Results 21 to 30 of about 31,786 (267)
Editorial of the International Journal of Serious Games, Vol.
Alessandro De Gloria
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Serious game evaluation as a meta‐game [PDF]
PurposeThis paper aims to briefly outline the seamless evaluation approach and its application during an evaluation of ORIENT, a serious game aimed at young adults.Design/methodology/approachIn this paper, the authors detail a unobtrusive, embedded evaluation approach that occurs within the game context, adding value and entertainment to the player ...
Hall, Lynne +6 more
openaire +1 more source
IMU-Based Fitness Activity Recognition Using CNNs for Time Series Classification
Mobile fitness applications provide the opportunity to show users real-time feedback on their current fitness activity. For such applications, it is essential to accurately track the user’s current fitness activity using available mobile sensors, such as
Philipp Niklas Müller +3 more
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Reflections on Ludification: Approaching a Conceptual Framework – And Discussing Inherent Challenges
This article discusses the relatively new concept of ludification with the attempt of laying the theoretical groundwork for further studies. Although ludification ties in with both gamification and the concept and practice of transmedia it possesses ...
Bo Kampmann Walther, Lasse Juel Larsen
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Concerns about climate change associated with the combustion of fossil fuels urge a call for widespread reductions in household energy use. Determining means of achieving this is a key challenge faced by environmental scientists.
Rebecca Hafner +6 more
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Assessment Measures in Game-based Learning Research
The use of games in educational contexts is well documented in GBL research. Nevertheless, effectiveness evidence needs to be more extensively analyzed.
Gabriele Gris, Clarissa Bengtson
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A tutorial on machine learning for interactive pedagogical systems
This paper provides a short introduction to the field of machine learning for interactive pedagogical systems. Departing from different examples encountered in interactive pedagogical systems—such as intelligent tutoring systems or serious games—we go ...
Francisco S Melo +2 more
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Abstract Early childhood has increasingly been acknowledged as a vital time for all children. Inclusive and quality education is part of the United Nations Sustainable Development Goals, with the further specification that all children have access to quality pre‐primary education.
Laura H. V. Wright +8 more
wiley +1 more source
The emerging Cloud Gaming Service provides a highly accessible video gaming experience. With Cloud Gaming, potential players without enough local resource can access high-quality gaming using low-spec devices.
Kar Long Chan +4 more
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Factors driving and influencing the development of serious games
There are a large variety of serious games aimed at infusing knowledge into both teams and organizations. Some games aims at supporting the team in a given project or development process, whereas others aim at widening the knowledge, skills and ...
Louise Møller, Poul Kyvsgaard Hansen
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