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A Creation Tool for Serious Puzzle Games
This article aims to present a tool for designing serious games with riddles, such as escape games. This multilingual tool will be available online freely and presented as a form on a website with a database to save and share one's projects. After completing the form, a graphic overview of the project is presented to the user.
Guigon, Gaëlle +2 more
openaire +3 more sources
: The purpose of the classroom research was to improve learning activities and its out of comes by implementing group investigation learning model . The subjects were class VII-B students SMPN1 Bondowoso at school year of 2009/2010.
Budiyono, Gendot
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ABSTRACT Prior research has mostly relied on linear and parametric models while explaining environmental non‐compliance, but they have a limited capacity to capture non‐linear and asymmetric effects of elements affecting firms' environmental compliance.
Ashutosh Singh +4 more
wiley +1 more source
Players find solving puzzle game instances engaging, but have no incentive to replay them once they are solved. Additionally, puzzle games often present vast search spaces that are impractical to explore exhaustively.
Jose A. del Solar-Zavala +2 more
doaj +1 more source
A conversation with James V. Zidek
AbstractThis article documents a series of exchanges between the authors and the senior Canadian statistician Jim Zidek in early 2026. The interview traces his life trajectory, surveying his principal contributions to statistics while offering insights into his motivations, successes, and challenges. Zidek is a Fellow of the Royal Society of Canada and
Christian Genest, Nancy E. Heckman
wiley +1 more source
Context: Conventional oral health education often fails to maintain children’s interest and produce sustained behavioral change. Game-based learning provides an engaging approach that may improve oral health awareness and practices among school children.
Sidhyesh Avinash Baviskar +2 more
doaj +1 more source
Tablet-Based Puzzle Game Intervention for Cognitive Function and Well-Being in Healthy Adults: Pilot Feasibility Randomized Controlled Trial. [PDF]
Urwyler P +5 more
europepmc +1 more source
Regulations relating to game land fur animals, and birds in Alaska /
Title from cover.Vol. for 1933/34-1939/40 issued as Circular no. 11-17; vols. for 1940/41-1942/43 as Circular AGC-18-20.Separately paged supplements accompany some numbers.Mode of access: Internet.Continued by: Regulations relating to game and fur ...
United States. Alaska Game Commission.
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Gamify Your Lab – spieltypische Elemente zur Motivations‐ und Aktivierungssteigerung im Schülerlabor
Das Projekt „Gamify your Lab“ verbindet experimentellen Chemieunterricht im Schülerlabor mit spieltypischen Elementen wie Narrativ, Rätselstruktur und Feedback. Zwei exemplarische Lerneinheiten zeigen, wie Experimente mit und ohne digitale Lernumgebung in motivierende, problemorientierte Lernkontexte eingebettet werden können. Erste Evaluationen weisen
Daniela Krischer, Volker Hofheinz
wiley +1 more source
Augmented Reality to Induce Enjoyment in Edutainment Mobile Game
Augmented reality (AR) is a technology that overlay the computer generated image on real world object. AR has been implemented in various fields and one of the fields is edutainment-based game.
Oo Yew Beng Keat +3 more
doaj +1 more source

