Results 41 to 50 of about 307,988 (334)
A gamificação é uma estratégia de usar elementos dos jogos fora do ambiente dos jogos e pode ser aplicada para auxiliar o professor na tarefa não mais de fornecer informações mas sim de ensinar a selecionar as informações úteis e de aplicar esse ...
Denise Sande, Danilo Sande
doaj +1 more source
Quiz Games as a model for Information Hiding [PDF]
We present a general computation model inspired in the notion of information hiding in software engineering. This model has the form of a game which we call quiz game.
Bank, Bernd +5 more
core +2 more sources
Grading Practices and Considerations of Graduate Students at the Beginning of their Teaching Assignment [PDF]
Research shows that expert-like approaches to problem-solving can be promoted by encouraging students to explicate their thought processes and follow a prescribed problem-solving strategy.
Henderson, Charles R. +4 more
core +1 more source
Multi‐omic profiling of T1 high‐grade bladder cancer identifies a high‐risk subtype (T1HG1) driven by NQO1, which couples anoikis resistance with immune evasion. NQO1 orchestrates macrophage–T cell crosstalk suppression via CXCL9 modulation. Pharmacological NQO1 inhibition with skullcapflavone II enhances cisplatin efficacy, representing a promising ...
Bin Guo +20 more
wiley +1 more source
Internet of things merupakan bagian dari pemanfaatan E-learning yang dapat digunakan sebagai strategi pembelajaran dengan memanfaatkan fasilitas teknologi informasi dan komunikasi virtual.
Kuncahyono Kuncahyono +2 more
semanticscholar +1 more source
The Politics of Framing the Student Problem: Inquiries Into Australian Civics Education, 2006–2024
ABSTRACT Recurring debates about civics, the kinds of history that should, and should not, be taught in school, and ‘standards debates’ about the ‘basics’ typically follow on the heels of recurring moral panics about the ‘declining’ state of ‘our’ education system.
Patrick O'Keeffe +2 more
wiley +1 more source
Penggunaan Metode Pembelajaran Team Quiz sebagai Upaya Meningkatkan Prestasi Belajar IPA
Kemampuan siswanya untuk kompetensi mata pelajaran IPA cukup rendah. Tujuan penulisan penelitian tindakan kelas ini adalah untuk mengetahui apakah penggunaan Metode Pembelajaran Team Quiz dalam pembelajaran IPA dapat meningkatkan prestasi belajar siswa ...
I Gusti Agung Sri Parnayathi
semanticscholar +1 more source
‘SOMS BrainSpace’: A digital serious game for undergraduate neuroscience
Abstract Neuroanatomy is challenging for many undergraduates, requiring strong visuospatial skills and a deep understanding of complex concepts. This study developed and evaluated SOMS BrainSpace, a digital serious game for neuroanatomy education, using a mixed methods approach.
Anthony Tran +3 more
wiley +1 more source
With the recent explosion in endocrine conferences, audience fatigue has set in and conference planners are now looking at newer pedagogic methods to revive the interest of audiences in these conferences.
Sanjay Kalra +2 more
doaj +1 more source
Introduction of interactive teaching in dermatology to enhance learning
Background: Adopting interactive teaching in dermatology will encourage the students to acquire a deeper understanding of the subject, increase attention span and retention of knowledge, and enhance self-directed learning.
Abhilasha Williams +2 more
doaj +1 more source

