Results 71 to 80 of about 25,607 (238)
ABSTRACT Current therapies for Parkinson's disease (PD) fail to concurrently address α‐synuclein (α‐syn) aggregation and microglia‐mediated neuroinflammation. Herein, we engineer a near‐infrared‐II (NIR‐II) phototheranostic nanoplatform, CAG/FD1080@MM‐aTRPV4, for synergistic regulation of microglial function and real‐time monitoring of PD pathology. We
Hsuan Lo +9 more
wiley +1 more source
Chat computational fluid dynamics (CFD) introduces an large language model (LLM)‐driven agent that automates OpenFOAM simulations end‐to‐end, attaining 82.1% execution success and 68.12% physical fidelity across 315 benchmarks—far surpassing prior systems.
E Fan +8 more
wiley +1 more source
Subgraphs and Colourability of Locatable Graphs [PDF]
We study a game of pursuit and evasion introduced by Seager in 2012, in which a cop searches the robber from outside the graph, using distance queries. A graph on which the cop wins is called locatable.
Johnson, Richard A. B., Koch, Sebastian
core
Evolution of Physical Intelligence Across Scales
By following the evolution of physical intelligence across scales, this article shows how intelligence arises from materials, structures, physical interactions, and collectives. It establishes physical intelligence as the evolutionary foundation upon which embodied intelligence is built.
Ke Liu +7 more
wiley +1 more source
Maneuvering Decision Making Based on Cloud Modeling Algorithm for UAV Evasion–Pursuit Game
When facing problems in the aerial pursuit game, most of the current unmanned aerial vehicles (UAVs) have good maneuverability performance, but it is difficult to utilize the overload maneuverability of UAVs properly; further, UAVs tend to be more costly,
Hanqiao Huang +4 more
doaj +1 more source
Barriers and dispersal surfaces in minimum-time interception [PDF]
Minimum time interception of a target moving in a horizontal plane is analyzed as a one-player differential game. Dispersal points and points on the barrier are located for a class of pursuit evasion and interception problems. These points are determined
Ardema, M. D., Rajan, N.
core +1 more source
A formulation and analysis of combat games [PDF]
Combat is formulated as a dynamical encounter between two opponents, each of whom has offensive capabilities and objectives. With each opponent is associated a target in the event space in which he endeavors to terminate the combat, thereby winning.
Ardema, M. D., Heymann, M., Rajan, N.
core +4 more sources
The pursuit‐evasion game is studied for two adversarial active agents, modeled as deterministic self‐steering pursuer and stochastic, cognitive evader. For a successful evasion strategy, the motile target has to exploit all available pursuer information, e.g., by tuning the tumbling frequency with the pursuer distance.
Segun Goh +2 more
wiley +1 more source
Nonlinear zero-sum differential game analysis by singular perturbation methods [PDF]
A class of nonlinear, zero-sum differential games, exhibiting time-scale separation properties, can be analyzed by singular-perturbation techniques. The merits of such an analysis, leading to an approximate game solution, as well as the 'well-posedness ...
Farber, N., Sinar, J.
core +1 more source
Positive Alexander Duality for Pursuit and Evasion [PDF]
Considered is a class of pursuit-evasion games, in which an evader tries to avoid detection. Such games can be formulated as the search for sections to the complement of a coverage region in a Euclidean space over a timeline.
Ghrist, Robert, Krishnan, Sanjeevi
core

