Results 11 to 20 of about 28,957 (177)

Mapping Various Large Virtual Spaces to Small Real Spaces: A Novel Redirected Walking Method for Immersive VR Navigation

open access: yesIEEE Access, 2020
Real-walking techniques such as redirected walking can provide users with a highly immersive presence in virtual environments. However, different space sizes or boundary shapes of virtual and real spaces limit the performance of real-walking techniques ...
Huiyu Li, Linwei Fan
doaj   +3 more sources

Go-in-Circles: A Directed Walking Algorithm for VR Navigation Based on One-Step-Ahead Strategy

open access: yesIEEE Access, 2020
In virtual reality (VR), how to map large-scale virtual spaces to small tracking area is a challenging problem. In this paper, we propose a novel steering algorithm for the redirected walking (RDW) technique to steer users away from the boundaries of the
Meng Qi, Gan Liu, Jia Cui
doaj   +1 more source

Toward Full-Immersive Multiuser Virtual Reality With Redirected Walking

open access: yesIEEE Access, 2023
We are witnessing a surge in the popularity and mass-availability of Virtual Reality (VR) technology. Toward enhancing its maturity, current research is focusing on achieving continuous full immersiveness of the VR users during their experiences in ...
Thomas Van Onsem   +4 more
doaj   +1 more source

Towards imperceptible redirected walking [PDF]

open access: yesProceedings of the 21st ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, 2017
Physically walking in a virtual world has been repeatedly demonstrated to be superior to navigation with game controllers and the like. The problem is that virtual worlds are often much larger than the available physical space. Redirected walking, a technique in which the users orientation in the physical space is constantly and imperceptibly changed ...
Haiwei Chen, Henry Fuchs
openaire   +1 more source

Monte-Carlo Redirected Walking: Gain Selection Through Simulated Walks

open access: yesIEEE Transactions on Visualization and Computer Graphics, 2023
We present Monte-Carlo Redirected Walking (MCRDW), a gain selection algorithm for redirected walking. MCRDW applies the Monte-Carlo method to redirected walking by simulating a large number of simple virtual walks, then inversely applying redirection to the virtual paths.
Ben J. Congdon, Anthony Steed
openaire   +3 more sources

Velocity-Dependent Perception Threshold for Discrete Imperceptible Repositioning in a Virtual Environment During Eye Blinks

open access: yesIEEE Access, 2021
In this study, the relationship between a person’s walking speed and the perception threshold for discrete implicit repositioning during eyeblinks in a virtual environment is investigated.
Nassr Alsaeedi, Dieter Wloka
doaj   +1 more source

Multi-Technique Redirected Walking Method

open access: yesIEEE Transactions on Emerging Topics in Computing, 2022
The Room-Scale locomotion method is one of the most realistic locomotion methods used in virtual reality technologies. This is due to the natural interaction obtained through the tracking of its controllers and the head-mounted display with six degrees of freedom.
Mayor Márquez, Jesús   +3 more
openaire   +3 more sources

Redirection Controller Using Reinforcement Learning

open access: yesIEEE Access, 2021
There is a growing demand for redirected walking (RDW) techniques and their application to various virtual and real environments. To apply appropriate RDW methods and manipulation according to the real and virtual environments, the RDW controllers are ...
Yuchen Chang   +4 more
doaj   +1 more source

Virtual climbing: An immersive upslope walking system using passive haptics

open access: yesVirtual Reality & Intelligent Hardware, 2021
Background: In virtual environments (VEs), users can explore a large virtual scene through the viewpoint operation of a head-mounted display (HMD) and movement gains combined with redirected walking technology.
Liming Wang   +3 more
doaj   +1 more source

Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain [PDF]

open access: yes, 2018
Room-scale Virtual Reality (VR) has become an affordable consumer reality, with applications ranging from entertainment to productivity. However, the limited physical space available for room-scale VR in the typical home or office environment poses a ...
Ajoy   +12 more
core   +2 more sources

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