Results 81 to 90 of about 1,118 (202)
A Study of Digital Globalization: Roblox as Entertainment, Identity, and Youth Cultural Change [PDF]
In Indonesia, Roblox is currently trending and is widely played by online gamers in Indonesia, ranging from millennials to Gen Z and Gen Alpha, who play this online gaming platform from the United States.
Sudaryadi, Hanna Alisya +1 more
core +1 more source
Saúde mental na Educação Física: uma proposta pedagógica para crianças e adolescentes com TDAH
O estudo investiga o potencial do metaverso Roblox como ambiente pedagógico inovador para aulas de Educação Física voltadas a crianças e adolescentes com Transtorno de Déficit de Atenção e Hiperatividade (TDAH). Fundamentado em uma abordagem qualitativa
Janaina Cardoso Mello +2 more
doaj +1 more source
HUBUNGAN KETERLIBATAN BERMAIN GAME ROBLOX DENGAN MOTIVASI BELAJAR MAHASISWA JABODETABEK
Penelitian ini bertujuan untuk mengetahui hubungan antara keterlibatan bermain game Roblox dengan motivasi belajar pada mahasiswa di wilayah Jabodetabek.
KHALDA NAIFAH NAJMA, .
core +1 more source
Roblox and Peer Social Interaction in Elementary School
The rapid proliferation of online gaming among elementary school children raises important questions about how collaborative digital platforms shape peer social interaction. Roblox, one of the most widely used gaming platforms globally, offers an understudied context for examining children's social development, particularly in Indonesian primary ...
Eka Sartika +4 more
openaire +1 more source
Integrating National Digital Identity to Prevent Minors’ Transactions on the Roblox Platform
This study examines the effectiveness of age verification mechanisms on the Roblox platform and proposes the integration of Indonesia’s national digital identity system—specifically the Electronic Identity Card (e-KTP) and Digital Population Identity ...
Veren Widjaja +2 more
doaj +1 more source
Approach and Application of the Roblox Application as a Learning Medium
The use of Roblox as a learning medium has gained significant attention due to its interactive, game-based platform. This study investigates the effectiveness of Roblox as a digital learning tool and explores how it can positively impact students’ learning experiences.
Ida Faridah, Changjiang Deng
openaire +1 more source
Based on a multidisciplinary analysis of the current development of gaming in contemporary society, this article explores the learning potential that game environments offer from childhood and throughout one’s lifespan.
Domenico Morreale, Alessia Rosa
doaj
This study examines user acceptance of Berastagi Verse, a Roblox-based mobile metaverse learning platform that reconstructs tourism destinations in Berastagi, Indonesia, for cultural learning.
Rian Farta Wijaya, Randi Rian Putra
doaj +1 more source
Roblox – riskantes Metaversum schon für Kinder? [PDF]
Max de Baey-Ernsten +2 more
openaire +1 more source
APIs in the Metaverse—A Systematic Evaluation
One of the most critical challenges for the success of the Metaverse is interoperability amongst its virtual platforms and worlds. In this context, application programming interfaces (APIs) are essential.
Marius Traub, Markus Weinberger
doaj +1 more source

