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A general purpose, expandable processor for real-time computer graphics

Proceedings of the 1st annual conference on Computer graphics and interactive techniques - SIGGRAPH '74, 1974
A class of critical computer requirements for real-time scan T.V. computer graphics is examined in relation to commercially available CPU architectures. Finding general purpose processors not suited, a new processor is proposed which is designed around the concept of "instruction set partitioning." In this design, special hardware-implemented ...
Jeffrey F. Eastman, David R. Wooten
openaire   +1 more source

Protein secondary structural representations using real-time interactive computer graphics

Journal of Molecular Graphics, 1986
Abstract A method is described for generating schematic secondary structure representations of protein molecules, on a realtime interactive calligraphic display. This provides a particularly useful aid in the understanding of protein topology. The method also greatly facilitates comparison of the dispositions of secondary structural elements and ...
J M Burridge, S J P Todd
openaire   +1 more source

Programmable vs. Fixed-Function Pipeline in Real-Time Computer Graphics

IEEE EUROCON 2019 -18th International Conference on Smart Technologies, 2019
This paper explains the concepts behind the programmable rendering pipeline, as opposed to the fixed-function pipeline, and how the former can help with creating stunning visuals without degrading performance. In order to demonstrate these concepts, a practical implementation of water simulation using OpenGL is presented and relevant experiments are ...
Mladen Korunoski   +2 more
openaire   +1 more source

Real-Time Interactive Performance with Computer Graphics and Computer Music

IFAC Proceedings Volumes, 1998
Abstract This is a report of some applications of human-machine systems and humancomputer interaction about experimental multimedia performing arts. The human performer and the computer systems perform computer graphics and computer music interactively in real-time.
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Aliasing and scintillation reduction in real-time computer graphics

Optical Engineering, 2004
Aliasing is unavoidable in real-time computer image generation due to the sampling processes occurring within the graphics hardware. In particular, aliasing produces scintillation effects and significant radiometric inaccuracy when targets are rendered at long range. This problem was alleviated some years ago by the development of a zoom anti-aliasing (
openaire   +1 more source

Achieving Lightweight Super-Resolution for Real-Time Computer Graphics

Proceedings of the AAAI Conference on Artificial Intelligence
Image super-resolution (SR) is essential for bridging the gap between modern hardware and real-time computer graphics (CG) applications. It reduces CG workload by allowing low-resolution rendering, with original quality restored later via mathematical operations or machine learning. However, recent learning-based SR methods often rely on complex models,
Yu Wen, Chen Zhang, Chenhao Xie, Xin Fu
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Computer graphics in real‐time docking with energy calculation and minimization

Journal of Computational Chemistry, 1985
AbstractWe describe a real‐time docking method using molecular graphics and high‐speed calculation of the energy of interaction between a drug and a receptor. A three‐dimensional tabulation of the potential is computed prior to the docking experiment, and the total interaction energy is calculated and updated on the display screen in real‐time to ...
N. Pattabiraman   +3 more
openaire   +1 more source

Real-Time Connectivity Constrained Depth Map Computation Using Programmable Graphics Hardware

2005 IEEE Computer Society Conference on Computer Vision and Pattern Recognition (CVPR'05), 2005
This paper presents a passive depth map computation algorithm which runs entirely on programmable 3D graphics hardware at real-time speed. Previous implementations relied on the use of either mipmapping or correlation windows to increase the robustness of the calculated depth map.
N. Cornelis, L. Van Gool
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Integration of Multidimensional Interaction Devices in Real‐Time Computer Graphics Applications

Computer Graphics Forum, 2000
Modern CAD/CAM and Virtual Reality applications cannot be imagined without the new class of interaction devices allowing the user direct interaction with computer generated scenes. Integrating such devices into existing or newly developed software is a complex task for a number of reasons.
Torsten Fröhlich, Marcus Roth
openaire   +1 more source

Real-time Physics Based Simulation for 3D Computer Graphics

2013
Restoration of realistic animation is a critical part in the area of computer graphics. The goal of this sort of simulation is to imitate the behavior of the transformation in real life to the greatest extent. Physics-based simulation provides a solid background and proficient theories that can be applied in the simulation. In this dissertation, I will
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