Results 11 to 20 of about 4,305,606 (328)
Survey of Procedural Methods for Two-Dimensional Texture Generation
Textures are the most important element for simulating real-world scenes and providing realistic and immersive sensations in many applications. Procedural textures can simulate a broad variety of surface textures, which is helpful for the design and ...
Junyu Dong +6 more
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A Survey on the Procedural Generation of Virtual Worlds
This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and ...
Jonas Freiknecht, Wolfgang Effelsberg
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Procedural Dungeon Generation: A Survey
Procedural content generation (PCG) is a method of content creation entirely or partially done by computers. PCG is popularly employed in game development to produce game content, such as maps and levels.
Breno M. F. Viana, Selan R. dos Santos
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Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms
The demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for creative content development.
Aurimas Petrovas, Romualdas Bausys
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Procedural Content Generation for General Video Game Level Generation
With the passage of time, video games are becoming more complex, and their development incurs greater time and cost. The creation of video gaming content such as levels, maps, textures and so on represent a large part of the overall cost of game ...
Adeel Zafar, Hasan Mujtaba, Omer Beg
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Creative Use of OpenAI in Education: Case Studies from Game Development
Educators and students have shown significant interest in the potential for generative artificial intelligence (AI) technologies to support student learning outcomes, for example, by offering personalized experiences, 24 h conversational assistance, text
Fiona French +5 more
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There is a growing dwelling problem on a global scale. The crisis is getting more severe each day with incidents like war and pandemics, which resulted in some groups seeking alternative life scenarios.
Asena Kumsal Şen-Bayram +3 more
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Procedural Generation of Narrative Worlds
A narrative world typically consists of several interrelated locations that, all together, fully support enacting a given story. For this, each location in a narrative world features all the objects as required there by the narrative, as well as a ...
J. Balint, Rafael Bidarra
semanticscholar +1 more source
Procedurally generated AI compound media for expanding audial creations, broadening immersion and perception experience [PDF]
Recently, the world has been gaining vastly increasing access to more and more advanced artificial intelligence tools. This phenomenon does not bypass the world of sound and visual art, and both of these worlds can benefit in ways yet unexplored, drawing
Grzegorz Samson
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Procedural Generation of Levels for Angry Birds Style Physics Games
This paper presents a procedural generation algorithm for levels in physics-based puzzle games similar to Angry Birds. The proposed algorithm creates levels consisting of various self-contained structures placed throughout a 2D area.
Matthew Stephenson, Jochen Renz
semanticscholar +1 more source

