Results 21 to 30 of about 359 (167)

Trademark Protection in Metaverse: Evaluating Indonesia's Legal Framework for Well- Known Marks on Roblox

open access: yesJurnal Ilmiah Kebijakan Hukum
The rise of the Roblox gaming platform within the Metaverse presents new challenges for trademark protection in Indonesia. Users frequently create, trade, and sell virtual goods incorporating well-known marks without authorization, raising concerns about
Maudy Prima Azairin   +2 more
doaj   +1 more source

Enforcing intellectual property rights in metaverse gaming platforms: The next steps for the EU's metaverse agenda

open access: yesThe Journal of World Intellectual Property, EarlyView.
Abstract This article delineates a comprehensive framework for the achievement of effective metaverse governance that reflects the EU's current metaverse agenda and promotes respect for intellectual property rights. To do so, this article follows a two‐strand methodology. It engages in a doctrinal legal analysis and a policy‐oriented assessment.
Zoi Krokida, Ioanna Lapatoura
wiley   +1 more source

ROBLOX AS OPEN TEXT: IDENTITY, MEANING, AND IDEOLOGY THROUGH ECO’S SEMIOTICS

open access: yesParadigma: Jurnal Kajian Budaya
This study examines Roblox as a digital cultural space that constructs and represents adolescent identity through Umberto Eco’s semiotic approach. Roblox functions not only as a game platform but also as an open text comprising visual signs, social ...
Yuyus Rustandi, Nanang Sutisna
doaj   +1 more source

Considerations from a pilot study: Informing future research on gender and sexuality diverse autistic students' perspectives of Internet threats

open access: yesJournal of Research in Special Educational Needs, Volume 26, Issue 4, October 2026.
Abstract Autistic students often face unique challenges related to Internet threats. When intersected with gender and sexuality diversity, challenges can compound and lead to increased risk of bullying, discrimination, marginalisation and exclusion.
Bessie G. Stone   +4 more
wiley   +1 more source

Maximizing the Economic, Environmental, and Social Impact of the Metaverse

open access: yesThunderbird International Business Review, Volume 68, Issue 5, Page 677-690, September/October 2026.
ABSTRACT The metaverse is a transformative digital ecosystem with the potential to redefine economic, environmental, and social systems. This qualitative study examines how the metaverse and its enabling technologies—such as AR/VR, blockchain, and AI—might evolve to influence sustainability. Drawing on semi‐structured interviews with global experts and
Alessandro Lanteri   +2 more
wiley   +1 more source

Cube: A Roblox View of 3D Intelligence

open access: yesCoRR
Our code and model weights can be found at: https://github.com/Roblox ...
Foundation AI Team   +46 more
openaire   +2 more sources

After the Hype: Resilience Seeking in Emerging Technology Ecosystems

open access: yesJournal of Product Innovation Management, Volume 43, Issue 5, Page 793-826, September 2026.
ABSTRACT Academic Summary Hype often helps emerging technology ecosystems gain early support for their innovative value propositions, but the initial excitement around the technology typically vanishes at some point. This decrease in excitement and support may lead some ecosystems to fail while others are resilient and recover.
Fiona Schweitzer   +2 more
wiley   +1 more source

Why Is Johnny Getting Groomed in Roblox?

open access: yesIEEE Security & Privacy
As the evolution of cybercrime has criminals expanding into ever-stranger frontiers, we explore Roblox as an avenue for crime, revealing new methods for old crimes and how the structure of an innocuous children’s game can enable or encourage new crimes.
Alyssa Chan   +2 more
openaire   +1 more source

Surprise Marketing

open access: yesPsychology &Marketing, Volume 43, Issue 8, Page 1878-1898, August 2026.
ABSTRACT Surprise marketing, characterized by unexpected tactics such as blind boxes and spontaneous discounts, captivates consumers by sparking curiosity and participation. Despite increasing industry use, scholarly research remains fragmented and limited.
Xin‐Jean Lim   +2 more
wiley   +1 more source

Speculators Inside the Slop Factory: Shovelware and Financialized Game Development in Roblox

open access: yesInternational Journal of Communication
Roblox, launched in 2006 by Roblox Corporation, hosts more than 40 million player-created games and had 85.3 million daily users as of Q3 2024. The platform promotes game creation as an educational tool. Based on interviews with 17 Roblox creators, this
Daniel Nielsen, Aleena Chia
doaj   +1 more source

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