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Challenges of serious games [PDF]
Although educational games have revealed to be a very effective focus in diverse situations, their use in education is still very limited. In this paper we analyse the main challenges concerning educational games that, from our perspective, have to be approached so that the use of this kind of games can be widespread. These challenges are classified in
B. Fernández-Manjón +3 more
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State-of-the-art in Business Games
The use of digital games and gamification has demonstrated potential to improve many aspects of how businesses provide training to staff, and communicate with consumers. However, there is still a need for better understanding of how the adoption of games
Panagiotis Petridis +7 more
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Examining Students’ Behavior in a Digital Simulation Game for Nurse Training
Digital educational games have evolved in recent years due to the need to support education and training focused on non-technical skills. Data gathered through interaction with the graphical user interface are explored and exploited to analyze the ...
Daria Novoseltseva +2 more
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Knowledge-based assessment in serious games: an experience on emergency training
Emergency preparedness is a promising application field for digital serious games enabling the simulation of real emergency scenarios and allowing a high learning transfer thanks to engagement and focus on specific tasks.
Nicola Capuano, Richard King
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In recent years, virtual reality and augmented reality have emerged as areas of extreme interest as unique methods for visualising and interacting with digital museum artefacts in a different context, for example, as a virtual museum or exhibition ...
Panagiotis Petridis +6 more
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A Survey of Digital Health Interventions for Children with Cancer
Childhood cancer is the most common cause of death by illness in children globally. Fortunately, the survival rate of this deadly disease can be as high as 80% in high-income countries with cancer treatment. However, cancer treatments can result in large
Carmen, Wang Er Chai +3 more
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Serious disease - serious game.
Teenagers with diabetes often experience their disease as a heavy burden, feeling estranged from their peers. Traditional aids to monitoring and controlling the illness are often not used by this group, because they seem to enhance this feeling. Preliminary interviews with a focus group indicate that teenagers will be motivated by competing to maintain
Hertel, Niels Thomas +3 more
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A systematic review on the use of serious games in project management education
Project management education is well suited for active learning through serious games, and a lot of research has been published on the use of serious games for project management education.
Magnus M. Hellström +2 more
doaj +1 more source
Fibonacci Level Adjustment for Optimizing Player’s Performance and Engagement
Players’ engagement intensity in computer games is influenced by the level of difficulty the game offers. Traditional game-level plots adopt linear increases that sometimes do not match the users’ skill growth, causing boredom and hampering the users ...
Faiz Hilmawan Masyfa +3 more
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Age and sex effects on SuperG performance are consistent across internet devices
There have been recent advances in the application of online games that assess motor skill acquisition/learning and its relationship to age and biological sex, both of which are associated with dementia risk. While this online motor learning assessment (
Andrew Hooyman, Sydney Y. Schaefer
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