Results 31 to 40 of about 668,018 (288)

Serious Games Application for Memory Training Using Egocentric Images [PDF]

open access: yes, 2017
Mild cognitive impairment is the early stage of several neurodegenerative diseases, such as Alzheimer's. In this work, we address the use of lifelogging as a tool to obtain pictures from a patient's daily life from an egocentric point of view. We propose
A Criminisi   +16 more
core   +4 more sources

Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice

open access: yesInternational Journal of Serious Games, 2014
There is growing interest in the employment of serious video games in science education, but there are no clear design principles. After surveying previous work in serious video game design, we highlighted the following design principles: 1) engage the ...
Konstantinos Chorianopoulos   +1 more
doaj   +1 more source

Open Source Virtual Worlds and Low Cost Sensors for Physical Rehab of Patients with Chronic Diseases [PDF]

open access: yes, 2009
For patients with chronic diseases, exercise is a key part of rehab to deal better with their illness. Some of them do rehabilitation at home with telemedicine systems.
Fernández Luque, Luis   +3 more
core   +1 more source

Guest Editorial

open access: yesInternational Journal of Serious Games, 2017
This special issue presents five papers bringing new insights into the field of accessibility and serious games. This is a special issue from the workshops and the doctorial consortium from the 15th International Conference on Entertainment Computing ...
Jannicke Baalsrud Hauge
doaj   +1 more source

Development of a Hardware/Software System for Proprioception Exergaming

open access: yesInternational Journal of Serious Games, 2018
Physiotherapy and rehabilitation are getting ever more relevance as an integral part of healthcare devising and employing new, effective methodologies and tools.
Ahmad Hassan Kobeissi   +4 more
doaj   +1 more source

Effect of Game-based Learning using Live Streaming on Learners' Interest, Immersion, Satisfaction, and Instructors' Perception

open access: yesInternational Journal of Serious Games, 2022
The method of using games in class has been recognized for its effectiveness through the efforts of many researchers, and has spread mainly in the United States and Europe, and the number of cases implemented in actual education has increased ...
Woo-Hyun Lee   +2 more
doaj   +1 more source

Argotario: Computational Argumentation Meets Serious Games

open access: yes, 2017
An important skill in critical thinking and argumentation is the ability to spot and recognize fallacies. Fallacious arguments, omnipresent in argumentative discourse, can be deceptive, manipulative, or simply leading to `wrong moves' in a discussion ...
Gurevych, Iryna   +5 more
core   +1 more source

Is participatory design associated with the effectiveness of serious digital games for healthy lifestyle promotion? : a meta-analysis [PDF]

open access: yes, 2016
Background: Serious digital games can be effective at changing healthy lifestyles, but large differences in their effectiveness exist. The extent of user involvement in game design may contribute to game effectiveness by creating a better fit with user ...
Baranowski, Tom   +5 more
core   +3 more sources

Assessing 3D Virtual World Disaster Training Through Adult Learning Theory

open access: yesInternational Journal of Serious Games, 2014
As role-play, virtual reality, and simulated environments gain popularity through virtual worlds such as Second Life, the importance of identifying best practices for education and emergency management training becomes necessary.
Lee Taylor-Nelms, Valerie Hill
doaj   +1 more source

TAECon, a web-based platform to promote STEM

open access: yesInternational Journal of Serious Games, 2022
In this paper, we present TAECon, a web-based platform designed to support STEM promotion sessions carried out by the Polytechnic School of Girona's University at higher schools.
Imma Boada   +3 more
doaj   +1 more source

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