Results 201 to 210 of about 2,006 (224)

Developing immersive virtual exposures for obsessive-compulsive disorder – Protocol for a Randomised, Controlled, Proof-of-Concept Feasibility Trial

open access: yes
Costa MPd   +10 more
europepmc   +1 more source

Assessment of the Simulator Sickness Questionnaire for Omnidirectional Videos

open access: yes2021 IEEE Virtual Reality and 3D User Interfaces (VR), 2021
Virtual Reality/360° videos provide an immersive experience to users. Besides this, 360° videos may lead to an undesirable effect when consumed with Head-Mounted Displays (HMDs), referred to as simulator sickness/cybersickness. The Simulator Sickness Questionnaire (SSQ) is the most widely used questionnaire for the assessment of simulator sickness ...
Ashutosh Singla   +2 more
exaly   +3 more sources

Simulator Sickness Questionnaire: An Enhanced Method for Quantifying Simulator Sickness

The International Journal of Aviation Psychology, 1993
Simulator sickness (SS) in high-fidelity visual simulators is a byproduct of modem simulation technology. Although it involves symptoms similar to those of motion-induced sickness (MS), SS tends to be less severe, to be of lower incidence, and to originate from elements of visual display and visuo-vestibular interaction atypical of conditions that ...
Robert S Kennedy, Norman E Lane
exaly   +2 more sources

Psychometric evaluation of Simulator Sickness Questionnaire and its variants as a measure of cybersickness in consumer virtual environments

Applied Ergonomics, 2020
Cybersickness, i.e. visually induced motion sickness, remains as a negative effect that is detrimental to the user experience of VEs (virtual environments) developed for VR (virtual reality) consumers. As the VR technology evolves, it is rather triggered by application aspects rather than hardware limitations. For this reason, there is still a need for
Volkan Sevinç, Mehmet Ilker Berkman
exaly   +3 more sources

On the Usage of the Simulator Sickness Questionnaire for Virtual Reality Research

2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW), 2020
Originally developed for military flight simulators in the 1990s, the Simulator Sickness Questionnaire (SSQ) has been widely adopted to quantify sickness elicited by modern virtual reality systems. We illustrate the inherent challenges of applying the SSQ in virtual reality research and highlight large differences that can be found in related work ...
Pauline Bimberg   +2 more
exaly   +2 more sources

Assessing Virtual Reality Sickness in Highly Immersive Virtual Laboratory Environments : Simulator Sickness Questionnaire and Mitigation Strategies

2023 IEEE 3rd International Maghreb Meeting of the Conference on Sciences and Techniques of Automatic Control and Computer Engineering (MI-STA), 2023
Syed Zulkarnain Syed Idrus
exaly   +2 more sources

Kids Get Sick Too: A Proposed Child Simulator Sickness Questionnaire

Proceedings of the Human Factors and Ergonomics Society Annual Meeting, 2003
The increasing use of video games and virtual reality for education, as well as entertainment, warrants a method of assessing the degree to which these modalities of presentation may adversely affect the viewers. For adults, this tool currently exists in the Simulator Sickness Questionnaire (SSQ; Kennedy, Lane, Berbaum, & Lilienthal, 1993). However,
Raegan M. Hoeft   +2 more
openaire   +1 more source

Use of a motion sickness history questionnaire for prediction of simulator sickness.

Aviation, space, and environmental medicine, 1992
This research assessed the usefulness of the Motion History Questionnaire (MHQ) for the prediction of simulator sickness, a form of motion sickness experienced by pilots training in ground-based flight simulators. Four MHQ scoring keys were compared: (1) the original MHQ key which had been validated on a sample of U.S.
R S, Kennedy   +3 more
openaire   +1 more source

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