Results 21 to 30 of about 314 (133)

Pengembangan Fast Render Objek Grafis Menggunakan Shader dan Non-Shader Berbasis WebGL dari Primitive Object untuk Membuat Raw Metaverse Material Objek Skybox 3D di Filkom UB

open access: yesJurnal Teknologi Informasi dan Ilmu Komputer, 2022
Dalam perkembangannya, teknologi komputer telah mengalami peningkatan yang cukup signifikan. Seiring berkembangnya komputer sekarang, setiap pengembang dapat merekayasa suatu objek di dunia maya.
Imam Cholissodin   +5 more
doaj   +1 more source

Review of Real-Time Ray Tracing Technique Research [PDF]

open access: yesJisuanji kexue yu tansuo, 2023
Ray tracing has been regarded as the next generation of mainstream image rendering technology for a long time because of the authenticity of its rendering effect, and it is a hot research point in the field of computer graphics.
YAN Run, HUANG Libo, GUO Hui, WANG Yongxin, ZHANG Xincheng, ZHANG Hongru
doaj   +1 more source

EVALUTION OF LEARNING FACILITIES SUPPORTING CREATIVE PRODUCTS AND ENTREPRENEURSHIP IN MODELING DESIGN AND BUILDING INFORMATION EXPERTISE COMPETENCY

open access: yesJurnal Pensil, 2023
This study aims to gain a general understanding of the state of educational infrastructure and learning facilities for creative and entrepreneurial products, as well as a general understanding of the degree of standard compliance and the appropriateness
Wisnu Rachmad Pribadi   +4 more
doaj   +1 more source

Jrender: An efficient differentiable rendering library based on Jittor

open access: yesGraphical Models, 2023
Differentiable rendering has been proven as a powerful tool to bridge 2D images and 3D models. With the aid of differentiable rendering, tasks in computer vision and computer graphics could be solved more elegantly and accurately.
Hanggao Xin   +3 more
doaj  

Simple Methods for Improving the Forensic Classification between Computer-Graphics Images and Natural Images

open access: yesForensic Sciences
From the information forensics point of view, it is important to correctly classify between natural images (outputs of digital cameras) and computer-graphics images (outputs of advanced graphics rendering engines), so as to know the source of the images ...
Yacine Bouhamidi, Kai Wang
doaj   +1 more source

RenderCore – a new WebGPU-based rendering engine for ROOT-EVE [PDF]

open access: yesEPJ Web of Conferences
ROOT-Eve (REve), the new generation of the ROOT event-display module, uses a web server-client model to guarantee exact data translation from the experiments’ data analysis frameworks to users’ browsers. Data is then displayed in various views, including
Bohak Ciril   +6 more
doaj   +1 more source

A Comparison between GPU-based Volume Ray Casting Implementations: Fragment Shader, Compute Shader, OpenCL, and CUDA

open access: yesCLEI Electronic Journal, 2017
Volume rendering is an important area of study in computer graphics, due to its application in areas such as medicine, physic simulations, oil and gas industries, and others. The main used method nowadays for volume rendering is ray casting. Nevertheless,
Francisco Sans, Rhadamés Carmona
doaj   +1 more source

Realistic real-time outdoor rendering in augmented reality. [PDF]

open access: yesPLoS ONE, 2014
Realistic rendering techniques of outdoor Augmented Reality (AR) has been an attractive topic since the last two decades considering the sizeable amount of publications in computer graphics.
Hoshang Kolivand, Mohd Shahrizal Sunar
doaj   +1 more source

VISmaF: Synthetic Tree for Immersive Virtual Visualization in Smart Farming. Part I: Scientific Background Review and Model Proposal

open access: yesAgronomy, 2021
Computer-Generated Imagery (CGI) has received increasing interest in both research and the entertainment industry. Recent advancements in computer graphics allowed researchers and companies to create large-scale virtual environments with growing ...
Mariano Crimaldi   +2 more
doaj   +1 more source

E-Render: Enabling UHD-Quality Cloud Gaming Through Edge Rendering

open access: yesIEEE Access, 2022
Cloud gaming services enable users to enjoy various high-quality computer games without installing them in their devices which may have poor resources. However, it consumes high bandwidth in backbone networks as game videos have to be constantly streamed
Youngjin Kim   +4 more
doaj   +1 more source

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