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Some of the next articles are maybe not open access.

Towards Authoring Open-Ended Behaviors for Narrative Puzzle Games with Large Language Model Support

International Conference on Foundations of Digital Games
Designing games with branching story lines, object annotations, scene details, and dialog can be challenging due to the intensive authoring required.
Britney Ngaw   +3 more
semanticscholar   +1 more source

Puzzle Game [PDF]

open access: possible, 2009
The idea of the project was build at the University of Ljubljana, Faculty of Computer and Information Science, in scope of the course Communication Methods, in collaboration with Academy of Fine Arts and Design. It’s main goal was to build an interactive system between a user and a canvas, using only a projector, infra-red (IR) transmitter and IR ...
Kosmač, Matjaž   +2 more
openaire  

Longitudinal Evaluation of Casual Puzzle Tablet Games by Older Adults

Conference on Designing Interactive Systems
Despite growing interest in mobile games for older adults, there is limited exploration of older adults’ gaming behaviors, perceptions, and experiences as they engage with casual puzzle games over a period of time. To address this, we conducted a 9-month
B. Chaudhry   +2 more
semanticscholar   +1 more source

Casual Games Before Casual Games: Historicizing Paper Puzzle Games in an Era of Digital Play

Games Cult., 2018
This article examines “paper puzzle games”—crosswords, Sudoku, Kakuro, word searches, and so forth—in order to historicize and contextualize “casual games,” complicate our notions of “casual” play, and open up paper puzzle games to game studies ...
Mark Johnson
semanticscholar   +1 more source

Puzzle games

Proceedings of the 4th International Conference on Fun and Games, 2012
This paper presents the design of a puzzle game for the Android platform along with a study on puzzle solving strategies across different interaction modalities. Solving puzzles is among the oldest challenges and entertainment activities available to us.
Jaime Carvalho   +2 more
openaire   +1 more source

Soundoku: A sound puzzle game

2021 IEEE Conference on Games (CoG), 2021
Aline Hufschmitt   +2 more
openaire   +1 more source

Games, puzzles, and computation.

2006
There is a fundamental connection between the notions of game and of computation. At its most basic level, this is implied by any game complexity result, but the connection is deeper than this. One example is the concept of alternating nondeterminism, which is intimately connected with two-player games.
openaire   +1 more source

Games and Puzzles

2022
Tariq Muneer, Stoyanka Ivanova
openaire   +1 more source

Learning Analytics for a Puzzle Game to Discover the Puzzle-Solving Tactics of Players

2016
Games can be used as effective learning tools, proved to enhance players’ performance in a wide variety of cognitive tasks. In this context, Learning Analytics (LA) can be used to improve game quality and to support the achievement of learning goals.
Mehrnoosh Vahdat   +5 more
openaire   +3 more sources

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