Results 41 to 50 of about 359 (167)

Modelling Higher‐Education Students’ Intention to Use Educational Metaverse in Ghana

open access: yesHuman Behavior and Emerging Technologies, Volume 2026, Issue 1, 2026.
The educational metaverse refers to immersive, virtual learning environments that integrate technologies such as virtual reality, augmented reality and interactive digital spaces to enhance teaching and learning experiences. Despite its growing global relevance, empirical evidence on the factors influencing higher education students’ intention to adopt
Bernard Yaw Sekyi Acquah   +7 more
wiley   +1 more source

METAVERSE EXPERIENCE AS A MEDIATOR BETWEEN GAME-INDUCED TOURISM AND TOURIST MOTIVATION

open access: yesJurnal IPTA
This research investigates how game-induced tourism shapes tourist motivation and explores the extent to which metaverse experience functions as an intermediary mechanism within a game-based virtual environment. Drawing on the Stimulus-Organism-Response (
Angelia Dewi, Gitasiswhara
doaj   +1 more source

Roblox as a Playground for Digital Forensics Analysis

open access: yesElectronics
The digital world has witnessed an unparalleled surge in social online gaming platforms, with Roblox standing out as a prominent platform that predominantly attracts younger users. Unfortunately, these gaming platforms are also targeted by malicious criminals seeking to exploit them. Conducting digital forensic investigations into the various artifacts
Khushi Gupta, Phani Lanka, Cihan Varol
openaire   +1 more source

Balancing Human Interaction and System Digitization in the Phygital Ecosystem: A Metasynthesis Study

open access: yesHuman Behavior and Emerging Technologies, Volume 2026, Issue 1, 2026.
Today, the combination of physical and digital spaces has given rise to the portmanteau of phygital, which is a novel concept. Utilizing technologies such as augmented reality, virtual reality, artificial intelligence, and the Internet of things, creates an integrated and interactive experience for users.
Mohammad Bakhnoo   +4 more
wiley   +1 more source

ROBLOX: A Rapid Analysis

open access: yes
This work is covered by copyright. Unless the document is being made available under a Creative Commons Licence, you must assume that re-use is limited to personal use and that permission from the copyright owner must be obtained for all other uses. If the document is available under a Creative Commons License (or other specified license) then refer to
Michael Dezuanni   +3 more
openaire   +2 more sources

Using Roblox to Explore Natural Selection

open access: yesJournal of Technology-Integrated Lessons and Teaching
This is part of a series of biology lessons that teach 9th to 12th graders about natural selection and uses the Roblox game to engage students. This lesson begins with a reminder to students about expectations and rules regarding appropriate use of technology, which can provide opportunities to explore scientific concepts in the virtual environment of ...
Aishat Balogun, Amber Dehner
openaire   +1 more source

Integrating the Metaverse Into Medical Practice: A Systematic Review of Its Potential and Applications

open access: yesInternational Journal of Telemedicine and Applications, Volume 2026, Issue 1, 2026.
Introduction The metaverse, characterized by the convergence of virtual and physical realities, represents an emerging concept which offers immersive and interactive experiences with the potential to revolutionize medical care. This study aims to explore the current applications of this technology across various medical specialties. Method A systematic
Marsa Gholamzadeh   +5 more
wiley   +1 more source

EMBODIED DIGITAL PROTEST IN ROBLOX: A MULTIMODAL CRITICAL DISCOURSE ANALYSIS OF POWER AND RESISTANCE IN VIRTUAL ACTIVISM

open access: yesJournal of English Teaching and Applied Linguistics
This study investigates the construction of meanings of power and protest through multimodal semiotic resources within the “Free Palestine” protest simulation on the Roblox video game platform.
Putri Rizki Syafrayani   +2 more
doaj   +1 more source

Human at the Center: A Framework for Human‐Driven AI Development

open access: yesAI Magazine, Volume 46, Issue 4, Winter 2025.
Abstract Artificial Intelligence (AI) systems increasingly shape many aspects of daily life, influencing our jobs, finances, healthcare, and online content. This expansion has led to the rise of human–AI systems, where humans communicate, collaborate, or otherwise interact with AI, such as using AI outputs to make decisions.
Danniell Hu   +6 more
wiley   +1 more source

Visual identities and phygital branding in video games: symbolic consumption strategies among Spanish Generation Z

open access: yesFrontiers in Communication
This study explores how Spanish university Generation Z students interpret phygital branding in video games and how these dynamics shape digital identity and symbolic consumption through avatars.
Gema Bonales Daimiel   +3 more
doaj   +1 more source

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