Results 21 to 30 of about 28,957 (177)

VRpursuits: Interaction in Virtual Reality Using Smooth Pursuit Eye Movements [PDF]

open access: yes, 2018
Gaze-based interaction using smooth pursuit eye movements (Pursuits) is attractive given that it is intuitive and overcomes the Midas touch problem. At the same time, eye tracking is becoming increasingly popular for VR applications.
Cymek Dietlind Helene   +6 more
core   +1 more source

Walking in Two Directions at Once

open access: yesAkademisk Kvarter, 2019
Walking constitutes a fundamental method for traversing virtual environments, i.e. pressing buttons as an abstracted way to move around such as in videogames.
Benjamin Schaefer
doaj   +1 more source

Inattentional Blindness for Redirected Walking Using Dynamic Foveated Rendering

open access: yesIEEE Access, 2020
Redirected walking is a Virtual Reality(VR) locomotion technique which enables users to navigate virtual environments (VEs) that are spatially larger than the available physical tracked space.
Yashas Joshi, Charalambos Poullis
doaj   +1 more source

The benefits of using a walking interface to navigate virtual environments [PDF]

open access: yes, 2009
Navigation is the most common interactive task performed in three-dimensional virtual environments (VEs), but it is also a task that users often find difficult.
Bowman D. A.   +7 more
core   +1 more source

Design of evacuation plans for densely urbanised city centres [PDF]

open access: yes, 2016
The high population density and tightly packed nature of some city centres make emergency planning for these urban spaces especially important, given the potential for human loss in case of disaster. Historic and recent events have made emergency service
Jesus, Eduardo Natividade   +2 more
core   +1 more source

Enhanced redirected walking algorithm

open access: yes2017 6th International Conference on Information and Communication Technology and Accessibility (ICTA), 2017
The redirected walking algorithm (RDW) is a locomotion technique that gives the user the perception of walking in larger or infinite virtual environment (VE) within small and limited tracking area. The available approaches which are derived from the original algorithm such as Steer-to-Orbit (S2O) and Steer-to-Center (S2C) proved its effectiveness for ...
Kanani M.   +3 more
openaire   +2 more sources

Parental perceived neighborhood attributes : associations with active transport and physical activity among 10-12 year old children and the mediating role of independent mobility [PDF]

open access: yes, 2014
Background: During the last decades, the use of active travel modes declined in all age groups. Childhood is a critical time to establish lifelong healthy patterns. To develop effective interventions in this age group, insight in the correlates of health
Cardon, Greet   +3 more
core   +2 more sources

Immersive Virtual Reality Avatars for Embodiment Illusions in People With Mild to Borderline Intellectual Disability: User-Centered Development and Feasibility Study

open access: yesJMIR Serious Games, 2022
BackgroundImmersive virtual reality (IVR) has been investigated as a tool for treating psychiatric conditions. In particular, the practical nature of IVR, by offering a doing instead of talking approach, could support people who ...
Simon Langener   +3 more
doaj   +1 more source

The Chaotic Behavior of Redirection – Revisiting Simulations in Redirected Walking

open access: yes2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2022
2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR)
Hirt, Christian; id_orcid0000-0003-4396-1496   +3 more
openaire   +3 more sources

A forage-only diet alters the metabolic response of horses in training [PDF]

open access: yes, 2012
Most athletic horses are fed a high-starch diet despite the risk of health problems. Replacing starch concentrate with high-energy forage would alleviate these health problems, but could result in a shift in major substrates for muscle energy supply from
A. Jansson   +45 more
core   +2 more sources

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