Results 61 to 70 of about 359 (167)

Saúde mental na Educação Física: uma proposta pedagógica para crianças e adolescentes com TDAH

open access: yesDialogia
O estudo investiga o potencial do metaverso Roblox como ambiente pedagógico inovador para aulas de Educação Física voltadas a crianças e adolescentes com Transtorno de Déficit de Atenção e Hiperatividade (TDAH). Fundamentado em uma abordagem qualitativa
Janaina Cardoso Mello   +2 more
doaj   +1 more source

Approach and Application of the Roblox Application as a Learning Medium

open access: yesScientechno: Journal of Science and Technology
The use of Roblox as a learning medium has gained significant attention due to its interactive, game-based platform. This study investigates the effectiveness of Roblox as a digital learning tool and explores how it can positively impact students’ learning experiences.
Ida Faridah, Changjiang Deng
openaire   +1 more source

APIs in the Metaverse—A Systematic Evaluation

open access: yesVirtual Worlds
One of the most critical challenges for the success of the Metaverse is interoperability amongst its virtual platforms and worlds. In this context, application programming interfaces (APIs) are essential.
Marius Traub, Markus Weinberger
doaj   +1 more source

Roblox and Peer Social Interaction in Elementary School

open access: yesJournal of Innovation and Research in Primary Education
The rapid proliferation of online gaming among elementary school children raises important questions about how collaborative digital platforms shape peer social interaction. Roblox, one of the most widely used gaming platforms globally, offers an understudied context for examining children's social development, particularly in Indonesian primary ...
Eka Sartika   +4 more
openaire   +1 more source

As infâncias na plataforma de videojogos Roblox: transformações e permanências nas formas de jogar e de ser criança

open access: yesLa Palabra
O artigo de pesquisa articula as perspectivas teórico-metodológicas dos estudos culturais da infância na América Latina, as humanidades digitais e os estudos de plataformas digitais, com o intuito de examinar formações tecnodiscursivas em ambientes ...
Alejandra Josiowicz   +1 more
doaj   +2 more sources

Integrating National Digital Identity to Prevent Minors’ Transactions on the Roblox Platform

open access: yesJurnal USM Law Review
This study examines the effectiveness of age verification mechanisms on the Roblox platform and proposes the integration of Indonesia’s national digital identity system—specifically the Electronic Identity Card (e-KTP) and Digital Population Identity ...
Veren Widjaja   +2 more
doaj   +1 more source

Adoption of Berastagi Verse in Mobile Metaverse Learning: Extending TAM With Immersion and Cultural Value

open access: yesJournal of Applied Engineering and Technological Science
This study examines user acceptance of Berastagi Verse, a Roblox-based mobile metaverse learning platform that reconstructs tourism destinations in Berastagi, Indonesia, for cultural learning.
Rian Farta Wijaya, Randi Rian Putra
doaj   +1 more source

Roblox – riskantes Metaversum schon für Kinder? [PDF]

open access: yesJugend Medien Schutz-Report, 2022
Max de Baey-Ernsten   +2 more
openaire   +1 more source

Media Technologies and Epistemologies: The Platforming of Everything| Roblox and the Pervasiveness of Play: What Game-Making Communities Can Teach Us About Participatory Practices in Affinity Spaces

open access: yesInternational Journal of Communication
Based on a multidisciplinary analysis of the current development of gaming in contemporary society, this article explores the learning potential that game environments offer from childhood and throughout one’s lifespan.
Domenico Morreale, Alessia Rosa
doaj  

Immersive Fashion Commerce and Persuasive Interface Design in DressGO on Roblox

open access: yesJournal of Theoretical and Applied Electronic Commerce Research
This article examines how DressGO, a fashion game developed by DRESSX on Roblox, organizes immersive fashion commerce for youth-oriented audiences through persuasive and gamified interface design. Rather than treating purchase as a discrete transactional
Matilde Martínez Moriel   +1 more
doaj   +1 more source

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