Results 71 to 80 of about 359 (167)
Emergence of the Metaverse and Psychiatric Concerns in Children and Adolescents. [PDF]
Kim S, Kim E.
europepmc +1 more source
The ability to think critically is a vital skill in mathematics education. However, abstract and insufficiently contextualized instruction, especially in circular solid such as cylinders, hinders its optimal development.
Farid Azhar +2 more
doaj +1 more source
YouTube’da Yayın Yapan Dijital Oyun Yayıncılarının İçeriklerine Dair İnceleme
Zaman içinde gelişen ve değişen teknolojiyle birlikte farklılaşan oyun kavramı, 21. yüzyılda yerini dijitalleşmeye bırakmıştır. Dijitalleşen oyun, teknolojinin gelişmesiyle birlikte farklı kitle iletişim araçlarında yerini almıştır. Telefon ve bilgisayar
Onur Taydaş, Ayşe Mine Arslan
doaj +1 more source
Generation alpha speaks in memes: a conceptual framework for platformed language
This article develops a conceptual framework for analyzing the platform-mediated language practices of Generation Alpha through what is termed memetic linguistics.
Dag Øivind Madsen
doaj +1 more source
Recent advances in the metaverse have revolutionized the way services are experienced, creating a virtual world that seamlessly blends real-life and digital experiences.
Minjun Kim, Ha-Yeon Yoo
doaj +1 more source
Online games have evolved into digital social spaces where player interactions often include toxic communication, potentially affecting user experience and psychological well-being, especially among younger players.
Octa Dama Yanti +4 more
doaj +1 more source
This study explored how low-threshold, XR-enhanced maker environments can support preservice teachers’ (PSTs) engagement with computational thinking (CT) practices and perceptions.
Tugce Aldemir +5 more
doaj +1 more source
Beneath the label: unsatisfactory compliance with ESRB, PEGI and IARC industry self-regulation requiring loot box presence warning labels by video game companies. [PDF]
Xiao LY.
europepmc +1 more source
Esports Integration in Traditional Sports Federations: A Multi-Genre Approach to Esports Integration
This article analyses the integration of esports into traditional sports federations, highlighting the importance of diversity in video game genres in digital communication and audience engagement.
Abromavičius Edgaras, Čingienė Vilma
doaj +1 more source
The Roblox Metaverse As An Interaction Media For School-Aged Children
Roblox, as a Metaverse platform, is increasingly recognized as a medium that supports interaction for school-aged children (7–12 years old), which also has the potential to shape children's communication patterns and social skills. This study aims to explore the role of Roblox as a medium of interaction for school-aged children, analyze the ...
Lusiana Herawati +2 more
openaire +1 more source

