Results 41 to 50 of about 61,787 (251)
Abstract Neuroanatomy is notoriously challenging due to its complexity and abstract spatial relationships, often evoking anxiety and frustration among learners. Educational escape rooms, a form of game‐based learning (GBL), can promote engagement and learning but typically require significant faculty time and resources to design.
Robert M. Becker +2 more
wiley +1 more source
Interactive pathology teaching on Instagram: Engagement outcomes from a 4‐week pilot study
Abstract Social media is increasingly employed for medical education, yet Instagram remains under‐explored for visually rich disciplines, such as pathology. Using an established Instagram profile (@Patholife, >6000 followers), we delivered a structured, interactive educational series covering colorectal cancer, melanoma, and prostate cancer over a 4 ...
Madison T. Hindes +2 more
wiley +1 more source
Assessment‐driven learning: Using a redesigned table test in anatomy lab—Pilot study
Abstract The table test is a formative, group‐based assessment conducted during cadaveric dissection. The anatomy faculty at Carle Illinois College of Medicine modified its structure (redesigned table test) to include individual accountability (one question per student) and a collaborative clinical application question.
Wessam Ibrahim +3 more
wiley +1 more source
Guidelines for designing and implementing game‐based learning in comparative anatomy education
Abstract Game‐based learning (GBL) is increasingly used in health professions anatomy education to promote engagement, knowledge acquisition, collaboration, and application of knowledge. However, its application to comparative veterinary anatomy remains fragmented, with limited guidance on how games can be systematically designed around the specific ...
Arthur Chin Haeng Lau +1 more
wiley +1 more source
Video footage from the WBAP-TV television station in Fort Worth, Texas, to accompany a news story about Arnold E. Levy also known as "Mr.
WBAP-TV (Television station : Fort Worth, Tex.)
core
Abstract The integration of three‐dimensional (3D) and augmented reality (AR) technologies into anatomy education facilitates broader access to anatomical content and enhances learner motivation and cognitive engagement by enabling interactive, spatially rich exploration of complex structures.
Miriam Juárez +4 more
wiley +1 more source
Kahoot im Deutschunterricht - Einsatzszenarien und eine didaktische Analyse
Kahoot ist ein Beispiel für eine Multiple-Choice-Quiz-App. Im Rahmen von Bestrebungen, digitale Medien im Deutschunterricht einzusetzen, nehmen digitale Quizze oft eine zentrale Rolle ein, weil Schülerinnen und Schüler sie als spielerische Lernformen ...
Philippe Wampfler
doaj +1 more source
Abstract In response to the COVID‐19 pandemic, the Faculty of Medicine and Health Sciences at McGill University initiated blended curriculum delivery for first‐year medicine and dentistry students in anatomy, combining limited hands‐on dissection with online laboratory‐adjacent activities using a 3D software application.
Jobanpreet Dhillon +5 more
wiley +1 more source
Abstract The integration of ultrasound imaging into preclinical anatomy teaching is often questioned with respect to its objective impact on anatomical knowledge. This study aimed to (i) evaluate short‐term knowledge gain following ultrasound‐integrated anatomy teaching, (ii) characterize students' perceptions of the learning experience, and (iii ...
Yasith Mathangasinghe +20 more
wiley +1 more source

