Results 31 to 40 of about 359 (167)
دور الألعاب الرقمية التفاعلية كوسيط إعلامي في تشكيل السلوكيات الترفيهية والاجتماعية للأطفال (دراسة تطبيقية على منصة روبلوكس) [PDF]
شهدت السنوات الأخيرة انتشارًا واسعًا للألعاب الرقمية التفاعلية، التي لم تعد تقتصر على الترفيه فقط، بل تحولت إلى فضاءات اجتماعية يتفاعل فيها الأطفال مع أقرانهم من مختلف الثقافات، وتعد منصة روبلوكس (Roblox) من أبرز هذه الألعاب، حيث تتيح للاعبين إنشاء عوالم
مروة البقلي
doaj +1 more source
This graphical abstract provides an overview of the study's context, approach, key findings and implications. This ecoculturally informed study examined children's digital play and well‐being in relation to broader contexts, routines and practices.
Fiona Scott +5 more
wiley +1 more source
Abstract People can alter the nature of online intergroup interactions by becoming anonymous. Across three studies (N = 1107), we surveyed Black (Studies 1–3) and White (Study 2) participants in majority‐White nations. We argue that Black people living in these countries face substantial pressures in interracial interactions, and that responses ...
Lewis Nitschinsk +4 more
wiley +1 more source
Roblox is a community-based gaming platform that is extremely popular among users of various age groups. Millions of user reviews available on the platform contain valuable information regarding user satisfaction, expectations, and criticisms of the ...
Ferdi Ansyah, Ryan Randy Suryono
doaj +1 more source
The rapid development of digital technology has encouraged the emergence of interactive platforms that function not only as entertainment media but also as tools for learning and skill development. Roblox is a user-generated content gaming platform that allows users to play and create games through Roblox Studio.
Fatifah Farida +2 more
openaire +1 more source
Metaverse and Artificial Intelligence as Web 4.0: The Next Generation of the Internet
ABSTRACT This study utilizes systems thinking to explore and entwine an evolving metaverse scholarship to a relatively underexplored phenomenon of Web 4.0. We adopt a soft systems thinking framework to guide the interpretation of complex and evolving metaverse scholarship, using bibliometric mapping of 5587 publications sourced from Scopus.
Anton Klarin +3 more
wiley +1 more source
Analysis of Metaverse and International Marketing Strategy: A Case Study by Using Roblox as a Sample [PDF]
Virtual reality technology is significantly affecting global business marketing strategies. This article uses Roblox as a case study to explore the application and impact of virtual reality in international marketing.
Lin Xuanru
doaj +1 more source
Indonesia merupakan negara yang beragam akan budaya dan agama. Namun, di era kemajuan teknologi, masih sering dijumpai kasus intoleransi dan kurangnya pemahaman tentang moderasi beragama, terutama di kalangan generasi muda.
Akhmad Bagus Nuryanto +2 more
doaj +1 more source
Abstract Research Summary This paper examines how heterogeneous YouTube content creators‐specifically, single‐homing and multihoming channels‐respond to a sudden increase in the exposure of the rival platform, Twitch. Contrary to expectations, I find that multihoming channels reduce their content creation efforts and underperform relative to single ...
Niloofar Abolfathi
wiley +1 more source
ABSTRACT As young children's digital media use increases, more research on parents' decisions, such as preferred digital content and mediation strategies, is necessary, particularly with underrepresented populations. The present study analyzed survey data on Arab parents' decisions regarding digital media use of their children under 3 years in the ...
Charles Raffaele +5 more
wiley +1 more source

