Results 41 to 50 of about 31,786 (267)
This article presents dielectric elastomer switch (DES) materials, based on composite thin films. Alignment of graphite flakes due to their physical confinement within the thin films lead to much stronger piezoresistive responses than bulk composites, while their durability exceeds that of conventional liquid‐based DES materials.
Lingyu Liu +3 more
wiley +1 more source
This chapter about storytelling and interactivity in storytelling first explains on various serious games examples foundations of storytelling. Then storytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling is presented including example experiences, authoring ...
Antonia Kampa +2 more
openaire +3 more sources
Mesenchymal stromal cells (MSCs) show promise for treating immune‐related disorders through immunomodulation and tissue regeneration. This review gives a brief overview of current clinical approval of MSC therapies. It also discussed how bioengineering, including genetic modification, biomaterial delivery, extracellular vesicles, and iPSC‐derived MSCs,
Sichen Yang +6 more
wiley +1 more source
Glaucoma, a major cause of blindness, involves retinal ganglion cell (RGC) degeneration. This study shows growth hormone‐releasing hormone receptor (GHRHR) deficiency preserves RGC survival and restores vision, unlike activation which only aids survival.
Yan Tong +24 more
wiley +1 more source
IdeAM: A Serious Game to Foster Creativity in Additive Manufacturing
This study investigates the potential of serious games (SG) to enhance creativity in additive manufacturing (AM). While AM offers unique opportunities to explore complex designs, traditional manufacturing methods often limit designers’ creativity due to
Elea Conil +6 more
doaj +1 more source
Ethical Precision in Nanoscale Brain Interfacing
As brain interfaces approach the nanoscale, precision no longer only measures—it knows, predicts, and potentially reshapes the mind. This work argues that traditional ethics fails under such conditions and proposes a shift toward continuous, operation‐based governance using the recovery–discovery framework to track, constrain, and responsibly steer ...
Guilherme Wood
wiley +1 more source
This quasi-experimental study was conducted to explore the effects of the application of a digital game-based learning (DGBL) approach in insurance education on elementary-school students’ learning.
Mengping Tsuei, Hui-Chun Lu
doaj +1 more source
Mathematics Trails: Shallow and Deep Gamification
Mobile Math Trails for Europe (MoMaTrE) is an ongoing project to conceptualize and develop a fully gamified platform for creating, organizing and executing mathematics trails.
Iwan Gurjanow +4 more
doaj +1 more source
Designing educational escape rooms: validating the Star Model
Escape games have become popular nowadays. Groups of people are locked inside riddles-filled rooms and have to work their way out finding clues and solving puzzles.
Luca Botturi, Masiar Babazadeh
doaj +1 more source
Serious games in education [PDF]
This paper describes some of the tensions around serious games in education by considering how serious games might be designed for learners who may not be especially motivated to play them. Beginning with a narrative that sets out where serious games position within educational settings, with a focus on high school and college, the paper describes two ...
openaire +2 more sources

