Results 21 to 30 of about 257,169 (266)

Virtual climbing: An immersive upslope walking system using passive haptics

open access: yesVirtual Reality & Intelligent Hardware, 2021
Background: In virtual environments (VEs), users can explore a large virtual scene through the viewpoint operation of a head-mounted display (HMD) and movement gains combined with redirected walking technology.
Liming Wang   +3 more
doaj   +1 more source

ARC: Alignment-based Redirection Controller for Redirected Walking in Complex Environments [PDF]

open access: yesIEEE Transactions on Visualization and Computer Graphics, 2021
We present a novel redirected walking controller based on alignment that allows the user to explore large and complex virtual environments, while minimizing the number of collisions with obstacles in the physical environment. Our alignment-based redirection controller, ARC, steers the user such that their proximity to obstacles in the physical ...
Niall L. Williams   +2 more
openaire   +5 more sources

Mapping Various Large Virtual Spaces to Small Real Spaces: A Novel Redirected Walking Method for Immersive VR Navigation

open access: yesIEEE Access, 2020
Real-walking techniques such as redirected walking can provide users with a highly immersive presence in virtual environments. However, different space sizes or boundary shapes of virtual and real spaces limit the performance of real-walking techniques ...
Huiyu Li, Linwei Fan
doaj   +1 more source

Preliminary Environment Mapping for Redirected Walking [PDF]

open access: yes2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018
ISBN:978-1-5386-3366 ...
Christian Hirt   +2 more
openaire   +2 more sources

Redirected Walking using Continuous Curvature Manipulation [PDF]

open access: yesIEEE Transactions on Visualization and Computer Graphics, 2021
In this paper, we propose a novel redirected walking (RDW) technique that applies dynamic bending and curvature gains so that users perceive less discomfort than existing techniques that apply constant gains. Humans are less likely to notice continuous changes than those that are sudden.
Hiroaki Sakono   +3 more
openaire   +3 more sources

An Overview of Redirected Walking Approaches and Techniques in Virtual Reality [PDF]

open access: yes, 2022
One major obstacle to the ideal of virtual reality is the physical constraints of the user’s location, primarily its limited size. A commonly proposed solution is using redirected walking, defined as manipulation of the user’s experience to alter their ...
Benjamin Goldstein, Goldstein, Benjamin
core   +1 more source

Walking in Two Directions at Once

open access: yesAkademisk Kvarter, 2019
Walking constitutes a fundamental method for traversing virtual environments, i.e. pressing buttons as an abstracted way to move around such as in videogames.
Benjamin Schaefer
doaj   +1 more source

Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study

open access: yesJMIR Serious Games, 2022
BackgroundImmersive virtual reality (IVR) has been investigated as a tool for treating psychiatric conditions. In particular, the practical nature of IVR, by offering a doing instead of talking approach, could support people who ...
Simon Langener   +3 more
doaj   +1 more source

Eye tracking for locomotion prediction in redirected walking [PDF]

open access: yes2016 IEEE Symposium on 3D User Interfaces (3DUI), 2016
Model predictive control was shown to be a powerful tool for Redirected Walking when used to plan and select future redirection techniques. However, to use it effectively, a good prediction of the user's future actions is crucial. Traditionally, this prediction is made based on the user's position or current direction of movement.
Markus Zank, Andreas M. Kunz
openaire   +2 more sources

Redirected Walking

open access: yes, 2001
Redirected Walking, a new interactive locomotion technique for virtual environments (VEs), captures the benefits of real walking while extending the possible size of the VE. Real walking, although natural and producing a high subjective sense of presence,
Razzaque, Sharif   +2 more
core   +1 more source

Home - About - Disclaimer - Privacy