Results 271 to 280 of about 1,231,534 (331)

Extending the Definition of Computational Talent. [PDF]

open access: yesBehav Sci (Basel)
Román-González M, Vidal-Fernández A.
europepmc   +1 more source

Simulating strategy and dexterity for puzzle games

open access: yes2017 IEEE Conference on Computational Intelligence and Games (CIG), 2017
We examine the impact of strategy and dexterity on video games in which a player must use strategy to decide between multiple moves and must use dexterity to correctly execute those moves. We run simulation experiments on variants of two popular, interactive puzzle games: Tetris, which exhibits dexterity in the form of speed-accuracy time pressure, and
Aaron Isaksen   +2 more
exaly   +5 more sources

An Adaptive Hint System for Puzzle Games: A Multimodal-based Approach

IEEE Games Entertainment Media Conference, 2022
For a puzzle game, the embedded hint system is a vital medium to improve the quality of the gameplay. A well-designed hint system can help balance the difficulty of the puzzle game and offer the player a better game experience.
Hao He, Yulin Zhu, Wei Cai
exaly   +2 more sources

Enhancing self-directed learning in science education: the Impact of puzzle-solving games and video-based materials on understanding the origin of electricity

Research in Science and Technological Education
Electricity, as an abstract concept in science education, presents significant challenges for students to grasp fully. To facilitate deeper comprehension and long-term retention, students must engage in self-directed learning, taking responsibility for ...
Joni Tzuchen Tang
exaly   +2 more sources

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