Results 11 to 20 of about 257,169 (266)
Multi-Technique Redirected Walking Method
The Room-Scale locomotion method is one of the most realistic locomotion methods used in virtual reality technologies. This is due to the natural interaction obtained through the tracking of its controllers and the head-mounted display with six degrees of freedom.
Mayor, Jesus +3 more
openaire +4 more sources
Inattentional Blindness for Redirected Walking Using Dynamic Foveated Rendering [PDF]
Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate virtual environments (VEs) that are spatially larger than the available physical tracked space.
Yashas Joshi, Charalambos Poullis
doaj +2 more sources
Monte-Carlo Redirected Walking: Gain Selection Through Simulated Walks [PDF]
We present Monte-Carlo Redirected Walking (MCRDW), a gain selection algorithm for redirected walking. MCRDW applies the Monte-Carlo method to redirected walking by simulating a large number of simple virtual walks, then inversely applying redirection to the virtual paths.
Ben J. Congdon, Anthony Steed
core +5 more sources
The effect of walking speed and avatars on Redirected Walking [PDF]
When walking in Virtual Environments, ‘Redirected Walking' is often used to extend the virtual walking range beyond the physical borders of the tracking system. To investigate the effect of walking speed on curve sensitivity, an experiment was conducted in which the participants walked on curved paths at different walking speeds and gave response of ...
Neth, C.
openaire +2 more sources
Redirected jumping in virtual scenes with alleys
Background: The redirected jumping (RDJ) technique is a new locomotion method that saves physical tracking area and enhances the body movement experience of users in virtual reality.
Xiaolong Liu, Lili Wang
doaj +1 more source
The Chaotic Behavior of Redirection – Revisiting Simulations in Redirected Walking
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Christian Hirt +3 more
openaire +2 more sources
Go-in-Circles: A Directed Walking Algorithm for VR Navigation Based on One-Step-Ahead Strategy
In virtual reality (VR), how to map large-scale virtual spaces to small tracking area is a challenging problem. In this paper, we propose a novel steering algorithm for the redirected walking (RDW) technique to steer users away from the boundaries of the
Meng Qi, Gan Liu, Jia Cui
doaj +1 more source
Toward Full-Immersive Multiuser Virtual Reality With Redirected Walking
We are witnessing a surge in the popularity and mass-availability of Virtual Reality (VR) technology. Toward enhancing its maturity, current research is focusing on achieving continuous full immersiveness of the VR users during their experiences in ...
Thomas Van Onsem +4 more
doaj +1 more source
In this study, the relationship between a person’s walking speed and the perception threshold for discrete implicit repositioning during eyeblinks in a virtual environment is investigated.
Nassr Alsaeedi, Dieter Wloka
doaj +1 more source
Redirection Controller Using Reinforcement Learning
There is a growing demand for redirected walking (RDW) techniques and their application to various virtual and real environments. To apply appropriate RDW methods and manipulation according to the real and virtual environments, the RDW controllers are ...
Yuchen Chang +4 more
doaj +1 more source

