Results 71 to 80 of about 3,533,628 (292)

Synergistic Interfacial Regulation by Nano‐TiO2 and Carboxylated Cellulose Nanofibers for Multiscale Surface Stabilization of Cementitious Composites

open access: yesAdvanced Materials Technologies, EarlyView.
Nano‐TiO2 and carboxylated cellulose nanofibers jointly regulate hydration‐product distribution in cementitious composites. Improved microstructural continuity and refined pore structure accompany enhanced strength and surface stability without a substantial increase in overall hydration.
Kailun Chen   +8 more
wiley   +1 more source

Digital Games in Education: An Interdisciplinary View [PDF]

open access: yesJournal of Systemics, Cybernetics and Informatics
Digital games have emerged as a promising tool in educational settings, offering engaging and interactive experiences that improve student motivation and learning outcomes.
Birgit Oberer, Alptekin Erkollar
doaj  

Decision-Making/Simulation Games in the Social Sciences – Selected Problems

open access: yesFacta Simonidis, 2013
The subject matter of the publication is presenting selected forecasting problems in the social sciences. The article focuses on the method of decision-making/simulation games that, especially with the development of game theory and computers, have ...
Łukasz Donaj
doaj   +1 more source

Finite Neighborhood Binary Games: a Structural Study [PDF]

open access: yes
The purpose of this study is to present a systematic analysis of the long-term behavior of the agents of an artificial society under varying payoff functions in finite neighborhood binary games.
Ferenc Szidarovszky   +2 more
core  

Information Transmission Strategies for Self‐Organized Robotic Aggregation

open access: yesAdvanced Robotics Research, EarlyView.
In this review, we discuss how information transmission influences the neighbor‐based self‐organized aggregation of swarm robots. We focus specifically on local interactions regarding information transfer and categorize previous studies based on the functions of the information exchanged.
Shu Leng   +5 more
wiley   +1 more source

Student Perceptions of Simulation Games and Training Software on Improving Course Learning Objectives and Career Preparedness [PDF]

open access: yes
Online simulation and training games were used in two undergraduate courses in agribusiness to help improve student understanding and course objectives. Students responded positively to the teaching activities.
Parrott, Scott D.   +2 more
core  

Piezoresistivity Enhancement by Graphite Flake Alignment in Thin Composite Films for Dielectric Elastomer Switches

open access: yesAdvanced Robotics Research, EarlyView.
This article presents dielectric elastomer switch (DES) materials, based on composite thin films. Alignment of graphite flakes due to their physical confinement within the thin films lead to much stronger piezoresistive responses than bulk composites, while their durability exceeds that of conventional liquid‐based DES materials.
Lingyu Liu   +3 more
wiley   +1 more source

Computer Simulation, Games and Roleplay: Drawing Lines of Demarcation

open access: yes, 2014
The literature around experiential learning is unclear regarding the similarities and differences among simulation, games, and role-play. In order to appropriately evaluate instructional processes, definitional clarity is necessary.
Mann, Stuart   +2 more
core   +1 more source

Continual Learning for Multimodal Data Fusion of a Soft Gripper

open access: yesAdvanced Robotics Research, EarlyView.
Models trained on a single data modality often struggle to generalize when exposed to a different modality. This work introduces a continual learning algorithm capable of incrementally learning different data modalities by leveraging both class‐incremental and domain‐incremental learning scenarios in an artificial environment where labeled data is ...
Nilay Kushawaha, Egidio Falotico
wiley   +1 more source

Digital Game-Based Heritage Education: Analyzing the Potential of Heritage-Based Video Games

open access: yesEducation Sciences
Video games have emerged as a promising tool for enhancing engagement with cultural heritage. However, there is limited knowledge about how existing games can effectively fulfill this role.
Daniel Camuñas-García   +3 more
doaj   +1 more source

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