Results 21 to 30 of about 30,686 (246)
Playing to Investigate the Relationship Between Achievement and the Perception of learning
This paper investigates the relationship between achievement and the perception of enjoyment and learning through the serious game, Playing Property. Playing Property is an audience response game forming the basis of workshops to engage junior high ...
Steven Boyd
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IMU-Based Fitness Activity Recognition Using CNNs for Time Series Classification
Mobile fitness applications provide the opportunity to show users real-time feedback on their current fitness activity. For such applications, it is essential to accurately track the user’s current fitness activity using available mobile sensors, such as
Philipp Niklas Müller +3 more
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Games are motivating, aren´t they? Disputing the arguments for digital game-based learning
The growing popularity of game-based learning reflects the burning desire for exploiting the involving and motivating characteristics of games for serious purposes. A wide range of arguments for using games for teaching and learning can be encountered in
Wim Westera
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Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice
There is growing interest in the employment of serious video games in science education, but there are no clear design principles. After surveying previous work in serious video game design, we highlighted the following design principles: 1) engage the ...
Konstantinos Chorianopoulos +1 more
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This special issue presents five papers bringing new insights into the field of accessibility and serious games. This is a special issue from the workshops and the doctorial consortium from the 15th International Conference on Entertainment Computing ...
Jannicke Baalsrud Hauge
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Development of a Hardware/Software System for Proprioception Exergaming
Physiotherapy and rehabilitation are getting ever more relevance as an integral part of healthcare devising and employing new, effective methodologies and tools.
Ahmad Hassan Kobeissi +4 more
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The method of using games in class has been recognized for its effectiveness through the efforts of many researchers, and has spread mainly in the United States and Europe, and the number of cases implemented in actual education has increased ...
Woo-Hyun Lee +2 more
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Assessing 3D Virtual World Disaster Training Through Adult Learning Theory
As role-play, virtual reality, and simulated environments gain popularity through virtual worlds such as Second Life, the importance of identifying best practices for education and emergency management training becomes necessary.
Lee Taylor-Nelms, Valerie Hill
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TAECon, a web-based platform to promote STEM
In this paper, we present TAECon, a web-based platform designed to support STEM promotion sessions carried out by the Polytechnic School of Girona's University at higher schools.
Imma Boada +3 more
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Drug‐Free Thrombolysis Mediated by Physically Activated Micro/Nanoparticles
Overview of particle‐mediated thrombolytic effects (thermal, mechanical, and chemical) and their activating physical stimuli (light, ultrasound, and magnetic field) in drug‐free thrombolysis. ABSTRACT Thrombus‐associated disorders rank among the world's leading causes of death, with ischemic heart disease and stroke as the main contributors.
Pierre Sarfati +2 more
wiley +1 more source

