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Real-Time Tree Rendering

2004
Interactive rendering of outdoor scenes is currently one of the most important challenges in computer graphics. This article presents a new method of real-time visualization of trees and plants that combines both multiresolution modeling techniques and the dynamic generation of impostors.
José Ribelles   +3 more
openaire   +2 more sources

Real-time 3D rendering with hatching

The Visual Computer, 2016
We present an approach for real-time pen-and-ink hatching renderings on large scenes. Starting with 3D models including photorealistic textures and materials, we aim to propose a solution that produces hatched renderings. As we consider scene objects described as polygonal meshes with their own textures, we produce once hatching patterns at different ...
Vincent Boyer   +2 more
openaire   +3 more sources

Real-Time Rendering with Lighting Grid Hierarchy

PACMCGIT, 2019
We present an extension of the lighting grid hierarchy method for real-time rendering with many lights on the GPU. We describe efficient methods for parallel construction of the lighting grid hierarchy and using it with deferred rending.
Daqi Lin, Cem Yuksel
semanticscholar   +1 more source

Basics of Real-Time Rendering

2011
This chapter is concerned with the basics of real-time rendering, namely the graphics rendering pipeline, graphics representation and illumination model. The terms graphics pipeline or rendering pipeline mostly refer to state-of-the-art methods of rasterization-based rendering, supported by commodity graphics hardware.
Wei Hua, Hujun Bao
openaire   +2 more sources

Real-time rendering of procedural multiscale materials

ACM Symposium on Interactive 3D Graphics and Games, 2016
We present a stable shading method and a procedural shading model that enables real-time rendering of sub-pixel glints and anisotropic microdetails resulting from irregular microscopic surface structure to simulate a rich spectrum of appearances ranging ...
Tobias Zirr, Anton Kaplanyan
semanticscholar   +1 more source

Rendering Grass in Real Time with Dynamic Lighting

IEEE Computer Graphics and Applications, 2009
The authors present a real-time grass rendering technique that works for large, arbitrary terrains with dynamic lighting, shadows, and a good parallax effect. A novel combination of geometry and lit volume slices provides accurate, per-pixel lighting. A fast grass-density management scheme allows the rendering of arbitrarily shaped patches of grass.
Boulanger, Kévin   +2 more
openaire   +4 more sources

Real-time Rendering with Compressed Animated Light Fields

Graphics Interface, 2017
We propose an end-to-end solution for presenting movie quality animated graphics to the user while still allowing the sense of presence afforded by free viewpoint head motion.
Babis Koniaris   +3 more
semanticscholar   +1 more source

CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians

European Conference on Computer Vision
The advancement of real-time 3D scene reconstruction and novel view synthesis has been significantly propelled by 3D Gaussian Splatting (3DGS). However, effectively training large-scale 3DGS and rendering it in real-time across various scales remains ...
Yang Liu   +5 more
semanticscholar   +1 more source

Real-time cartoon rendering of smoke

ACM SIGGRAPH 2004 Posters on - SIGGRAPH '04, 2004
We render amorphous shapes like smoke, clouds, and fluids with two-tone shading, self-shadowing, and silhouettes, in the style of a cartoon. Our method operates directly on a particle system without ever forming a surface mesh. It renders only five polygons per particle and executes primarily on the GPU.
Colin Hartnett   +2 more
openaire   +2 more sources

Real-time rendering of dynamic clouds

ACM SIGGRAPH 2007 posters, 2007
This paper presents a fast cloud rendering method for dynamic scenes, where cloud shapes and lighting environments dynamically change. Although the Harris method [Harris and Lastra 2001] has been widely used for static cloud rendering, it can be fatally slow for real-time applications when, for example, light directions change.
Takahiro Harada   +3 more
openaire   +2 more sources

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