Results 71 to 80 of about 359 (167)

Development of Geoarcala Roblox Game Integrating Ethnomathematics of Magelang Temples to Enhance Critical Thinking Ability

open access: yesPrisma Sains: Jurnal Pengkajian Ilmu dan Pembelajaran Matematika dan IPA IKIP Mataram
The ability to think critically is a vital skill in mathematics education. However, abstract and insufficiently contextualized instruction, especially in circular solid such as cylinders, hinders its optimal development.
Farid Azhar   +2 more
doaj   +1 more source

YouTube’da Yayın Yapan Dijital Oyun Yayıncılarının İçeriklerine Dair İnceleme

open access: yesSelçuk Üniversitesi Sosyal Bilimler Enstitüsü Dergisi
Zaman içinde gelişen ve değişen teknolojiyle birlikte farklılaşan oyun kavramı, 21. yüzyılda yerini dijitalleşmeye bırakmıştır. Dijitalleşen oyun, teknolojinin gelişmesiyle birlikte farklı kitle iletişim araçlarında yerini almıştır. Telefon ve bilgisayar
Onur Taydaş, Ayşe Mine Arslan
doaj   +1 more source

Generation alpha speaks in memes: a conceptual framework for platformed language

open access: yesFrontiers in Communication
This article develops a conceptual framework for analyzing the platform-mediated language practices of Generation Alpha through what is termed memetic linguistics.
Dag Øivind Madsen
doaj   +1 more source

Identification of Key Service Features for Evaluating the Quality of Metaverse Services: A Text Mining Approach

open access: yesIEEE Access
Recent advances in the metaverse have revolutionized the way services are experienced, creating a virtual world that seamlessly blends real-life and digital experiences.
Minjun Kim, Ha-Yeon Yoo
doaj   +1 more source

Comparative Analysis of the Performance of Machine Learning Methods and Text Embedding Techniques in Classifying Toxic Conversations in the Roblox Game

open access: yesJournal of Applied Informatics and Computing
Online games have evolved into digital social spaces where player interactions often include toxic communication, potentially affecting user experience and psychological well-being, especially among younger players.
Octa Dama Yanti   +4 more
doaj   +1 more source

How Non-CS preservice teachers conceptualize and engage with computational thinking through 3D game design: Insights from an XR-enhanced maker experience

open access: yesComputers & Education: X Reality
This study explored how low-threshold, XR-enhanced maker environments can support preservice teachers’ (PSTs) engagement with computational thinking (CT) practices and perceptions.
Tugce Aldemir   +5 more
doaj   +1 more source

Esports Integration in Traditional Sports Federations: A Multi-Genre Approach to Esports Integration

open access: yesOrganizacijų Vadyba: Sisteminiai Tyrimai
This article analyses the integration of esports into traditional sports federations, highlighting the importance of diversity in video game genres in digital communication and audience engagement.
Abromavičius Edgaras, Čingienė Vilma
doaj   +1 more source

The Roblox Metaverse As An Interaction Media For School-Aged Children

open access: yesCONVERSE Journal Communication Science
Roblox, as a Metaverse platform, is increasingly recognized as a medium that supports interaction for school-aged children (7–12 years old), which also has the potential to shape children's communication patterns and social skills. This study aims to explore the role of Roblox as a medium of interaction for school-aged children, analyze the ...
Lusiana Herawati   +2 more
openaire   +1 more source

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