Results 61 to 70 of about 99,209 (212)
Surface Curvature Effects on Reflectance from Translucent Materials [PDF]
Most of the physically based techniques for rendering translucent objects use the diffusion theory of light scattering in turbid media. The widely used dipole diffusion model (Jensen et al.
Kolchin, Konstantin
core +2 more sources
GL-Socket: A CG plugin-based framework for teaching and assessment [PDF]
In this paper we describe a plugin-based C++ framework for teaching OpenGL and GLSL in introductory Computer Graphics courses. The main strength of the framework architecture is that student assignments are mostly independent and thus can be completed ...
Andújar Gran, Carlos Antonio+3 more
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Effect of rendering space on the performance of the ray marching method
This study delves into exploring the efficiency of rendering implicit surfaces through two distinct methodologies: screen rendering space and bounding volumes rendering space.
Ю. Данилюк+1 more
doaj +1 more source
Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion
A fundamental element of stereoscopic and/or autostereoscopic image production is the geometrical analysis of the shooting and viewing conditions in order to obtain a qualitative 3D perception experience.
J. Prévoteau+4 more
doaj +1 more source
A survey of computer representations of trees for realistic and efficient rendering [PDF]
This paper gives an overview of computer graphics representations of trees commonly used for the rendering of complex scene of vegetation. Looking for the right compromise between realism and efficiency has lead researchers to consider various types of ...
Boudon, Frédéric+2 more
core
Survey of image-based representations and compression techniques [PDF]
In this paper, we survey the techniques for image-based rendering (IBR) and for compressing image-based representations. Unlike traditional three-dimensional (3-D) computer graphics, in which 3-D geometry of the scene is known, IBR techniques render ...
Chan, SC, Kang, SB, Shum, HY
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Distributed high-fidelity graphics using P2P [PDF]
In the field of three-dimensional computer graphics, rendering refers to the process of generating images of a scene from a particular viewpoint. There are many different ways to do this, from the highly interactive real-time rendering methods to the ...
Computer Science Annual Workshop CSAW’12+1 more
core
Do Robots Dream of Virtual Sheep: Rediscovering the "Karel the Robot" Paradigm for the "Plug&Play Generation" [PDF]
We introduce ”C-Sheep”, an educational system designed to teach students the fundamentals of computer programming in a novel and exciting way. Recent studies suggest that computer science education is fast approaching a crisis - application numbers for ...
Anderson, Eike F., McLoughlin, L.
core
Design gallery browsers based on 2D and 3D graph drawing [PDF]
Many problems in computer-aided design and graphics involve the process of setting and adjusting input parameters to obtain desirable output values. Exploring different parameter settings can be a difficult and tedious task in most such systems.
Andalman, Brad+4 more
core +3 more sources
GPU-based multi-view rendering [PDF]
International audienceStereoscopic images in computer graphics applications often require two rendering passes reducing by half the frame rate. In this situation, the conversion from standard to stereoscopic images may involve some difficulties to ...
de Sorbier, François+2 more
core +3 more sources