Results 11 to 20 of about 28,957 (177)
Real-walking techniques such as redirected walking can provide users with a highly immersive presence in virtual environments. However, different space sizes or boundary shapes of virtual and real spaces limit the performance of real-walking techniques ...
Huiyu Li, Linwei Fan
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Go-in-Circles: A Directed Walking Algorithm for VR Navigation Based on One-Step-Ahead Strategy
In virtual reality (VR), how to map large-scale virtual spaces to small tracking area is a challenging problem. In this paper, we propose a novel steering algorithm for the redirected walking (RDW) technique to steer users away from the boundaries of the
Meng Qi, Gan Liu, Jia Cui
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Toward Full-Immersive Multiuser Virtual Reality With Redirected Walking
We are witnessing a surge in the popularity and mass-availability of Virtual Reality (VR) technology. Toward enhancing its maturity, current research is focusing on achieving continuous full immersiveness of the VR users during their experiences in ...
Thomas Van Onsem +4 more
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Towards imperceptible redirected walking [PDF]
Physically walking in a virtual world has been repeatedly demonstrated to be superior to navigation with game controllers and the like. The problem is that virtual worlds are often much larger than the available physical space. Redirected walking, a technique in which the users orientation in the physical space is constantly and imperceptibly changed ...
Haiwei Chen, Henry Fuchs
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Monte-Carlo Redirected Walking: Gain Selection Through Simulated Walks
We present Monte-Carlo Redirected Walking (MCRDW), a gain selection algorithm for redirected walking. MCRDW applies the Monte-Carlo method to redirected walking by simulating a large number of simple virtual walks, then inversely applying redirection to the virtual paths.
Ben J. Congdon, Anthony Steed
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In this study, the relationship between a person’s walking speed and the perception threshold for discrete implicit repositioning during eyeblinks in a virtual environment is investigated.
Nassr Alsaeedi, Dieter Wloka
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Multi-Technique Redirected Walking Method
The Room-Scale locomotion method is one of the most realistic locomotion methods used in virtual reality technologies. This is due to the natural interaction obtained through the tracking of its controllers and the head-mounted display with six degrees of freedom.
Mayor Márquez, Jesús +3 more
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Redirection Controller Using Reinforcement Learning
There is a growing demand for redirected walking (RDW) techniques and their application to various virtual and real environments. To apply appropriate RDW methods and manipulation according to the real and virtual environments, the RDW controllers are ...
Yuchen Chang +4 more
doaj +1 more source
Virtual climbing: An immersive upslope walking system using passive haptics
Background: In virtual environments (VEs), users can explore a large virtual scene through the viewpoint operation of a head-mounted display (HMD) and movement gains combined with redirected walking technology.
Liming Wang +3 more
doaj +1 more source
Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain [PDF]
Room-scale Virtual Reality (VR) has become an affordable consumer reality, with applications ranging from entertainment to productivity. However, the limited physical space available for room-scale VR in the typical home or office environment poses a ...
Ajoy +12 more
core +2 more sources

