Results 11 to 20 of about 1,481,804 (297)
Serious games in Science and Mathematics Education: a scoping umbrella review [PDF]
Many studies focused on reviewing the use of serious games as part of Science and Mathematics Education. While previous reviews focused on various educational levels and subjects, narrowing the scope to Science and Mathematics Education provides more ...
Ayaz Karimov +2 more
doaj +2 more sources
Constructionist Learning in Anatomy Education: What Anatomy Students Can Learn through Serious Games Development [PDF]
In this paper we describe the use of 3D games technology in human anatomy education based on our MSc in Medical Visualisation and Human Anatomy teaching practice, i.e.
Kim Bale +8 more
core +5 more sources
A conceptual framework for serious games [PDF]
A considerable number of serious games have been developed over the last ten years, with varying degrees of success. Due to a lack of clear standards and guidelines for game developers, it is difficult to justify claims that a specific game meets the ...
Richard Crowder +7 more
core +2 more sources
Learning analytics architecture to scaffold learning experience through technology-based methods [PDF]
The challenge of delivering personalized learning experiences is often increased by the size of classrooms and online learning communities. Serious Games (SGs) are increasingly recognized for their potential to improve education.
Manuel Ninaus +55 more
core +1 more source
Implementing Deep Reinforcement Learning (DRL)-based Driving Styles for Non-Player Vehicles
We propose a new, hierarchical architecture for behavioral planning of vehicle models usable as realistic non-player vehicles in serious games related to traffic and driving.
Luca Forneris +6 more
doaj +1 more source
State-of-the-art in Business Games
The use of digital games and gamification has demonstrated potential to improve many aspects of how businesses provide training to staff, and communicate with consumers. However, there is still a need for better understanding of how the adoption of games
Panagiotis Petridis +7 more
doaj +1 more source
Mathematical game performance as an indicator of deliberate practice
The traditional classroom setting presents challenges when it comes to strengthening adaptive expertise in mathematics education through deliberate practice.
Jake McMullen +4 more
doaj +1 more source
This study examines how 12-15-year-old students use information while playing Geome, a mixed reality game intended for museum school visits. Geome presents environmental issues, prompting students and asking them to discern and dismiss misinformation ...
Simon Morard +2 more
doaj +1 more source
Patterns in Mainstream Programming Games
Studies have found serious games to be good tools for programming education. As anoutcome from such research, several game solutions for learning computer programming have appeared. Most of these games are only used in the research field where only a few
Engström, Henrik, +3 more
core +1 more source
Knowledge-based assessment in serious games: an experience on emergency training
Emergency preparedness is a promising application field for digital serious games enabling the simulation of real emergency scenarios and allowing a high learning transfer thanks to engagement and focus on specific tasks.
Nicola Capuano, Richard King
doaj +1 more source

