Results 131 to 140 of about 973,952 (296)

Virtual reality puzzle game

open access: yes, 2019
There are many use case scenarios which employ the use of Virtual Reality (VR). In particular, a VR game can be used to provide insight into various facets of human behaviour.
Kuan, Ji Jie
core  

A tipping point for tipping points

open access: yesOikos, EarlyView.
Tipping points (TPs) – often understood as abrupt changes to a system – have become a popular framework for ecology and environmental science across spatial and temporal scales. The underlying, quantitative foundation of TP theory is built on mathematical models from catastrophe and predator–prey theories.
David G. Jenkins   +1 more
wiley   +1 more source

The Most-Perfect 4*4 Puzzle Game [PDF]

open access: yes, 2014
Draft of the \u27Solution Page\u27 for Jeremiah\u27s puzzle The Most Perfect 4*4 Puzzle Game , which was exchanged at the 2014 London International Puzzle Party.
Farrell, Karen, Farrell, Jeremiah
core   +1 more source

Clarifying Public Policy for Stronger Public Administration in Development

open access: yesPublic Administration and Development, EarlyView.
ABSTRACT Public policy is ubiquitous, yet its meaning is often unclear. This ambiguity is not just conceptual. Because policy work is a large part of what public administrations do, how we define policy shapes how we structure and organize our administrative mechanisms.
Matt Andrews
wiley   +1 more source

Puzzle Playground – Teaching VR Interactions Through a Puzzle Game

open access: yes
In recent years, it has become clear that modern education is not currently equipped with the proper tools to fully support remote teaching. Virtual reality (VR) has the potential to make remote education viable in the future. Nevertheless, many teachers and students lack experience and familiarity with this technology, which poses a challenge to its ...
Albertsson, Vincent   +7 more
openaire   +3 more sources

RANCANG BANGUN GAME PUZZLE MENGGUNAKAN PLATFORM ANDROID [PDF]

open access: yes, 2014
Game is one implementation of computer science. The development of the game at the present time is very fast and has become a fashion of its own in the world because the majority of computer users spend most of their time in front of a computer in the ...
Hidayat, Wahyono
core  

Sources of Strength for School‐Based Suicide Prevention: Key Implementation Strategies Based on School Professional Perspectives

open access: yesPsychology in the Schools, EarlyView.
ABSTRACT As concerns for rising rates of youth suicide and suicidal thoughts and behaviors continue to grow, there is a need to prioritize school‐based suicide prevention programs. Despite evidence documenting the effectiveness of school‐based prevention programs for reducing suicide‐related risk in adolescents, schools face numerous barriers to ...
Marisa E. Marraccini   +8 more
wiley   +1 more source

The Effects of Tootling on Complimenting and Peer Prompting in Second‐Grade Students

open access: yesPsychology in the Schools, EarlyView.
ABSTRACT Tootling interventions can enhance students' social skill performance outside the social skill training environment. With Tootling interventions, group‐oriented rewards are delivered contingent upon the number of reports students provide of their peers' engagement in prosocial behavior(s).
Carsyn E. Poppe   +5 more
wiley   +1 more source

Frogs and the Ballet jigsaw puzzle

open access: yes, 1979
Frogs and the Ballet (two-sided jigsaw puzzle), illustrated by Clinton Arrowood. Based on the book Frogs and the Ballet by Donald Elliott, illustrated by Clinton Arrowood (Ipswich, MA: Gambit, 1979).
Underground Jigsaw Puzzle
core   +1 more source

Video Game Presence as a Function of Genre: A Preliminary Inquiry

open access: yes, 2011
While presence, or the sense of being there, is widely understood to be important in game play, it has not been examined in terms of video game genre.
Bown, Johnathan   +1 more
core   +1 more source

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