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Simulation, Gaming, and the Simulative

Simulation & Gaming, 1999
This article examines the dominance of media-effects studies in communications scholarship and compares the study of communications with the study of simulations and games. The author draws parallels between the two fields of study and discusses the future research agenda for the study of simulations and games.
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Simulations and games

Active Learning in Higher Education, 2009
Based on a categorization of simulation and gaming barriers developed in a previous study, this work seeks to explore in greater depth the composition and nature of these obstacles. It examines the interrelationships between the barriers and the impact of other contextual factors in the pedagogic environment.
Jonathan Moizer   +3 more
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Gaming and Simulation

2010
The purpose of this chapter is to provide a brief summary of the military’s use of gaming and simulation to accomplish training. Historically, the military has been a forerunner in the exploration of training techniques that incorporate aspects of games and simulations.
Dr. Sheila Seitz, Courtney Uram
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Evaluating the results of simulation games: simulating the simulation game

2003
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Peters, V.A.M.   +5 more
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Games and Simulations

2007
Computer games and simulations are considered powerful tools for learning with an untapped potential for formal educational use. However, the lack of available well-designed research studies about their integration into teaching and learning leaves unanswered questions, despite their more than 30 years of existence in the instructional design movement.
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Simulation Games

2010
This chapter develops a reflection on the theme and the different meanings that simulation can assume in applied research ambits, and deals with the problems connected to the lack of a specific ontology shared by the scientific community. In this context, after the reflections on the interconnections between simulation and reality with a view to ...
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Simulation gaming

2018
This book constitutes the refereed post-conference proceedings of the 48th International Simulation and Gaming Association Conference, ISAGA 2018, held in Delft, The Netherlands, in July 2018.The 19 revised full papers included in the volume were carefully reviewed and selected from 27 submissions.
Lukosch, Heide   +2 more
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Simulation/Game Reviews

Simulation & Gaming, 1990
openaire   +1 more source

A Bibliometric Review of Research on Simulations and Serious Games Used in Educating for Sustainability, 1997–2019

Journal of Cleaner Production, 2020
Chatchai Chatpinyakoop   +2 more
exaly  

Digital Simulation Games in CALL: A Research Review

Computer Assisted Language Learning, 2023
Mark Peterson
exaly  

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