Results 41 to 50 of about 31,786 (267)

Piezoresistivity Enhancement by Graphite Flake Alignment in Thin Composite Films for Dielectric Elastomer Switches

open access: yesAdvanced Robotics Research, EarlyView.
This article presents dielectric elastomer switch (DES) materials, based on composite thin films. Alignment of graphite flakes due to their physical confinement within the thin films lead to much stronger piezoresistive responses than bulk composites, while their durability exceeds that of conventional liquid‐based DES materials.
Lingyu Liu   +3 more
wiley   +1 more source

Storytelling in Serious Games

open access: yes, 2016
This chapter about storytelling and interactivity in storytelling first explains on various serious games examples foundations of storytelling. Then storytelling in Interactive Media with regard to serious games is described. Further the current state of the art on Interactive Digital Storytelling is presented including example experiences, authoring ...
Antonia Kampa   +2 more
openaire   +3 more sources

Engineering Approaches to Modify Immunomodulatory Functions of Mesenchymal Stromal Cells (MSCs): Tissue Regeneration and Clinical Application

open access: yesAdvanced Science, EarlyView.
Mesenchymal stromal cells (MSCs) show promise for treating immune‐related disorders through immunomodulation and tissue regeneration. This review gives a brief overview of current clinical approval of MSC therapies. It also discussed how bioengineering, including genetic modification, biomaterial delivery, extracellular vesicles, and iPSC‐derived MSCs,
Sichen Yang   +6 more
wiley   +1 more source

GHRHR Deficiency Enhances Retinal Ganglion Cell Survival and Visual Functions in Experimental Glaucoma by Inhibiting Ferroptosis

open access: yesAdvanced Science, EarlyView.
Glaucoma, a major cause of blindness, involves retinal ganglion cell (RGC) degeneration. This study shows growth hormone‐releasing hormone receptor (GHRHR) deficiency preserves RGC survival and restores vision, unlike activation which only aids survival.
Yan Tong   +24 more
wiley   +1 more source

IdeAM: A Serious Game to Foster Creativity in Additive Manufacturing

open access: yesInternational Journal of Serious Games
This study investigates the potential of serious games (SG) to enhance creativity in additive manufacturing (AM). While AM offers unique opportunities to explore complex designs, traditional manufacturing methods often limit designers’ creativity due to
Elea Conil   +6 more
doaj   +1 more source

Ethical Precision in Nanoscale Brain Interfacing

open access: yesAdvanced Science, EarlyView.
As brain interfaces approach the nanoscale, precision no longer only measures—it knows, predicts, and potentially reshapes the mind. This work argues that traditional ethics fails under such conditions and proposes a shift toward continuous, operation‐based governance using the recovery–discovery framework to track, constrain, and responsibly steer ...
Guilherme Wood
wiley   +1 more source

Enhancing Children’s Insurance-Related Knowledge and Learning Attitudes Through Digital Game-Based Learning

open access: yesInternational Journal of Serious Games
This quasi-experimental study was conducted to explore the effects of the application of a digital game-based learning (DGBL) approach in insurance education on elementary-school students’ learning.
Mengping Tsuei, Hui-Chun Lu
doaj   +1 more source

Mathematics Trails: Shallow and Deep Gamification

open access: yesInternational Journal of Serious Games, 2019
Mobile Math Trails for Europe (MoMaTrE) is an ongoing project to conceptualize and develop a fully gamified platform for creating, organizing and executing mathematics trails.
Iwan Gurjanow   +4 more
doaj   +1 more source

Designing educational escape rooms: validating the Star Model

open access: yesInternational Journal of Serious Games, 2020
Escape games have become popular nowadays. Groups of people are locked inside riddles-filled rooms and have to work their way out finding clues and solving puzzles.
Luca Botturi, Masiar Babazadeh
doaj   +1 more source

Serious games in education [PDF]

open access: yesEAI Endorsed Transactions on Game-Based Learning, 2015
This paper describes some of the tensions around serious games in education by considering how serious games might be designed for learners who may not be especially motivated to play them. Beginning with a narrative that sets out where serious games position within educational settings, with a focus on high school and college, the paper describes two ...
openaire   +2 more sources

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