Results 241 to 250 of about 107,302 (293)

Generate vector graphics of fine-grained pattern based on the Xception edge detection. [PDF]

open access: yesPLoS One
Chen A   +7 more
europepmc   +1 more source

Development of an optically emulated computed tomography scanner for college education. [PDF]

open access: yesVis Comput Ind Biomed Art
Hossen Manik MM   +3 more
europepmc   +1 more source

Multi-volume rendering using depth buffers for surgical planning in virtual reality. [PDF]

open access: yesInt J Comput Assist Radiol Surg
Faludi B   +10 more
europepmc   +1 more source

Rendering in computer graphics

Wiley Interdisciplinary Reviews: Computational Statistics, 2010
AbstractIn this paper, some basics and advanced rendering methods in computer graphics are introduced. It takes a serious course to understand the principle and details of computergraphics. Here, I try to explain some basics and methods so that engineers and scientists not in the graphics specialty field will be able to understand graphics rendering ...
Jim X Chen
exaly   +2 more sources

Control of interactive computer graphics rendering process

2011 9th IEEE International Conference on Control and Automation (ICCA), 2011
The real-time computer graphics rendering processes embody complex state transitions and fast dynamics amidst observable steady state behavior. This paper presents a systematic framework by which control principles are introduced for tracking control of the rendering processes. The control theoretic approach surpasses existing heuristics and algorithms
Jianliang Wang
exaly   +2 more sources

Computer graphics for water modeling and rendering: a survey

Future Generation Computer Systems, 2004
A key topic in computer graphics is the realistic representation of natural phenomena. Among the natural objects, one of the most interesting (and most difficult to deal with) is water. Its inherent complexity, far beyond that of most artificial objects, represents an irresistible challenge for the computer graphics world.
Andres Iglesias
exaly   +2 more sources

Low-power polygon renderer for computer graphics

Proceedings of International Conference on Application Specific Array Processors (ASAP '93), 2002
Polygon rasterization is the most computational and memory intense stage in rendering synthesized computer images. The authors present a low-power, real-time hardware implementation for this task. Rasterization of two-dimensional Gouraud-shaded polygons at 90,000 polygons/sec is achievable with computational power consumption of about 12 mW at 1.5 V ...
Wee-Chiew Tan, T.-Y. Meng
openaire   +1 more source

Power-Aware 3D Computer Graphics Rendering

Journal of VLSI signal processing systems for signal, image and video technology, 2005
Real-time 3D Graphics rendering consumes significant power because of its very high computation and memory access rate. Due to variation in workload and perceptual tolerance, power-awareness can optimize this power consumption significantly, thus facilitating migration to future power-constrained devices such as personal digital assistants (PDAs ...
Euh, J, Chittamuru, J, Burleson, W
openaire   +2 more sources

Attention for Computer Graphics Rendering

2005
ABSTRACT We present a method to accelerate global illumination computation in prerendered animations by taking advantage of visual saliency and the limitations of the human visual system. A visual importance map, constructed from a saliency and visual sensitivity model, is used to accelerate rendering.
Yee, Hector, Pattanaik, Sumanta
openaire   +2 more sources

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