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Straightening walking path using redirected walking technique

ACM SIGGRAPH 2016 Posters, 2016
Virtually infinite space is a holy grail of immersive virtual environment (IVE), and numerous approaches have been proposed, yet there still is a hardware and spatial cost. We propose a novel low-cost locomotion interface that combines a 1-DoF treadmill and a head mounted display (HMD), in which displayed image is rotated to induce straightened ...
Ayaka Nishi   +2 more
openaire   +2 more sources

An Open Framework for Infinite Walking With Saccadic Redirection

26th ACM Symposium on Virtual Reality Software and Technology, 2020
In this project we created an expandable framework for allowing infinite walking in virtual reality in a closed play area. A saccade is a rapid eye movement with a unique property: the eye temporarily gathers reduced information - saccadic suppression.
Elijah Pinson   +3 more
openaire   +1 more source

Adopting the Roll Manipulation for Redirected Walking

2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018
The contribution of this paper is to propose a novel Redirected Walking (RDW) technique that adopts manipulation gain in the roll direction. RDW is a technique that enables users to explore a large Virtual Environment (VE) while walking within a physically limited space by manipulating their virtual vision.
Tatsuki Yamamoto   +4 more
openaire   +2 more sources

Redirected Walking on Omnidirectional Treadmill

IEEE Transactions on Visualization and Computer Graphics
Redirected walking (RDW) and omnidirectional treadmill (ODT) are two effective solutions to the natural locomotion interface in virtual reality. ODT fully compresses the physical space and can be used as the integration carrier of all kinds of devices.
Ziyao Wang   +5 more
openaire   +2 more sources

Revisiting Audiovisual Rotation Gains for Redirected Walking

2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2021
In this paper, we present a psychophysical study exploring how spatialized sound affects perceptual detection thresholds for rotation gains during exposure to virtual environments with varying degrees of visibility. The study was based on a 2×3 factorial design, crossing two types of audio (no audio and spatialized audio) and three degrees of ...
Andreas Junker   +6 more
openaire   +2 more sources

Cognitive Resource Demands of Redirected Walking

IEEE Transactions on Visualization and Computer Graphics, 2015
Redirected walking allows users to walk through a large-scale immersive virtual environment (IVE) while physically remaining in a reasonably small workspace. Therefore, manipulations are applied to virtual camera motions so that the user's self-motion in the virtual world differs from movements in the real world.
Gerd Bruder, Paul Lubos, Frank Steinicke
openaire   +3 more sources

Combining passive haptics with redirected walking

Proceedings of the 2005 international conference on Augmented tele-existence - ICAT '05, 2005
Two large problems faced by virtual environment designers are lack of haptic feedback and constraints imposed by limited tracker space. Passive haptic feedback has been used effectively to provide a sense of touch to users (Insko, et al., 2001). Redirected walking is a promising solution to the problem of limited tracker space (Razzaque, et al., 2001).
Luv Kohli   +3 more
openaire   +1 more source

Analyses of human sensitivity to redirected walking

Proceedings of the 2008 ACM symposium on Virtual reality software and technology, 2008
Redirected walking allows users to walk through large-scale immersive virtual environments (IVEs) while physically remaining in a reasonably small workspace by intentionally injecting scene motion into the IVE. In a constant stimuli experiment with a two-alternative-forced-choice task we have quantified how much humans can unknowingly be redirected on ...
Frank Steinicke   +4 more
openaire   +1 more source

Estimation of Detection Thresholds for Redirected Walking Techniques

IEEE Transactions on Visualization and Computer Graphics, 2010
In immersive virtual environments (IVEs), users can control their virtual viewpoint by moving their tracked head and walking through the real world. Usually, movements in the real world are mapped one-to-one to virtual camera motions. With redirection techniques, the virtual camera is manipulated by applying gains to user motion so that the virtual ...
Frank Steinicke   +4 more
openaire   +2 more sources

Countering user deviation during redirected walking

Proceedings of the ACM Symposium on Applied Perception, 2014
Redirected Walking is technique that leverages human perception characteristics to allow locomotion in virtual environments larger than the tracking area. Among the many redirection techniques, some strictly depend on the user's current position and orientation, while more recent algorithms also depend on the user's predicted behavior.
Mahdi Azmandian   +2 more
openaire   +2 more sources

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