Results 1 to 10 of about 2,069 (261)

Binaural Auralization of Room Acoustics with a Highly Scalable Wave-Based Acoustics Simulation

open access: yesApplied Sciences, 2023
This paper presents a proposal of an efficient binaural room-acoustics auralization method, an essential goal of room-acoustics modeling. The method uses a massively parallel wave-based room-acoustics solver based on a dispersion-optimized explicit time ...
Takumi Yoshida   +2 more
doaj   +3 more sources

A Parallel Dissipation-Free and Dispersion-Optimized Explicit Time-Domain FEM for Large-Scale Room Acoustics Simulation

open access: yesBuildings, 2022
Wave-based acoustics simulation methods such as finite element method (FEM) are reliable computer simulation tools for predicting acoustics in architectural spaces.
Takumi Yoshida   +2 more
doaj   +3 more sources

Integrating Real-Time Room Acoustics Simulation into a CAD Modeling Software to Enhance the Architectural Design Process

open access: yesBuildings, 2014
For architects, real-time 3D visual rendering of CAD-models is a valuable tool. The architect usually perceives the visual appearance of the building interior in a natural and realistic way during the design process.
Sönke Pelzer   +3 more
doaj   +3 more sources

A benchmark for room acoustical simulation. Concept and database [PDF]

open access: yesApplied Acoustics, 2021
Room acoustical simulations are usually evaluated by comparing them to measurements in corresponding physical environments as a benchmark. However, it proved to be challenging to provide a precise representation of the room geometry, the source and receiver characteristics, and the absorption and scattering coefficients to be re-modeled in the ...
Brinkmann, Fabian   +5 more
openaire   +1 more source

Room-Acoustic Simulations as an Alternative to Measurements for Audio-Algorithm Evaluation

open access: yesIEEE Access
Audio-signal-processing and audio-machine-learning (ASP/AML) algorithms are ubiquitous in modern technology like smart devices, wearables, and entertainment systems.
Georg Gotz   +3 more
doaj   +3 more sources

High potential of small-room acoustic modeling with 3D time-domain finite element method

open access: yesFrontiers in Built Environment, 2022
Applicability of wave-based acoustics simulation methods in the time domain has increased markedly for performing room-acoustics simulation. They can incorporate sound absorber effects appropriately with a local-reaction frequency-dependent impedance ...
Takeshi Okuzono   +2 more
doaj   +1 more source

Experimental Validation of the Model of Reverberation Time Prediction in a Room

open access: yesBuildings, 2022
It is well known that the uncertainty of input data has a great influence on the accuracy of room acoustics simulations. The aforementioned accuracy is significantly influenced by the selection of the acoustic properties of room-delimiting materials ...
Artur Nowoświat, Marcelina Olechowska
doaj   +1 more source

Impact of Temperature and Relative Humidity on Reverberation Time in a Reverberation Room

open access: yesBuildings, 2022
Changes in acoustic parameters measured in a room may depend on the location and orientation of the sound source and microphones or on the reverberation conditions of the room.
Artur Nowoświat
doaj   +1 more source

On the Modeling of Rectangular Geometries in Room Acoustic Simulations [PDF]

open access: yesIEEE/ACM Transactions on Audio, Speech, and Language Processing, 2015
This paper is concerned with an acoustical phenomenon called sweeping echo, which manifests itself in a room impulse response as a distinctive, continuous pitch increase. In this paper, it is shown that sweeping echoes are present (although to greatly varying degrees) in all perfectly rectangular rooms.
De Sena, Enzo   +3 more
openaire   +2 more sources

A round robin on room acoustical simulation and auralization [PDF]

open access: yesThe Journal of the Acoustical Society of America, 2019
A round robin was conducted to evaluate the state of the art of room acoustic modeling software both in the physical and perceptual realms. The test was based on six acoustic scenes highlighting specific acoustic phenomena and for three complex, “real-world” spatial environments.
Brinkmann, Fabian   +5 more
openaire   +4 more sources

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