Results 201 to 210 of about 173,244 (265)
From 3D Surface Documentation to Visualization in Forensic Practice: A Review of Current Methods and Emerging Technologies. [PDF]
Fukuda H +7 more
europepmc +1 more source
Self-Supervised Contrastive Learning and GAN-Based Denoising for High-Fidelity HumanNeRF Images. [PDF]
Xu Q, Xu W, Huang M, Yan W, Guo Y.
europepmc +1 more source
A Survey of 3D Reconstruction: The Evolution from Multi-View Geometry to NeRF and 3DGS. [PDF]
Liu S, Yang M, Xing T, Yang R.
europepmc +1 more source
HF-NeRF: UAV remote sensing image reconstruction via height-augmented representation and frequency-adaptive sampling. [PDF]
Wu S, Chen X, Ye C, Chen Z, Wu X.
europepmc +1 more source
Reversal of Cerebral Glucose Hypometabolism in a Patient with COVID and Refractory B-Cell Lymphoma. [PDF]
Decosma L, Wolf E, Parent EE, Tun HW.
europepmc +1 more source
Denoise-GS: Self-Supervised Denoising for Sparse-View 3D Gaussian Splatting. [PDF]
Xu Y, Ding J, Zhang J, Tan P, Li M.
europepmc +1 more source
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Realistic real-time rain rendering
Computers and Graphics, 2006Abstract Real-time rendering of virtual weather conditions has been investigated in many papers. Inserting fog or snow in a scene is rather straightforward. Rain is one of the most encountered natural phenomena, but its rendering often lacks realism.
Djamchid Ghazanfarpour
exaly +2 more sources
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering, 2006
This paper presents a real-time technique for rendering 3D meshes in the pencil drawing style. We analyze the characteristics of pencil drawing and incorporate them into the rendering process, which is fully implemented on a GPU. For object contours, we propose a multiple contour drawing technique that imitates trial-and-errors of human in contour ...
Hyunjun Lee +2 more
openaire +1 more source
This paper presents a real-time technique for rendering 3D meshes in the pencil drawing style. We analyze the characteristics of pencil drawing and incorporate them into the rendering process, which is fully implemented on a GPU. For object contours, we propose a multiple contour drawing technique that imitates trial-and-errors of human in contour ...
Hyunjun Lee +2 more
openaire +1 more source

