Results 31 to 40 of about 1,118 (202)

‘Can I tell you about the funny bit?’: Working alongside children as citizen scientists to explore shared Reading practices in the home

open access: yesBritish Journal of Developmental Psychology, EarlyView.
Abstract Shared reading research has traditionally focused on developmental outcomes yet rarely positions children as co‐constructors of knowledge about their own literacy practices. Grounded in a child‐rights informed and ecological developmental framework, this study positions children as citizen scientists to examine how shared reading is ...
Faith Berry   +4 more
wiley   +1 more source

Financially Coerced ‘Self‐Produced’ Child Sexual Exploitation Material: Narratives of Accountability

open access: yesChild &Family Social Work, EarlyView.
ABSTRACT Perpetrators financially coerce children to ‘self‐produce’ child sexual exploitation material (CSEM). A harmful dominant narrative has historically blamed victims by framing this form of child sexual exploitation as ‘children engaging in sex work’ obfuscating the tactics of perpetrators.
Genevieve Bloxsom   +4 more
wiley   +1 more source

ROBLOX AS OPEN TEXT: IDENTITY, MEANING, AND IDEOLOGY THROUGH ECO’S SEMIOTICS

open access: yesParadigma: Jurnal Kajian Budaya
This study examines Roblox as a digital cultural space that constructs and represents adolescent identity through Umberto Eco’s semiotic approach. Roblox functions not only as a game platform but also as an open text comprising visual signs, social ...
Yuyus Rustandi, Nanang Sutisna
doaj   +1 more source

Honouring Hardship and Fun: Reflecting on Homeless Children's Experiences in Shelter

open access: yesChildren &Society, EarlyView.
ABSTRACT In our research with children living in a homeless shelter with their families in Southern Ontario, Canada, we navigated discrepancies between the challenges and hardships in our participants' lives and the fun, positive nature of many of our day‐to‐day interactions with them.
Rebecca Raby   +4 more
wiley   +1 more source

Þá kenndi Roblox mér : athugun á notkun Roblox leikja í enskunámi

open access: yes, 2022
Hér verður fjallað um Roblox leiki með tilliti til enskunáms. Fyrst voru fyrri skrif skoðuð, bæði hvað varðar notkun tölvuleikja innan og utan skólastofunnar.
Tinna Dís Hafsteinsdóttir 1996-
core   +1 more source

Enforcing intellectual property rights in metaverse gaming platforms: The next steps for the EU's metaverse agenda

open access: yesThe Journal of World Intellectual Property, EarlyView.
Abstract This article delineates a comprehensive framework for the achievement of effective metaverse governance that reflects the EU's current metaverse agenda and promotes respect for intellectual property rights. To do so, this article follows a two‐strand methodology. It engages in a doctrinal legal analysis and a policy‐oriented assessment.
Zoi Krokida, Ioanna Lapatoura
wiley   +1 more source

Bad news for (young) gamers: Using gaming platforms as news sources is more intimately associated with radical belief dispositions than other online spaces

open access: yesPolitical Psychology, Volume 47, Issue 6, December 2026.
Abstract This study explores how digital news use among young Europeans links to radical belief dispositions, particularly within gaming platforms and messengers, where socio‐affective dynamics shape engagement with political information. We argue that online groups are an overlooked locus for biased information processing and the normalization of ...
Simon Greipl   +3 more
wiley   +1 more source

Cube: A Roblox View of 3D Intelligence

open access: yesCoRR
Our code and model weights can be found at: https://github.com/Roblox ...
Foundation AI Team   +46 more
openaire   +3 more sources

Online gaming for autistic youth: Exploring the impact on participation from the perspectives of autistic adolescents and their caregivers

open access: yesAustralian Occupational Therapy Journal, Volume 73, Issue 5, October 2026.
Abstract Introduction The rise in the number of adolescents diagnosed with autism spectrum disorder has highlighted the need for strength‐based approaches to support them. The accessibility of online gaming has made it a popular avenue for autistic adolescents to socialise and connect with others while enhancing skill development.
Maya Hayden‐Evans   +6 more
wiley   +1 more source

Субкультура геймеров онлайн-платформы (на примере Roblox)

open access: yes, 2023
Цель выпускной квалификационной работы – выявить особенности субкультуры геймеров онлайн-платформы Roblox. Предмет исследования – субкультура геймеров онлайн-платформы Roblox.Объектом исследования являются пользователи онлайн-платформы Roblox ...
Масленкова Н. А.   +2 more
core  

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