Pioneering the Metaverse: The Role of the Metaverse in an Aging Population. [PDF]
Shu S, Woo BKP.
europepmc +1 more source
Hispanoamérica en el metaverso de Roblox
El estudio examina cómo los territorios latinoamericanos utilizan el metaverso, especialmente Roblox, para incrementar su visibilidad y atraer a la Generación Alfa. Analiza las estrategias de marketing virtual empleadas, diferenciando entre experiencias metaversales inmersivas y semiinmersivas, y entre entornos virtuales centralizados y ...
openaire +1 more source
Educational applications of metaverse: possibilities and limitations. [PDF]
Kye B, Han N, Kim E, Park Y, Jo S.
europepmc +1 more source
In tackling chronophobia, which Svetlana Boym (2001) defines as the anxiety of deciding how to use our time meaningfully as it depletes, video games become purposeful spaces where we can revisit the things we have lost, or what we anticipate will be ...
Richy Srirachanikorn
doaj
A Case Study on Zepeto and Roblox Business Model
Yun-Jung Hwang, Joohee Han
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Smartphone Use on School Nights in the Adolescent Brain Cognitive Development Study. [PDF]
Nagata JM +5 more
europepmc +1 more source
"Play as a Nazi prison guard": childhood and adolescent exposure to online extremist materials in online gaming environments. [PDF]
Hutchinson J +7 more
europepmc +1 more source
Misogyny incubators: how gaming helps channel everyday sexism into violent extremism. [PDF]
Miller-Idriss C.
europepmc +1 more source
Exploring the Darkverse: A Multi-Perspective Analysis of the Negative Societal Impacts of the Metaverse. [PDF]
Dwivedi YK +36 more
europepmc +1 more source
A Metaverse Program to Prevent E-Cigarette Use Among Adolescents: Pilot Mixed Methods Study. [PDF]
Son H, Han G.
europepmc +1 more source

