Results 11 to 20 of about 31,655 (219)

How to Create Serious Games? Proposal for a Participatory Methodology

open access: yesInternational Journal of Serious Games, 2023
The demand for practical, engaging, and enjoyable learning experiences has led to a shift in student preferences. Students now seek active learning approaches that prioritize their involvement and utilize technology.
Ernesto Pacheco-Velazquez   +3 more
doaj   +1 more source

Editorial, Vol. 10, No. 4

open access: yesInternational Journal of Serious Games, 2023
Editorial of Vol.
Francesco Bellotti
doaj   +1 more source

The Herbert Virtual Museum

open access: yesJournal of Electrical and Computer Engineering, 2013
In recent years, virtual reality and augmented reality have emerged as areas of extreme interest as unique methods for visualising and interacting with digital museum artefacts in a different context, for example, as a virtual museum or exhibition ...
Panagiotis Petridis   +6 more
doaj   +1 more source

Playing to Investigate the Relationship Between Achievement and the Perception of learning

open access: yesInternational Journal of Serious Games, 2018
This paper investigates the relationship between achievement and the perception of enjoyment and learning through the serious game, Playing Property. Playing Property is an audience response game forming the basis of workshops to engage junior high ...
Steven Boyd
doaj   +1 more source

Games are motivating, aren´t they? Disputing the arguments for digital game-based learning

open access: yesInternational Journal of Serious Games, 2015
The growing popularity of game-based learning reflects the burning desire for exploiting the involving and motivating characteristics of games for serious purposes. A wide range of arguments for using games for teaching and learning can be encountered in
Wim Westera
doaj   +1 more source

Design Principles for Serious Video Games in Mathematics Education: From Theory to Practice

open access: yesInternational Journal of Serious Games, 2014
There is growing interest in the employment of serious video games in science education, but there are no clear design principles. After surveying previous work in serious video game design, we highlighted the following design principles: 1) engage the ...
Konstantinos Chorianopoulos   +1 more
doaj   +1 more source

Guest Editorial

open access: yesInternational Journal of Serious Games, 2017
This special issue presents five papers bringing new insights into the field of accessibility and serious games. This is a special issue from the workshops and the doctorial consortium from the 15th International Conference on Entertainment Computing ...
Jannicke Baalsrud Hauge
doaj   +1 more source

IMU-Based Fitness Activity Recognition Using CNNs for Time Series Classification

open access: yesSensors
Mobile fitness applications provide the opportunity to show users real-time feedback on their current fitness activity. For such applications, it is essential to accurately track the user’s current fitness activity using available mobile sensors, such as
Philipp Niklas Müller   +3 more
doaj   +1 more source

Development of a Hardware/Software System for Proprioception Exergaming

open access: yesInternational Journal of Serious Games, 2018
Physiotherapy and rehabilitation are getting ever more relevance as an integral part of healthcare devising and employing new, effective methodologies and tools.
Ahmad Hassan Kobeissi   +4 more
doaj   +1 more source

Effect of Game-based Learning using Live Streaming on Learners' Interest, Immersion, Satisfaction, and Instructors' Perception

open access: yesInternational Journal of Serious Games, 2022
The method of using games in class has been recognized for its effectiveness through the efforts of many researchers, and has spread mainly in the United States and Europe, and the number of cases implemented in actual education has increased ...
Woo-Hyun Lee   +2 more
doaj   +1 more source

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