Results 291 to 300 of about 1,231,534 (331)
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Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language Model Support
International Conference on Foundations of Digital GamesDesigning games with branching story lines, object annotations, scene details, and dialog can be challenging due to the intensive authoring required.
Britney Ngaw +3 more
semanticscholar +1 more source
The idea of the project was build at the University of Ljubljana, Faculty of Computer and Information Science, in scope of the course Communication Methods, in collaboration with Academy of Fine Arts and Design. It’s main goal was to build an interactive system between a user and a canvas, using only a projector, infra-red (IR) transmitter and IR ...
Kosmač, Matjaž +2 more
openaire
Longitudinal Evaluation of Casual Puzzle Tablet Games by Older Adults
Conference on Designing Interactive SystemsDespite growing interest in mobile games for older adults, there is limited exploration of older adults’ gaming behaviors, perceptions, and experiences as they engage with casual puzzle games over a period of time. To address this, we conducted a 9-month
B. Chaudhry +2 more
semanticscholar +1 more source
Casual Games Before Casual Games: Historicizing Paper Puzzle Games in an Era of Digital Play
Games Cult., 2018This article examines “paper puzzle games”—crosswords, Sudoku, Kakuro, word searches, and so forth—in order to historicize and contextualize “casual games,” complicate our notions of “casual” play, and open up paper puzzle games to game studies ...
Mark Johnson
semanticscholar +1 more source
Proceedings of the 4th International Conference on Fun and Games, 2012
This paper presents the design of a puzzle game for the Android platform along with a study on puzzle solving strategies across different interaction modalities. Solving puzzles is among the oldest challenges and entertainment activities available to us.
Jaime Carvalho +2 more
openaire +1 more source
This paper presents the design of a puzzle game for the Android platform along with a study on puzzle solving strategies across different interaction modalities. Solving puzzles is among the oldest challenges and entertainment activities available to us.
Jaime Carvalho +2 more
openaire +1 more source
Games, puzzles, and computation.
2006There is a fundamental connection between the notions of game and of computation. At its most basic level, this is implied by any game complexity result, but the connection is deeper than this. One example is the concept of alternating nondeterminism, which is intimately connected with two-player games.
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Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players
2016Games can be used as effective learning tools, proved to enhance players’ performance in a wide variety of cognitive tasks. In this context, Learning Analytics (LA) can be used to improve game quality and to support the achievement of learning goals.
Mehrnoosh Vahdat +5 more
openaire +3 more sources

