Results 281 to 290 of about 105,535 (331)
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Rendering Cloud for Processing Computer Vision, Graphics and Image
INTERNATIONAL JOURNAL ON Advances in Information Sciences and Service Sciences, 2012This paper proposes a novel rendering cloud computing architecture for computer vision, graphics and image processing. This architecture attends to rendering cloud computing through the concept of rendering-aware cloud and cloud-aware rendering. At first we present a rendering-aware cloud that focus on the capability of distributed computing, computer ...
Kun Gao -, Wang Qin -, Lifeng Xi -
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Parallel polygon rendering on the graphics computer VC-1
Proceedings the First Aizu International Symposium on Parallel Algorithms/Architecture Synthesis, 2002This paper describes a parallel polygon rendering method on the graphics computer VC-1. The architecture of the VC-1 is a loosely-coupled array of general-purpose processors, each of which is equipped with a local frame buffer. The contents of the local frame buffers are merged into one in real time considering the visibility control based on screen ...
T.L. Kunii, S. Nishimura
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Graphics in parallel computation for rendering 3D modelled scenes
Parallel Computing, 1995zbMATH Open Web Interface contents unavailable due to conflicting licenses.
Casciola G., Morigi S.
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Imaging artwork in a studio environment for computer graphics rendering
SPIE Proceedings, 2015When viewing a reproduction of a painting in textbooks and online, important visual information, including surface texture, can be lost. Providing an experience to viewers that can convey some of this lost information without significantly increasing the necessary equipment and training possessed by a typical studio photographer would enrich education,
Brittany D. Cox, Roy S. Berns
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Cagra Dependable Distributed Storage System for 3D Computer Graphics Rendering
2009 Software Technologies for Future Dependable Distributed Systems, 2009Cagra is a distributed storage system optimized for distributed rendering. Enterprise-class distributed rendering requires computers with considerable storage space and computational power. An single frame in an average 3D CG movie requires approximately 1 GB to 20 GB of input data and takes 3 to 10h to render. The large-scale computations in rendering
Kouhei Ueno, Sadayuki Furuhashi
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A low-power high performance polygon renderer for computer graphics
Journal of VLSI signal processing systems for signal, image and video technology, 1995Polygon rasterization is one of the most computational and memory intensive operations in computer graphics. In this paper, we present a low-power, real-time hardware design for this task. The system is resolution-independent by configuring different numbers of render engines in a 2-dimensional array.
Wee-Chiew Tan, Teresa H. -Y. Meng
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Introduzione alla computer graphics : rendering
1989L'articolo illustra e approfondisce il concetto del rendering, il processo che consente di produrre immagini realistiche utilizzate in un vasto campo di applicazione, dal design alla simulazione di volo. Nonostante siano ancora in corso studi su questo argomento, i risultati ottenuti sono estremamente soddisfacenti.
Montani C, Re M, Scopigno R
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Computer graphics for water modeling and rendering: a survey
Future Generation Computer Systems, 2004A key topic in computer graphics is the realistic representation of natural phenomena. Among the natural objects, one of the most interesting (and most difficult to deal with) is water. Its inherent complexity, far beyond that of most artificial objects, represents an irresistible challenge for the computer graphics world.
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Territory Modeling With Computer Graphics, Rendering and Geographic Information Systems
COMPUTER AND INFORMATION SYSTEMS AND TECHNOLOGIES, 2021The main goal of this thesis is to analyze existing technologies for three-dimensional modeling of architectural objects, including a comprehensive analysis of the adjacent territory. Visualization of the object and the corresponding relief, complemented by powerful analytical capabilities.
Karnaukhov, Dmytro, Yeromina, Nataliia
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How to Render FDTD Computations More Effective Using a Graphics Accelerator
IEEE Transactions on Magnetics, 2009Graphics processing units (GPUs) for years have been dedicated mostly to real time rendering. Recently leading GPU manufactures have extended their research area and decided to support also graphics computing. In this paper, we describe an impact of new GPU features on development process of an efficient finite difference time domain (FDTD ...
P. Sypek, A. Dziekonski, M. Mrozowski
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