Results 11 to 20 of about 4,305,606 (328)

Survey of Procedural Methods for Two-Dimensional Texture Generation

open access: yesSensors, 2020
Textures are the most important element for simulating real-world scenes and providing realistic and immersive sensations in many applications. Procedural textures can simulate a broad variety of surface textures, which is helpful for the design and ...
Junyu Dong   +6 more
doaj   +3 more sources

A Survey on the Procedural Generation of Virtual Worlds

open access: yesMultimodal Technologies and Interaction, 2017
This survey presents algorithms for the automatic generation of content for virtual worlds, in particular for games. After a definition of the term procedural content generation, the algorithms to generate realistic objects such as landscapes and ...
Jonas Freiknecht, Wolfgang Effelsberg
doaj   +3 more sources

Procedural Dungeon Generation: A Survey

open access: yesJournal on Interactive Systems, 2021
Procedural content generation (PCG) is a method of content creation entirely or partially done by computers. PCG is popularly employed in game development to produce game content, such as maps and levels.
Breno M. F. Viana, Selan R. dos Santos
doaj   +1 more source

Procedural Video Game Scene Generation by Genetic and Neutrosophic WASPAS Algorithms

open access: yesApplied Sciences, 2022
The demand for automated game development assistance tools can be fulfilled by computational creativity algorithms. The procedural generation is one of the topics for creative content development.
Aurimas Petrovas, Romualdas Bausys
doaj   +1 more source

Procedural Content Generation for General Video Game Level Generation

open access: yesInteligencia Artificial, 2021
With the passage of time, video games are becoming more complex, and their development incurs greater time and cost. The creation of video gaming content such as levels, maps, textures and so on represent a large part of the overall cost of game ...
Adeel Zafar, Hasan Mujtaba, Omer Beg
doaj   +3 more sources

Creative Use of OpenAI in Education: Case Studies from Game Development

open access: yesMultimodal Technologies and Interaction, 2023
Educators and students have shown significant interest in the potential for generative artificial intelligence (AI) technologies to support student learning outcomes, for example, by offering personalized experiences, 24 h conversational assistance, text
Fiona French   +5 more
doaj   +1 more source

Procedural architectural settlement generator for container housing: A study on Marmara and Mediterranean Regions

open access: yesESTOA: Revista de la Facultad de Arquitectura y Urbanismo de la Universidad de Cuenca, 2023
There is a growing dwelling problem on a global scale. The crisis is getting more severe each day with incidents like war and pandemics, which resulted in some groups seeking alternative life scenarios.
Asena Kumsal Şen-Bayram   +3 more
doaj   +1 more source

Procedural Generation of Narrative Worlds

open access: yesIEEE Transactions on Games, 2023
A narrative world typically consists of several interrelated locations that, all together, fully support enacting a given story. For this, each location in a narrative world features all the objects as required there by the narrative, as well as a ...
J. Balint, Rafael Bidarra
semanticscholar   +1 more source

Procedurally generated AI compound media for expanding audial creations, broadening immersion and perception experience [PDF]

open access: yesInternational Journal of Electronics and Telecommunications
Recently, the world has been gaining vastly increasing access to more and more advanced artificial intelligence tools. This phenomenon does not bypass the world of sound and visual art, and both of these worlds can benefit in ways yet unexplored, drawing
Grzegorz Samson
doaj   +1 more source

Procedural Generation of Levels for Angry Birds Style Physics Games

open access: yesArtificial Intelligence and Interactive Digital Entertainment Conference, 2021
This paper presents a procedural generation algorithm for levels in physics-based puzzle games similar to Angry Birds. The proposed algorithm creates levels consisting of various self-contained structures placed throughout a 2D area.
Matthew Stephenson, Jochen Renz
semanticscholar   +1 more source

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