics Forum, 2010
AbstractIn this paper, we propose an automatic method for generating roads based on a weighted anisotropic shortest path algorithm. Given an input scene, we automatically create a path connecting an initial and a final point. The trajectory of the road minimizes a cost function that takes into account the different parameters of the scene including the
Marechal, Nicolas   +4 more
openaire   +3 more sources

Creative Use of OpenAI in Education: Case Studies from Game Development

open access: yesMultimodal Technologies and Interaction, 2023
Educators and students have shown significant interest in the potential for generative artificial intelligence (AI) technologies to support student learning outcomes, for example, by offering personalized experiences, 24 h conversational assistance, text
Fiona French   +5 more
doaj   +1 more source

Procedural Maze Generation with Considering Difficulty from Human Players' Perspectives [PDF]

open access: yes, 2022
In video game development, creating maps, enemies, and many other elements of game levels is one of the important process. In order to improve players' game experiences, game designers need to understand players' behavioral tendencies and create levels ...
Fujihira, Keita   +5 more
core   +1 more source

Improving Human Players’ T-Spin Skills in Tetris with Procedural Problem Generation [PDF]

open access: yes, 2020
Researchers in the field of computer games interest in creating not only strong game-playing programs, but also programs that can entertain or teach human players.
Taishi Oikawa   +5 more
core   +1 more source

Towards procedural level generation for rehabilitation [PDF]

open access: yes, 2010
This paper introduces the concept of procedural content generation for physical rehabilitation. In this initial study a ski-slalom game is developed on the Wii platform that procedurally places the gates of the game according to player performance.
2010 Workshop on Procedural Content Generation in Game   +4 more
core   +1 more source

Skaitmeninio kūrybiškumo taikymas generuojant žaidimo objektus / Computation creativity using procedural generation for game object generation

open access: yesMokslas: Lietuvos Ateitis, 2019
One of the hardest task for a machine is creativity. Computational creativity defines creative task completion for a machine. Three main creative content generation methods are: exploratory, combinatorial and transformational.
Aurimas Petrovas
doaj   +1 more source

Procedural Content Generation in Games

open access: yes, 2016
This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content.
Shaker, Noor   +2 more
core   +7 more sources

Impact of trust and justice on willingness to cooperate with the police: Evidence from Indonesian millennials [PDF]

open access: yesProblems and Perspectives in Management, 2023
Millennial generation is known as a generation active in social, political, and technological activities. Therefore, this generation highly values the aspect of justice to promote trust and willingness to collaborate, especially with the police.
Syahrul Anwar, M. Sandi Marta
doaj   +1 more source

Procedural generation of semantically plausible small-scale towns

open access: yesGraphical Models, 2023
Procedural techniques have been successfully utilized for generating various kinds of 3D models. In this study, we propose a procedural method to build 3D towns that can be manipulated by a set of high-level semantic principles namely security, privacy ...
Abdullah Bulbul
doaj   +1 more source

What is procedural content generation? Mario on the borderline [PDF]

open access: yes, 2011
We try to clarify the concept of procedural content generation (PCG) through contrasting it to other forms of content generation in games with which it could easily be mistaken, and through discussing some properties of PCG which are sometimes thought of
Yannakakis, Georgios N.   +4 more
core   +1 more source

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