Results 81 to 90 of about 1,118 (202)

A Study of Digital Globalization: Roblox as Entertainment, Identity, and Youth Cultural Change [PDF]

open access: yes
In Indonesia, Roblox is currently trending and is widely played by online gamers in Indonesia, ranging from millennials to Gen Z and Gen Alpha, who play this online gaming platform from the United States.
Sudaryadi, Hanna Alisya   +1 more
core   +1 more source

Saúde mental na Educação Física: uma proposta pedagógica para crianças e adolescentes com TDAH

open access: yesDialogia
O estudo investiga o potencial do metaverso Roblox como ambiente pedagógico inovador para aulas de Educação Física voltadas a crianças e adolescentes com Transtorno de Déficit de Atenção e Hiperatividade (TDAH). Fundamentado em uma abordagem qualitativa
Janaina Cardoso Mello   +2 more
doaj   +1 more source

HUBUNGAN KETERLIBATAN BERMAIN GAME ROBLOX DENGAN MOTIVASI BELAJAR MAHASISWA JABODETABEK

open access: yes
Penelitian ini bertujuan untuk mengetahui hubungan antara keterlibatan bermain game Roblox dengan motivasi belajar pada mahasiswa di wilayah Jabodetabek.
KHALDA NAIFAH NAJMA, .
core   +1 more source

Roblox and Peer Social Interaction in Elementary School

open access: yesJournal of Innovation and Research in Primary Education
The rapid proliferation of online gaming among elementary school children raises important questions about how collaborative digital platforms shape peer social interaction. Roblox, one of the most widely used gaming platforms globally, offers an understudied context for examining children's social development, particularly in Indonesian primary ...
Eka Sartika   +4 more
openaire   +1 more source

Integrating National Digital Identity to Prevent Minors’ Transactions on the Roblox Platform

open access: yesJurnal USM Law Review
This study examines the effectiveness of age verification mechanisms on the Roblox platform and proposes the integration of Indonesia’s national digital identity system—specifically the Electronic Identity Card (e-KTP) and Digital Population Identity ...
Veren Widjaja   +2 more
doaj   +1 more source

Approach and Application of the Roblox Application as a Learning Medium

open access: yesScientechno: Journal of Science and Technology
The use of Roblox as a learning medium has gained significant attention due to its interactive, game-based platform. This study investigates the effectiveness of Roblox as a digital learning tool and explores how it can positively impact students’ learning experiences.
Ida Faridah, Changjiang Deng
openaire   +1 more source

Media Technologies and Epistemologies: The Platforming of Everything| Roblox and the Pervasiveness of Play: What Game-Making Communities Can Teach Us About Participatory Practices in Affinity Spaces

open access: yesInternational Journal of Communication
Based on a multidisciplinary analysis of the current development of gaming in contemporary society, this article explores the learning potential that game environments offer from childhood and throughout one’s lifespan.
Domenico Morreale, Alessia Rosa
doaj  

Adoption of Berastagi Verse in Mobile Metaverse Learning: Extending TAM With Immersion and Cultural Value

open access: yesJournal of Applied Engineering and Technological Science
This study examines user acceptance of Berastagi Verse, a Roblox-based mobile metaverse learning platform that reconstructs tourism destinations in Berastagi, Indonesia, for cultural learning.
Rian Farta Wijaya, Randi Rian Putra
doaj   +1 more source

Roblox – riskantes Metaversum schon für Kinder? [PDF]

open access: yesJugend Medien Schutz-Report, 2022
Max de Baey-Ernsten   +2 more
openaire   +1 more source

APIs in the Metaverse—A Systematic Evaluation

open access: yesVirtual Worlds
One of the most critical challenges for the success of the Metaverse is interoperability amongst its virtual platforms and worlds. In this context, application programming interfaces (APIs) are essential.
Marius Traub, Markus Weinberger
doaj   +1 more source

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