Simulator sickness and its measurement with Simulator Sickness Questionnaire (SSQ)
One of the most common methods for studying the simulator sickness issue is the Simulator Sickness Questionnaire (SSQ) (Kennedy et al., 1993). Despite the undoubted popularity of the SSQ, this questionnaire has not as yet been standardized and translated,
Marcin P. Biernacki +2 more
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With the increasing use of virtual reality (VR) devices, interest in reducing their negative effects, such as VR sickness, is also increasing. This study used electroencephalography (EEG) to investigate participants’ VR sickness recovery time after ...
Ye Shin Woo +4 more
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Cybersickness-induced EEG responses in curved monitor and head-mounted display [PDF]
Cybersickness is a common issue in virtual reality (VR), yet addressing it remains challenging due to the lack of quantitative evaluation methods. To quantitatively assess cybersickness, this study examined electroencephalography (EEG) changes and ...
Dong-Hyun Lee +2 more
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A Study on Autonomous Driving Motion Sickness from the Perspective of Multimodal Human Signals [PDF]
In autonomous driving, motion sickness (MS) arises from physical or visual stimuli, or a combination of both. However, objective quantification of MS level (MSL) remains limited beyond questionnaire-based assessments.
Su Young Kim, Yoon Sang Kim
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Assessment of cognitive function in patients with schizophrenia based on virtual reality serious games: a prospective nonrandomized clinical trial [PDF]
IntroductionConventional neuropsychological tests for assessing cognitive function in schizophrenia face critical limitations in ecological validity and efficiency.
Chenxin Wu +5 more
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Impact of sensorimotor mismatch on virtual reality sickness and user experience: age-related differences in a randomized trial [PDF]
Background Virtual reality (VR) technology offers immersive and interactive experiences and is increasingly being explored for rehabilitation therapies.
Elisabeth Jochmann +4 more
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Virtual reality as a training tool for athletes with intellectual disabilities: a study protocol [PDF]
IntroductionImmersive virtual reality (VR) is increasingly used in education and rehabilitation, yet little is known about its feasibility and tolerability among athletes with intellectual disabilities (ID).
Ivelina Kirilova +3 more
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Determining the severity and prevalence of cybersickness in virtual reality simulations in psychiatry [PDF]
Background The rise in virtual reality (VR) applications in healthcare has introduced immersive VR simulations as a valuable training tool for medical professionals.
Amanda Ng +4 more
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Postural Control and Psychophysical State Following of Flight Simulator Session in Novice Pilots
Flight simulators can cause side effects usually called simulator sickness. Scientific research proves that postural instability can be an indicator of the occurrence of simulator sickness symptoms.
Ewa Polak +2 more
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Purpose: Investigations of causal theories of neck pain (NP) following motor vehicle crashes (MVC) has been difficult, as simulation is limited. Thus, we sought to evaluate tolerability to a novel virtual reality (VR)-based road collision simulator and ...
Michael J. Lukacs +7 more
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