Results 31 to 40 of about 359 (167)

دور الألعاب الرقمية التفاعلية كوسيط إعلامي في تشكيل السلوكيات الترفيهية والاجتماعية للأطفال (دراسة تطبيقية على منصة روبلوكس) [PDF]

open access: yesالمجلة العربية لبحوث الاتصال والإعلام الرقمى
شهدت السنوات الأخيرة انتشارًا واسعًا للألعاب الرقمية التفاعلية، التي لم تعد تقتصر على الترفيه فقط، بل تحولت إلى فضاءات اجتماعية يتفاعل فيها الأطفال مع أقرانهم من مختلف الثقافات، وتعد منصة روبلوكس (Roblox) من أبرز هذه الألعاب، حيث تتيح للاعبين إنشاء عوالم
مروة البقلي
doaj   +1 more source

Reimagining the “Well” (Digitally) Literate Body: Lessons From Children's Diverse (Digital)‐Literacies‐in‐the‐Body With Videogames at Home

open access: yesReading Research Quarterly, Volume 61, Issue 2, April/May/June 2026.
This graphical abstract provides an overview of the study's context, approach, key findings and implications. This ecoculturally informed study examined children's digital play and well‐being in relation to broader contexts, routines and practices.
Fiona Scott   +5 more
wiley   +1 more source

Why might members of racially minoritized groups seek anonymity when interacting with White people online? Codeswitching, emotional labour and burnout

open access: yesBritish Journal of Social Psychology, Volume 65, Issue 2, April 2026.
Abstract People can alter the nature of online intergroup interactions by becoming anonymous. Across three studies (N = 1107), we surveyed Black (Studies 1–3) and White (Study 2) participants in majority‐White nations. We argue that Black people living in these countries face substantial pressures in interracial interactions, and that responses ...
Lewis Nitschinsk   +4 more
wiley   +1 more source

Sentiment Classification of Indonesian-Language Roblox Reviews Using IndoBERT with SMOTE Optimization

open access: yesJournal of Applied Informatics and Computing
Roblox is a community-based gaming platform that is extremely popular among users of various age groups. Millions of user reviews available on the platform contain valuable information regarding user satisfaction, expectations, and criticisms of the ...
Ferdi Ansyah, Ryan Randy Suryono
doaj   +1 more source

Perception of Roblox game players toward interest in using Roblox Studio in the Karis Community (a community of female creators and developers in Roblox)

open access: yesSENTRI: Jurnal Riset Ilmiah
The rapid development of digital technology has encouraged the emergence of interactive platforms that function not only as entertainment media but also as tools for learning and skill development. Roblox is a user-generated content gaming platform that allows users to play and create games through Roblox Studio.
Fatifah Farida   +2 more
openaire   +1 more source

Metaverse and Artificial Intelligence as Web 4.0: The Next Generation of the Internet

open access: yesSystems Research and Behavioral Science, Volume 43, Issue 2, Page 826-844, March/April 2026.
ABSTRACT This study utilizes systems thinking to explore and entwine an evolving metaverse scholarship to a relatively underexplored phenomenon of Web 4.0. We adopt a soft systems thinking framework to guide the interpretation of complex and evolving metaverse scholarship, using bibliometric mapping of 5587 publications sourced from Scopus.
Anton Klarin   +3 more
wiley   +1 more source

Analysis of Metaverse and International Marketing Strategy: A Case Study by Using Roblox as a Sample [PDF]

open access: yesSHS Web of Conferences
Virtual reality technology is significantly affecting global business marketing strategies. This article uses Roblox as a case study to explore the application and impact of virtual reality in international marketing.
Lin Xuanru
doaj   +1 more source

Petualangan Si Tole - Meningkatkan Moderasi dan Toleransi Beragama Melalui Game Roblox Berbasis Peta Yogyakarta

open access: yesIdeguru
Indonesia merupakan negara yang beragam akan budaya dan agama. Namun, di era kemajuan teknologi, masih sering dijumpai kasus intoleransi dan kurangnya pemahaman tentang moderasi beragama, terutama di kalangan generasi muda.
Akhmad Bagus Nuryanto   +2 more
doaj   +1 more source

Multihoming and single‐homing complementors' responses to intensified between‐platform competition: Evidence from the YouTube–Twitch rivalry

open access: yesStrategic Management Journal, Volume 47, Issue 1, Page 141-188, January 2026.
Abstract Research Summary This paper examines how heterogeneous YouTube content creators‐specifically, single‐homing and multihoming channels‐respond to a sudden increase in the exposure of the rival platform, Twitch. Contrary to expectations, I find that multihoming channels reduce their content creation efforts and underperform relative to single ...
Niloofar Abolfathi
wiley   +1 more source

Parents' Decisions Regarding Digital Media Use by Their Children Under Three Years Old in the United Arab Emirates

open access: yesInfancy, Volume 31, Issue 1, January 2026.
ABSTRACT As young children's digital media use increases, more research on parents' decisions, such as preferred digital content and mediation strategies, is necessary, particularly with underrepresented populations. The present study analyzed survey data on Arab parents' decisions regarding digital media use of their children under 3 years in the ...
Charles Raffaele   +5 more
wiley   +1 more source

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