Let's get active: The use of technology-enhanced audience interaction to promote active learning. [PDF]
AEM Education and Training, Volume 8, Issue S1, Page S50-S55, May 2024.
Mand SK +4 more
europepmc +2 more sources
Nursing Students Learn Vaccination Using Kahoot! Gamification: An Intervention Study of Knowledge, Satisfaction, Interest, and Collaboration. [PDF]
Introduction: Nursing students often lack engagement and confidence in vaccination procedures, despite their critical public health importance. To address this gap, this study aimed to assess the effect of Kahoot!‐based gamification on nursing students’ knowledge, satisfaction, interest, and collaboration regarding vaccination.
Mohammadi A, Aazami S, Azizifar A.
europepmc +2 more sources
Effects of gamification on the engagement and translation proficiency of the Chinese EFL learners: a case of Quizizz [PDF]
Gamified learning and teaching have gained their grounds in education across various levels and disciplinary fields. Research has demonstrated its effectiveness in enhancing learning outcomes and facilitating education.
Juan Zhang
doaj +2 more sources
Gamified learning in grammar lessons: EFL students' perceptions of Kahoot! and Quizizz
The study explores EFL students' preferences for gamified applications in English grammar classes within the education context of Vietnam. The research focuses on a comparison of the acceptance of using Kahoot!
Anh Tuan Pham
exaly +3 more sources
ANALISIS RESPON SISWA TERHADAP PENGGUNAAN GAME EDUKASI QUIZIZZ DALAM PEMBELAJARAN MATEMATIKA
Abstrak:Tujuan penelitian adalah untuk mengetahui respon peserta didik terhadap penggunaan game edukasi Quizizz dalam pembelajaran matematika. Penelitian ini merupakan penelitian deskriptif kuantitatif tentang tingkat kepuasan peserta didik dalam proses ...
Muhammad Rafi Fajar Rizky +2 more
doaj +1 more source
QUIZIZZ AS A HOTS-BASED ASSESSMENT MEDIA IN INCREASING STUDENTS' MOTIVATION
This study describes the results of research on the implementation of the Quizizz application in learning with distance learning mode. It has three main objectives 1) to find out how to apply the Quizizz application as an assessment medium based on ...
Roni Priyanda +3 more
doaj +1 more source
Pemanfaatan Aplikasi Quizizz Pada Mata Pelajaran Sejarah Kelas X SMK Negeri 17 Samarinda
Penerapan sebuah media pembelajaran yang menyenangkan merupakan salah satu cara yang dapat digunakan oleh guru untuk menciptakan pembelajaran yang efektif dan efisien.
Ika Tusyani, Muhammad Azmi, Jamil Jamil
doaj +1 more source
The aim of this study is to examine the teachers’ perception of using Quizizz in English Education Department at UIN Alauddin Makassar. This research was carried out by using descriptive qualitative method.
Serliah Nur, Multazam Abubakar
doaj +1 more source
QUIZIZZ PAPER MODE IS NEW : STUDENTS’ PERCEPTION OF USING E-TOOL OF LANGUAGE ASSESSMENT IN EFL CLASS
In recent years, educational technology has played a substantial part in revolutionizing teaching and learning practices. Quizizz has gained prominence for interactive features. Quizizz launched Quizizz Paper Mode as a new featur.
Lisa’adah Al Husnah +2 more
doaj +1 more source
THE EFFECT OF USING QUIZIZZ TO EFL STUDENTS’ ENGAGEMENT AND LEARNING OUTCOME
The objectives of the research are to find out the extent of students' engagement in EFL learning before using Quizizz application, to find out students' score results from the test using Quizizz application, to find out the extent of students' behavior ...
Ahmad Munawir, Nurul Pratiwi Hasbi
doaj +1 more source

