Results 11 to 20 of about 257,169 (266)

Multi-Technique Redirected Walking Method

open access: yesIEEE Transactions on Emerging Topics in Computing, 2022
The Room-Scale locomotion method is one of the most realistic locomotion methods used in virtual reality technologies. This is due to the natural interaction obtained through the tracking of its controllers and the head-mounted display with six degrees of freedom.
Mayor, Jesus   +3 more
openaire   +4 more sources

Inattentional Blindness for Redirected Walking Using Dynamic Foveated Rendering [PDF]

open access: yesIEEE Access, 2020
Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate virtual environments (VEs) that are spatially larger than the available physical tracked space.
Yashas Joshi, Charalambos Poullis
doaj   +2 more sources

Monte-Carlo Redirected Walking: Gain Selection Through Simulated Walks [PDF]

open access: yesIEEE Transactions on Visualization and Computer Graphics, 2023
We present Monte-Carlo Redirected Walking (MCRDW), a gain selection algorithm for redirected walking. MCRDW applies the Monte-Carlo method to redirected walking by simulating a large number of simple virtual walks, then inversely applying redirection to the virtual paths.
Ben J. Congdon, Anthony Steed
core   +5 more sources

The effect of walking speed and avatars on Redirected Walking [PDF]

open access: yes, 2010
When walking in Virtual Environments, ‘Redirected Walking' is often used to extend the virtual walking range beyond the physical borders of the tracking system. To investigate the effect of walking speed on curve sensitivity, an experiment was conducted in which the participants walked on curved paths at different walking speeds and gave response of ...
Neth, C.
openaire   +2 more sources

Redirected jumping in virtual scenes with alleys

open access: yesVirtual Reality & Intelligent Hardware, 2021
Background: The redirected jumping (RDJ) technique is a new locomotion method that saves physical tracking area and enhances the body movement experience of users in virtual reality.
Xiaolong Liu, Lili Wang
doaj   +1 more source

The Chaotic Behavior of Redirection – Revisiting Simulations in Redirected Walking

open access: yes2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2022
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Christian Hirt   +3 more
openaire   +2 more sources

Go-in-Circles: A Directed Walking Algorithm for VR Navigation Based on One-Step-Ahead Strategy

open access: yesIEEE Access, 2020
In virtual reality (VR), how to map large-scale virtual spaces to small tracking area is a challenging problem. In this paper, we propose a novel steering algorithm for the redirected walking (RDW) technique to steer users away from the boundaries of the
Meng Qi, Gan Liu, Jia Cui
doaj   +1 more source

Toward Full-Immersive Multiuser Virtual Reality With Redirected Walking

open access: yesIEEE Access, 2023
We are witnessing a surge in the popularity and mass-availability of Virtual Reality (VR) technology. Toward enhancing its maturity, current research is focusing on achieving continuous full immersiveness of the VR users during their experiences in ...
Thomas Van Onsem   +4 more
doaj   +1 more source

Velocity-Dependent Perception Threshold for Discrete Imperceptible Repositioning in a Virtual Environment During Eye Blinks

open access: yesIEEE Access, 2021
In this study, the relationship between a person’s walking speed and the perception threshold for discrete implicit repositioning during eyeblinks in a virtual environment is investigated.
Nassr Alsaeedi, Dieter Wloka
doaj   +1 more source

Redirection Controller Using Reinforcement Learning

open access: yesIEEE Access, 2021
There is a growing demand for redirected walking (RDW) techniques and their application to various virtual and real environments. To apply appropriate RDW methods and manipulation according to the real and virtual environments, the RDW controllers are ...
Yuchen Chang   +4 more
doaj   +1 more source

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