Results 51 to 60 of about 265 (72)

Proceduralno generiranje terena

open access: yes
This paper considers procedural terrain generation. It provides a basic overview of procedural terrain generation and a description of the methods by which it can be achieved. Finally, we give an idea for a basis of a system for procedural terrain generation, shown by examples of procedurally generated maps of terrain.
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Proceduralno generiranje tamnica u računalnim igrama

open access: yes, 2019
Problem of long and painstalking hours of level design in video games is possible to solve programmaticaly using algorithm for random dungeon generation and by creating 3D models of building blocks, which are used to create the dungeon as whole, so called cells, in Blender.
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Proceduralno generiranje realistične pokrajine v različnih letnih časih

open access: yes, 2020
The diploma thesis presents approaches for the generation of a realistic terrain with the ability to switch between seasons. We describe the procedures of terrain generation using Perlin noise and the generation of height, heat and water maps. With those, we achieve a basic procedurally generated terrain.
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Proceduralno generiranje razina za računalnu igru korištenjem metoda umjetne inteligencije

open access: yes, 2021
U ovom završnom radu na detaljan se nacin prolazi kroz metode umjetne inteligencije u kreiranju razina te kako su se one razvijale kroz povijest u zadnjem desetljecu, to jest u razdoblju od 2010. do 2020. godine. Dotiče se pitanja: "Što je to razina videoigre Super Mario?". Objašnjava se teorija strojnog ucenja.
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Proceduralno generiranje 3D svijeta u Unity3D

open access: yes, 2016
Unity 3D is a simple and interesting program for creating games and similar content. While random procedurally generated world can be achieved in several ways, the way that is used was managed with the help of a couple of functions, of which the most important function is PearlinNoise.
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Proceduralno generiranje 3D scena

open access: yes
This paper explores the topic of procedural generation of 3D scenes, with an emphasis on theoretical foundations, technological development, and practical applications in modern computer graphics. Procedural generation refers to the automated process of content creation through algorithms, allowing for efficient construction of complex structures ...
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Proceduralno generiranje digitalne umjetnosti bazirane na fraktalima [PDF]

open access: yes
The study explores the connection between mathematics and art through procedurally generated fractal-based animations. The Mandelbrot, Julia, and Newton fractals are analyzed along with their use for artistic creation. Using a procedural approach, algorithms were developed for digital visualization of fractals, featuring visual effects, animations, and
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BLENDER ADD-ON ZA PROCEDURALNO GENERIRANJE ZGRADA

open access: yes, 2019
Ovaj rad daje uvod u pisanje proširenja za programski paket Blender koristeći programski jezik Python. Opisuje osnovne operatore za manipulaciju podataka unutar Blendera, kreiranje, kopiranje i brisanje objekata, te daje pregled i primjere korištenja BMesh modula i njegovih operatora. Uz to, daje primjer programskog generiranja UV mapa.
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Proceduralno generiranje zvučnih efekata u računalnim igrama

open access: yes, 2014
U začecima industrije računalnih igara zvuk je nastajao sintetički, generiranjem odabranog valnog oblika. Razvojem računala grafika i sam doživljaj u igrama postajali su sve realističniji. Umjesto razvoja u sintezi zvuka počeli su se koristiti nasnimljeni zvučni efekti. Sinteza zvučnih efekata danas je ponovno aktualna tema.
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Izdelava vtičnika za proceduralno generiranje mesta v programskem orodju za 3D modeliranje Autodesk Maya

open access: yes, 2018
V magistrskem delu obravnavamo tehnike proceduralnega generiranja vsebine in njihovo uporabo za opis objektov iz resničnega sveta. Iz teoretičnega vidika zato podrobneje predstavimo metodo L-Sistemov ter pristop s sestavljanjem ploščic in opišemo sam postopek implementacije vtičnika za generiranje mesta.
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