Results 41 to 50 of about 1,118 (202)

Speculators Inside the Slop Factory: Shovelware and Financialized Game Development in Roblox

open access: yesInternational Journal of Communication
Roblox, launched in 2006 by Roblox Corporation, hosts more than 40 million player-created games and had 85.3 million daily users as of Q3 2024. The platform promotes game creation as an educational tool. Based on interviews with 17 Roblox creators, this
Daniel Nielsen, Aleena Chia
doaj   +1 more source

Considerations from a pilot study: Informing future research on gender and sexuality diverse autistic students' perspectives of Internet threats

open access: yesJournal of Research in Special Educational Needs, Volume 26, Issue 4, October 2026.
Abstract Autistic students often face unique challenges related to Internet threats. When intersected with gender and sexuality diversity, challenges can compound and lead to increased risk of bullying, discrimination, marginalisation and exclusion.
Bessie G. Stone   +4 more
wiley   +1 more source

Why Is Johnny Getting Groomed in Roblox?

open access: yesIEEE Security & Privacy
As the evolution of cybercrime has criminals expanding into ever-stranger frontiers, we explore Roblox as an avenue for crime, revealing new methods for old crimes and how the structure of an innocuous children’s game can enable or encourage new crimes.
Alyssa Chan   +2 more
openaire   +1 more source

Sentiment Classification of Indonesian-Language Roblox Reviews Using IndoBERT with SMOTE Optimization

open access: yesJournal of Applied Informatics and Computing
Roblox is a community-based gaming platform that is extremely popular among users of various age groups. Millions of user reviews available on the platform contain valuable information regarding user satisfaction, expectations, and criticisms of the ...
Ferdi Ansyah, Ryan Randy Suryono
doaj   +1 more source

Maximizing the Economic, Environmental, and Social Impact of the Metaverse

open access: yesThunderbird International Business Review, Volume 68, Issue 5, Page 677-690, September/October 2026.
ABSTRACT The metaverse is a transformative digital ecosystem with the potential to redefine economic, environmental, and social systems. This qualitative study examines how the metaverse and its enabling technologies—such as AR/VR, blockchain, and AI—might evolve to influence sustainability. Drawing on semi‐structured interviews with global experts and
Alessandro Lanteri   +2 more
wiley   +1 more source

POLA KOMUNIKASI IBU PEMAIN AKTIF GAME ROBLOX TERHADAP ANAK UNTUK MENCEGAH DAMPAK NEGATIF GAME ROBLOX [PDF]

open access: yes
The development of digital technology has significantly increased children's use of online games like Roblox. While beneficial for entertainment, creativity, and social interaction, Roblox potentially causes negative impacts, such as gaming addiction ...
Talitha Nakhwah Syldman   +1 more
core   +1 more source

After the Hype: Resilience Seeking in Emerging Technology Ecosystems

open access: yesJournal of Product Innovation Management, Volume 43, Issue 5, Page 793-826, September 2026.
ABSTRACT Academic Summary Hype often helps emerging technology ecosystems gain early support for their innovative value propositions, but the initial excitement around the technology typically vanishes at some point. This decrease in excitement and support may lead some ecosystems to fail while others are resilient and recover.
Fiona Schweitzer   +2 more
wiley   +1 more source

Perception of Roblox game players toward interest in using Roblox Studio in the Karis Community (a community of female creators and developers in Roblox)

open access: yesSENTRI: Jurnal Riset Ilmiah
The rapid development of digital technology has encouraged the emergence of interactive platforms that function not only as entertainment media but also as tools for learning and skill development. Roblox is a user-generated content gaming platform that allows users to play and create games through Roblox Studio.
Fatifah Farida   +2 more
openaire   +1 more source

Analisis Pemanfaatan Metaverse-Roblox Sebagai Media Komunikasi Bisnis dan Pemasaran [PDF]

open access: yes, 2023
Penelitian ini merupakan hasil penelitian kualitatif deskriptif yang bertujuanmenjawab tentang bagaimana Bagaimana komunikasi di Metaverse – RobloX dan bagaimanaefektivitas pemanfaatan Metaverse – Roblox untuk bisnis dan pemasaran (Marketing Mix4P ...
Burhanuddin, Fildzah Hidayanti Baqi   +2 more
core  

Sexuality, digital play, and children: an exploratory analysis of sus Roblox YouTube videos

open access: yesInternational Journal of Adolescence and Youth
In this exploratory study, we analyzed how the intersections between YouTube, Roblox, and hashtags facilitate circulation of sexual content in digital participatory cultures.
Valerye Hidalgo Garcia   +1 more
doaj   +1 more source

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