Results 31 to 40 of about 13,974 (253)
Continual Learning for Multimodal Data Fusion of a Soft Gripper
Models trained on a single data modality often struggle to generalize when exposed to a different modality. This work introduces a continual learning algorithm capable of incrementally learning different data modalities by leveraging both class‐incremental and domain‐incremental learning scenarios in an artificial environment where labeled data is ...
Nilay Kushawaha, Egidio Falotico
wiley +1 more source
Hippocampal place cells are key to spatial representation and spatial memory processing. They fire at specific locations in a space (place fields) and fire in precise patterns during theta sequences and during ripple-associated replay events.
Xiang Mou +6 more
doaj +1 more source
In this work, we focus on the problem of replay clocks (RepCL). The need for replay clocks arises from the observation that analyzing distributed computation for all desired properties of interest may not be feasible in an online environment. These properties can be analyzed by replaying the computation.
Ishaan Lagwankar, Sandeep S. Kulkarni
openaire +2 more sources
This work presents a robotic control method for human–robot collaborative assembly based on a biomechanics‐constrained digital human model. Reinforcement learning is used to generate physiologically plausible human motion trajectories, which are integrated into a virtual environment for robot control learning.
Bitao Yao +4 more
wiley +1 more source
Brewing Happiness Design Aspects of Coffee Representation in Cozy Games
This paper examines the way coffee is represented and used in cozy games. As a genre, cozy games are defined by the concepts of safety, abundance, and softness, which together establish a sense of coziness.
Krzysztof Chmielewski, Jakub Majewski
doaj +1 more source
Learning‐Based Soft Robotic Grasping: Recent Progress and Remaining Challenges
This review analyzes learning‐based soft robotic grasping from a pipeline‐oriented perspective, encompassing soft gripper design, multimodal sensing, and learning‐based planning and control. It surveys key neural network architectures and benchmark datasets and identifies critical challenges such as sim‐to‐real transfer, generalization, and continual ...
Arnab Majumder +3 more
wiley +1 more source
Beyond Aesthetics: Players, Player-Characters and Interactivity-as-Demand in Cozy Games
Cozy games are often defined by their soft visual design, ambient audio, and low risk gameplay that addresses a range of themes from casual to meaningful.
Kelly Boudreau
doaj +1 more source
Femtosecond‐Laser‐Induced Physical Unclonable Random Maze Structure for Storage‐Free Encryption
Femtosecond‐laser‐induced gold random maze structures serve as multimodal physical unclonable functions for storage‐free encryption. Their stochastic optical, electrical, and Raman responses are generated by plasmon‐assisted Marangoni formation and converted into AES‐compatible keys without permanent secret‐key storage, offering a portable route toward
Shiru Jiang +6 more
wiley +1 more source
Idle Games: A Cozy Genre Turned Exploitative
This paper explores the connection between cozy games and idle games, analyzing shared elements and underlying principles. Cozy games are characterized by an emphasis on comfort, relaxation, and safety, offering players an escape from the pressure of ...
Justin Buergi
doaj +1 more source
The roles of online and offline replay in planning
Animals and humans replay neural patterns encoding trajectories through their environment, both whilst they solve decision-making tasks and during rest.
Eran Eldar +3 more
doaj +1 more source

