Results 21 to 30 of about 257,169 (266)
Virtual climbing: An immersive upslope walking system using passive haptics
Background: In virtual environments (VEs), users can explore a large virtual scene through the viewpoint operation of a head-mounted display (HMD) and movement gains combined with redirected walking technology.
Liming Wang +3 more
doaj +1 more source
ARC: Alignment-based Redirection Controller for Redirected Walking in Complex Environments [PDF]
We present a novel redirected walking controller based on alignment that allows the user to explore large and complex virtual environments, while minimizing the number of collisions with obstacles in the physical environment. Our alignment-based redirection controller, ARC, steers the user such that their proximity to obstacles in the physical ...
Niall L. Williams +2 more
openaire +5 more sources
Real-walking techniques such as redirected walking can provide users with a highly immersive presence in virtual environments. However, different space sizes or boundary shapes of virtual and real spaces limit the performance of real-walking techniques ...
Huiyu Li, Linwei Fan
doaj +1 more source
Preliminary Environment Mapping for Redirected Walking [PDF]
ISBN:978-1-5386-3366 ...
Christian Hirt +2 more
openaire +2 more sources
Redirected Walking using Continuous Curvature Manipulation [PDF]
In this paper, we propose a novel redirected walking (RDW) technique that applies dynamic bending and curvature gains so that users perceive less discomfort than existing techniques that apply constant gains. Humans are less likely to notice continuous changes than those that are sudden.
Hiroaki Sakono +3 more
openaire +3 more sources
An Overview of Redirected Walking Approaches and Techniques in Virtual Reality [PDF]
One major obstacle to the ideal of virtual reality is the physical constraints of the user’s location, primarily its limited size. A commonly proposed solution is using redirected walking, defined as manipulation of the user’s experience to alter their ...
Benjamin Goldstein, Goldstein, Benjamin
core +1 more source
Walking in Two Directions at Once
Walking constitutes a fundamental method for traversing virtual environments, i.e. pressing buttons as an abstracted way to move around such as in videogames.
Benjamin Schaefer
doaj +1 more source
BackgroundImmersive virtual reality (IVR) has been investigated as a tool for treating psychiatric conditions. In particular, the practical nature of IVR, by offering a doing instead of talking approach, could support people who ...
Simon Langener +3 more
doaj +1 more source
Eye tracking for locomotion prediction in redirected walking [PDF]
Model predictive control was shown to be a powerful tool for Redirected Walking when used to plan and select future redirection techniques. However, to use it effectively, a good prediction of the user's future actions is crucial. Traditionally, this prediction is made based on the user's position or current direction of movement.
Markus Zank, Andreas M. Kunz
openaire +2 more sources
Redirected Walking, a new interactive locomotion technique for virtual environments (VEs), captures the benefits of real walking while extending the possible size of the VE. Real walking, although natural and producing a high subjective sense of presence,
Razzaque, Sharif +2 more
core +1 more source

