Results 71 to 80 of about 3,401,820 (292)

TESCLA: A Fully Soft Electromagnetic Linear Actuator With Continuous Bending Enabled by Liquid‐Metal Solenoids

open access: yesAdvanced Materials, EarlyView.
TESCLA (tubular electromagnetic soft conformal linear actuator) combines liquid‐metal solenoids and compliant magnetic composites to achieve large‐stroke bidirectional actuation with continuous bending. Integrated inductance‐based self‐sensing enables proprioceptive position estimation without external sensors, providing a versatile platform for soft ...
Yeongjin Choi   +3 more
wiley   +1 more source

Decision-Making/Simulation Games in the Social Sciences – Selected Problems

open access: yesFacta Simonidis, 2013
The subject matter of the publication is presenting selected forecasting problems in the social sciences. The article focuses on the method of decision-making/simulation games that, especially with the development of game theory and computers, have ...
Łukasz Donaj
doaj   +1 more source

Artificial Intelligence Meets Micro/Nanorobotics

open access: yesAdvanced Materials, EarlyView.
Artificial intelligence is transforming micro‐ and nanorobots from externally controlled, task‐specific machines into adaptive, autonomous systems. Machine learning, multimodal perception, digital twins, AI‐guided materials and geometry design enhance propulsion, localization, decision‐making, whichaccelerates clinical and environmental applications ...
Fatma M. Yurtsever   +6 more
wiley   +1 more source

Digital Games in Education: An Interdisciplinary View [PDF]

open access: yesJournal of Systemics, Cybernetics and Informatics
Digital games have emerged as a promising tool in educational settings, offering engaging and interactive experiences that improve student motivation and learning outcomes.
Birgit Oberer, Alptekin Erkollar
doaj  

Real Time Animation of Trees Based on BBSC in Computer Games

open access: yesInternational Journal of Computer Games Technology, 2009
That researchers in the field of computer games usually find it is difficult to simulate the motion of actual 3D model trees lies in the fact that the tree model itself has very ...
Xuefeng Ao, Zhongke Wu, Mingquan Zhou
doaj   +1 more source

Games Machine

open access: yes, 2011
Games aimed at those with learning difficulties or disabilities - Pre-entry games - Games machine - variety of games on many subjects including science, maths, history, music, arts etc and categorised by learners age.
Highbury College, LSN, Q Projects
core  

Tamper‐Responsive Physical Unclonable Functions via Graphene‐Interlayered Block Copolymer Random Structures

open access: yesAdvanced Materials, EarlyView.
Self‐invalidating multilayer physical unclonable functions (PUFs) integrate fingerprint‐like metal nanopattern bilayers from block copolymer templates with highly reactive reduced graphene oxide (rGO) interlayers. This tamper‐responsive architecture blocks all unauthorized physical and chemical replication attempts while autonomously deactivating ...
Gyu Hui Jo   +7 more
wiley   +1 more source

Sustainable Plant‐Based Water Repellent Coatings Using Hydrophobic Pine and Palm Pollen

open access: yesAdvanced Materials Interfaces, EarlyView.
A novel formulation strategy for creating superhydrophobic coatings using plant‐derived waxes and chemically treated pine and palm pollen. By employing acid modification, the hydrophobicity of the pollen surface is enhanced, resulting in water contact angles exceeding 150°.
Brenda Resendiz‐Diaz   +2 more
wiley   +1 more source

Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games

open access: yesEducation Sciences
Video games have emerged as a promising tool for enhancing engagement with cultural heritage. However, there is limited knowledge about how existing games can effectively fulfill this role.
Daniel Camuñas-García   +3 more
doaj   +1 more source

Student Perceptions of Simulation Games and Training Software on Improving Course Learning Objectives and Career Preparedness [PDF]

open access: yes
Online simulation and training games were used in two undergraduate courses in agribusiness to help improve student understanding and course objectives. Students responded positively to the teaching activities.
Parrott, Scott D.   +2 more
core  

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