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Conformal Redirected Walking for Shared Indoor Spaces
In this work we present a redirected walking scheme suitable for shared spaces in a virtual reality environment. We show our redirected walking to work for the case of two physical spaces (a host and a guest) being merged into a single virtual host space.
Yash Tomar +3 more
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Visuo-Haptic Redirected Walking Using Handrail
ICAT-EGVE 2018 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and ...
Keigo Matsumoto +5 more
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Velocity-dependent dynamic curvature gain for redirected walking
Redirected walking techniques allow people to walk in a larger virtual space than the physical extents of the laboratory. We describe two experiments conducted to investigate human sensitivity to walking on a curved path and to validate a new redirected walking technique.
Christian T. Neth +5 more
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Application of redirected walking in room-scale VR
Redirected walking (RDW) promises to allow near-natural walking in an infinitely large virtual environment (VE) by subtle manipulations of the virtual camera. Previous experiments showed that a physical radius of at least 22 meters is required for undetectable RDW.
Eike Langbehn +3 more
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15 Years of Research on Redirected Walking in Immersive Virtual Environments
Virtual reality users wearing head-mounted displays can experience the illusion of walking in any direction for infinite distance while, in reality, they are walking a curvilinear path in physical space.
Stefania Serafin +2 more
exaly +3 more sources
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Adaptive Redirection: A Context-Aware Redirected Walking Meta-Strategy
IEEE Transactions on Visualization and Computer Graphics, 2022Previous research has established redirected walking as a potential answer to exploring large virtual environments via natural locomotion within a limited physical space. However, much of the previous work has either focused on investigating human perception of redirected walking illusions or developing novel redirection techniques.
Mahdi Azmandian +3 more
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Gain compensation in redirected walking
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017Redirected Walking Techniques (RWTs) enable a user to immersively explore a virtual environment larger than the available physical space by real walking. RWTs are based on the use of gains (translational, rotational and curvature), which introduce a mismatch between the virtual and physical trajectories.
Anh Nguyen 0004 +2 more
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Acoustical manipulation for redirected walking
Proceedings of the 23rd ACM Symposium on Virtual Reality Software and Technology, 2017Redirected Walking (RDW) manipulates a scene that is displayed to VR users so that they unknowingly compensate for scene motion and can thus explore a large virtual world on a limited space. So far, mostly visual manipulation techniques have been studied. This paper shows that users can also be manipulated by means of acoustical signals.
Tobias Feigl +3 more
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Using Perceptual Illusions for Redirected Walking
IEEE Computer Graphics and Applications, 2013Redirected walking (RDW) gives users the ability to explore a virtual world by walking in a confined physical space. It inconspicuously guides them on a physical path that might differ from the path they perceive in the virtual world. Exploiting three motion illusions-the change-blindness illusion, the four-stroke motion illusion, and the motion ...
Frank Steinicke, Gerd Bruder
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2020
Virtual Reality (VR) content creators usually design large virtual environments. However, the available physical spaces are typically limited and contain several interior obstacles such as furniture, cables or computers. Thus, users may experience discontinuity or even dangers while naturally walking in VR.
Qi Sun, Anjul Patney, Frank Steinicke
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Virtual Reality (VR) content creators usually design large virtual environments. However, the available physical spaces are typically limited and contain several interior obstacles such as furniture, cables or computers. Thus, users may experience discontinuity or even dangers while naturally walking in VR.
Qi Sun, Anjul Patney, Frank Steinicke
openaire +1 more source

