Results 21 to 30 of about 31,786 (267)

Editorial, Vol. 7, No. 1

open access: yesInternational Journal of Serious Games, 2020
Editorial of the International Journal of Serious Games, Vol.
Alessandro De Gloria
doaj   +1 more source

Serious game evaluation as a meta‐game [PDF]

open access: yesInteractive Technology and Smart Education, 2013
PurposeThis paper aims to briefly outline the seamless evaluation approach and its application during an evaluation of ORIENT, a serious game aimed at young adults.Design/methodology/approachIn this paper, the authors detail a unobtrusive, embedded evaluation approach that occurs within the game context, adding value and entertainment to the player ...
Hall, Lynne   +6 more
openaire   +1 more source

IMU-Based Fitness Activity Recognition Using CNNs for Time Series Classification

open access: yesSensors
Mobile fitness applications provide the opportunity to show users real-time feedback on their current fitness activity. For such applications, it is essential to accurately track the user’s current fitness activity using available mobile sensors, such as
Philipp Niklas Müller   +3 more
doaj   +1 more source

Reflections on Ludification: Approaching a Conceptual Framework – And Discussing Inherent Challenges

open access: yesInternational Journal of Serious Games, 2021
This article discusses the relatively new concept of ludification with the attempt of laying the theoretical groundwork for further studies. Although ludification ties in with both gamification and the concept and practice of transmedia it possesses ...
Bo Kampmann Walther, Lasse Juel Larsen
doaj   +1 more source

Results and insight gained from applying the EnergyCat energy-saving serious game in UK social housing

open access: yesInternational Journal of Serious Games, 2020
Concerns about climate change associated with the combustion of fossil fuels urge a call for widespread reductions in household energy use. Determining means of achieving this is a key challenge faced by environmental scientists.
Rebecca Hafner   +6 more
doaj   +1 more source

Assessment Measures in Game-based Learning Research

open access: yesInternational Journal of Serious Games, 2021
The use of games in educational contexts is well documented in GBL research. Nevertheless, effectiveness evidence needs to be more extensively analyzed.
Gabriele Gris, Clarissa Bengtson
doaj   +1 more source

A tutorial on machine learning for 
interactive pedagogical systems

open access: yesInternational Journal of Serious Games, 2018
This paper provides a short introduction to the field of machine learning for interactive pedagogical systems. Departing from different examples encountered in interactive pedagogical systems—such as intelligent tutoring systems or serious games—we go ...
Francisco S Melo   +2 more
doaj   +1 more source

Conceptualising quality early childhood education: Learning from young children in Brazil and South Africa through creative and play‐based methods

open access: yesBritish Educational Research Journal, EarlyView., 2023
Abstract Early childhood has increasingly been acknowledged as a vital time for all children. Inclusive and quality education is part of the United Nations Sustainable Development Goals, with the further specification that all children have access to quality pre‐primary education.
Laura H. V. Wright   +8 more
wiley   +1 more source

A Hybrid-Streaming Method for Cloud Gaming: To Improve the Graphics Quality delivered on Highly Accessible Game Contents

open access: yesInternational Journal of Serious Games, 2017
The emerging Cloud Gaming Service provides a highly accessible video gaming experience. With Cloud Gaming, potential players without enough local resource can access high-quality gaming using low-spec devices.
Kar Long Chan   +4 more
doaj   +1 more source

Factors driving and influencing the development of serious games

open access: yesInternational Journal of Serious Games, 2016
There are a large variety of serious games aimed at infusing knowledge into both teams and organizations. Some games aims at supporting the team in a given project or development process, whereas others aim at widening the knowledge, skills and ...
Louise Møller, Poul Kyvsgaard Hansen
doaj   +1 more source

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