Results 61 to 70 of about 107,132 (296)

Multiview Shooting Geometry for Multiscopic Rendering with Controlled Distortion

open access: yesInternational Journal of Digital Multimedia Broadcasting, 2010
A fundamental element of stereoscopic and/or autostereoscopic image production is the geometrical analysis of the shooting and viewing conditions in order to obtain a qualitative 3D perception experience.
J. Prévoteau   +4 more
doaj   +1 more source

On improving Urban Environment Representations

open access: yesFrontiers in Robotics and AI, 2014
Computer Graphics has evolved into a mature and powerful field that offers many opportunities to enhance different disciplines, adapting to the specific needs of each. One of these important fields is the design and analysis of Urban Environments.
Xavier ePueyo   +2 more
doaj   +1 more source

Do Robots Dream of Virtual Sheep: Rediscovering the "Karel the Robot" Paradigm for the "Plug&Play Generation" [PDF]

open access: yes, 2006
We introduce ”C-Sheep”, an educational system designed to teach students the fundamentals of computer programming in a novel and exciting way. Recent studies suggest that computer science education is fast approaching a crisis - application numbers for ...
Anderson, Eike F., McLoughlin, L.
core  

Genetic attenuation of ALDH1A1 increases metastatic potential and aggressiveness in colorectal cancer

open access: yesMolecular Oncology, EarlyView.
Aldehyde dehydrogenase 1A1 (ALDH1A1) is a cancer stem cell marker in several malignancies. We established a novel epithelial cell line from rectal adenocarcinoma with unique overexpression of this enzyme. Genetic attenuation of ALDH1A1 led to increased invasive capacity and metastatic potential, the inhibition of proliferation activity, and ultimately ...
Martina Poturnajova   +25 more
wiley   +1 more source

Research on Physical Reliability Rendering Algorithm

open access: yesIEEE Access
Computer graphics real-time rendering technology is developing rapidly. During the development process, the requirements for rendering realism and speed are getting higher.
Xingyu Wang, Lingzeng Meng
doaj   +1 more source

Designing Statistical Model-based Discriminator for Identifying Computer-generated Graphics from Natural Images [PDF]

open access: yesJournal of Universal Computer Science, 2019
The purpose of this paper is to differentiate between natural images (NI) acquired by digital cameras and computer-generated graphics (CG) created by computer graphics rendering software. The main contributions of this paper are threefold.
Mingying Huang   +3 more
doaj   +3 more sources

Targeted modulation of IGFL2‐AS1 reveals its translational potential in cervical adenocarcinoma

open access: yesMolecular Oncology, EarlyView.
Cervical adenocarcinoma patients face worse outcomes than squamous cell carcinoma counterparts despite similar treatment. The identification of IGFL2‐AS1's differential expression provides a molecular basis for distinguishing these histotypes, paving the way for personalized therapies and improved survival in vulnerable populations globally.
Ricardo Cesar Cintra   +6 more
wiley   +1 more source

Progressive refinement rendering of implicit surfaces [PDF]

open access: yes, 2007
The visualisation of implicit surfaces can be an inefficient task when such surfaces are complex and highly detailed. Visualising a surface by first converting it to a polygon mesh may lead to an excessive polygon count.
Amanatides   +34 more
core   +2 more sources

Network divergence analysis identifies adaptive gene modules and two orthogonal vulnerability axes in pancreatic cancer

open access: yesMolecular Oncology, EarlyView.
Tumors contain diverse cellular states whose behavior is shaped by context‐dependent gene coordination. By comparing gene–gene relationships across biological contexts, we identify adaptive transcriptional modules that reorganize into distinct vulnerability axes.
Brian Nelson   +9 more
wiley   +1 more source

Realistic Visualization of Environment in Computer Games [PDF]

open access: yes, 2009
Tato bakalářská práce se zabývá základy vykreslování krajiny v počítačových hrách. Vysvětluje základní principy tvorby počítačové grafiky a jednotlivě implementaci tří částí krajiny - terénu, vodní hladiny a oblohy.
Jozefov, David
core  

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