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How to Create Serious Games? Proposal for a Participatory Methodology
The demand for practical, engaging, and enjoyable learning experiences has led to a shift in student preferences. Students now seek active learning approaches that prioritize their involvement and utilize technology.
Ernesto Pacheco-Velazquez +3 more
doaj +1 more source
Future Trends of Virtual, Augmented Reality, and Games for Health [PDF]
Serious game is now a multi-billion dollar industry and is still growing steadily in many sectors. As a major subset of serious games, designing and developing Virtual Reality (VR), Augmented Reality (AR), and serious games or adopting off-the-shelf ...
Anderson, Paul +2 more
core +1 more source
Serious disease - serious game.
Teenagers with diabetes often experience their disease as a heavy burden, feeling estranged from their peers. Traditional aids to monitoring and controlling the illness are often not used by this group, because they seem to enhance this feeling. Preliminary interviews with a focus group indicate that teenagers will be motivated by competing to maintain
Hertel, Niels Thomas +3 more
openaire +3 more sources
User interface evaluation of serious games for students with intellectual disability [PDF]
We have designed and evaluated around 10 serious games under the EU Leonardo Transfer of Innovation Project: Game On Extra Time (GOET) project http://goet-project.eu/.
Brown, DJ +4 more
core +1 more source
Heuristic Evaluation for Serious Immersive Games and M-instruction [PDF]
© Springer International Publishing Switzerland 2016. Two fast growing areas for technology-enhanced learning are serious games and mobile instruction (M-instruction or M-Learning). Serious games are ones that are meant to be more than just entertainment.
Aljaber, Tareq +2 more
core +1 more source
IMU-Based Fitness Activity Recognition Using CNNs for Time Series Classification
Mobile fitness applications provide the opportunity to show users real-time feedback on their current fitness activity. For such applications, it is essential to accurately track the user’s current fitness activity using available mobile sensors, such as
Philipp Niklas Müller +3 more
doaj +1 more source
Playing to Investigate the Relationship Between Achievement and the Perception of learning
This paper investigates the relationship between achievement and the perception of enjoyment and learning through the serious game, Playing Property. Playing Property is an audience response game forming the basis of workshops to engage junior high ...
Steven Boyd
doaj +1 more source
10 simple rules to create a serious game, illustrated with examples from structural biology
Serious scientific games are games whose purpose is not only fun. In the field of science, the serious goals include crucial activities for scientists: outreach, teaching and research.
A Kawrykow +49 more
core +4 more sources
Games are motivating, aren´t they? Disputing the arguments for digital game-based learning
The growing popularity of game-based learning reflects the burning desire for exploiting the involving and motivating characteristics of games for serious purposes. A wide range of arguments for using games for teaching and learning can be encountered in
Wim Westera
doaj +1 more source

