Results 31 to 40 of about 299,730 (373)
Game-Based Digital Quiz as a Tool for Improving Students’ Engagement and Learning in Online Lectures
Distance teaching and learning are gaining popularity, especially amidst the COVID-19 crisis at the beginning of 2020. Several schools, colleges, and universities across the globe, as a result, have adopted the online mode of teaching.
Krenare Pireva Nuçi+3 more
semanticscholar +1 more source
Extrinsically Integrated Instructional Quizzes in Learning Games: An Educational Disaster or Not?
Instructional quizzes are frequently used in educational games. When they present correct answers after learners have responded, these quizzes can be used on their own for teaching new factual and conceptual knowledge (no additional learning materials ...
Lucie Jičínská+7 more
doaj +1 more source
A Review of the Quiz, as a New Dimension in Medical Education
Over the years, medical education delivery has seen a change from teacher-centric to student-centric teaching-learning methods. Educators are constantly looking to develop interactive and innovative teaching-learning tools. One such supplementary tool is
C. Dengri+14 more
semanticscholar +1 more source
Cultural Awareness among First-Year Undergraduate Students of English and Translation
The article presents the results of a culture quiz that was administered among undergraduate students of English and Translation at the University of Maribor in 2019.
Simon Zupan, Michelle Gadpaille
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The Effects of Different Feedback Types on Learning With Mobile Quiz Apps
Testing is an effective learning method, and it is the basis of mobile quiz apps. Quiz apps have the potential to facilitate remote and self-regulated learning. In this context, automatized feedback plays a crucial role.
Marco Rüth+3 more
semanticscholar +1 more source
How does quiz activity affect summative assessment outcomes? An analysis of three consecutive years’ data on self-directed learning [PDF]
Background We investigated how quiz activities can improve summative assessment outcomes by analyzing the relationship between them. Methods We used 217 first-year medical students’ medical informatics data from 3 consecutive years. We analyzed summative
Chi Eun Oh, Hyunyong Hwang
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Background Kahoot! is a web-based technology quiz game in which teachers can design their own quizzes via provided game templates. The advantages of these games are their attractive interfaces, which contain stimulating music, moving pictures, and ...
V. Yuenyongviwat+1 more
semanticscholar +1 more source
BACKGROUND: Distance digital learning is newly implemented in the Indian medical institutions. Formative assessment is also conducted online. In this context, this study aimed at finding the perception on the usefulness of online formative assessment ...
Himel Mondal+3 more
doaj +1 more source
Quiz-Based Microlearning at Scale: a Rapid Educational Response to COVID-19
Virtual quizzing is a viable model for continuing education at a large scale, particularly during the COVID-19 pandemic. By leveraging technology, microlearning encourages mobile education that is engaging, flexible, and accessible.
Austin J. Triana+4 more
semanticscholar +1 more source