Results 51 to 60 of about 33,184 (187)

Uncovering temporal structure in hippocampal output patterns

open access: yeseLife, 2018
Place cell activity of hippocampal pyramidal cells has been described as the cognitive substrate of spatial memory. Replay is observed during hippocampal sharp-wave-ripple-associated population burst events (PBEs) and is critical for consolidation and ...
Kourosh Maboudi   +6 more
doaj   +1 more source

s2p: Provenance Research for Stream Processing System

open access: yesApplied Sciences, 2021
The main purpose of our provenance research for DSP (distributed stream processing) systems is to analyze abnormal results. Provenance for these systems is not nontrivial because of the ephemerality of stream data and instant data processing mode in ...
Qian Ye, Minyan Lu
doaj   +1 more source

Odbiór intertekstualności i kulturowych odniesień w grze Wiedźmin 3: analiza typologii graczy i ich kompetencji kulturowych

open access: yesReplay
Artykuł podejmuje temat odbioru intertekstualności w grze Wiedźmin 3: Dziki Gon, traktowanej jako tekst kultury o wysokim potencjale semantycznym i narracyjnym.
Dawid Kobylański
doaj   +1 more source

Replay as wavefronts and theta sequences as bump oscillations in a grid cell attractor network

open access: yeseLife, 2019
Grid cells fire in sequences that represent rapid trajectories in space. During locomotion, theta sequences encode sweeps in position starting slightly behind the animal and ending ahead of it. During quiescence and slow wave sleep, bouts of synchronized
Louis Kang, Michael R DeWeese
doaj   +1 more source

Replay. The Polish Journal of Game Studies 03/2016

open access: yes, 2016
Replay. The Polish Journal of Game Studies (ISSN: 2391-8551) is devoted to interdisciplinary study of games, gaming, and gamers. We publish original research results conducted from different perspectives – cultural, sociological, and philosophical ...

core   +1 more source

Tworzenie „przestrzeni dyskomfortu” jako narzędzie zarządzania afektywnego: przypadek marki Pokémon

open access: yesReplay
W artykule stawiamy tezę, że marka Pokémon zarządza emocjami konsumentów tworząc specyficzną „przestrzeń dyskomfortu”, w obrębie której przenikają się mechanizmy rynkowe i społeczne.
Daniel Zdrodowski, Renata Włoch
doaj   +1 more source

Uudelleenkäytettävä Replay-paketti [PDF]

open access: yes, 2022
Työn tavoitteena oli kehittää replay-paketti käyttämällä Unreal Engine pelimoottorin replay-ominaisuuksia. Paketin oli tarkoitus tallentaa pelin tapahtumia viimeisen viiden sekunnin aikana.
Haaja, Verneri
core  

Spatial localization of hippocampal replay requires dopamine signaling

open access: yeseLife
Sequenced reactivations of hippocampal neurons called replays, concomitant with sharp-wave ripples in the local field potential, are critical for the consolidation of episodic memory, but whether replays depend on the brain’s reward or novelty signals is
Matthew R Kleinman, David J Foster
doaj   +1 more source

Hindsight-Combined and Hindsight-Prioritized Experience Replay

open access: yes, 2020
Reinforcement learning has proved to be of great utility; execution, however, may be costly due to sampling inefficiency. An efficient method for training is experience replay, which recalls past experiences. Several experience replay techniques, namely,
Tan, Renzo Roel P   +5 more
core   +2 more sources

Offline replay supports planning in human reinforcement learning

open access: yeseLife, 2018
Making decisions in sequentially structured tasks requires integrating distally acquired information. The extensive computational cost of such integration challenges planning methods that integrate online, at decision time.
Ida Momennejad   +3 more
doaj   +1 more source

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