Simulator sickness and its measurement with Simulator Sickness Questionnaire (SSQ)
One of the most common methods for studying the simulator sickness issue is the Simulator Sickness Questionnaire (SSQ) (Kennedy et al., 1993). Despite the undoubted popularity of the SSQ, this questionnaire has not as yet been standardized and translated,
Marcin P. Biernacki +2 more
doaj +5 more sources
The aim of this experiment was to determine which cybersickness symptoms are associated with simulated motion, by comparing responses to the Simulated Sickness Questionnaire (SSQ) between a control and experimental condition. Using non-parametric statistical tests, we found that general discomfort, fatigue, headache, eyestrain, difficulty in focusing ...
Paul Watters, Susan Bruck
exaly +3 more sources
Preselected and preferred immersive virtual reality versus narrative alone to induce post-stress relaxation in patients with pulmonary arterial hypertension: A pilot study on perceived stress and heart rate. [PDF]
Abstract Objectives Several studies have shown the effectiveness of immersive virtual reality (IVR)‐based relaxation techniques in alleviating stress within the general population. However, few data are available on patients, or on the effectiveness of different scenarios in inducing relaxation.
Gorini A +9 more
europepmc +2 more sources
A Study on Autonomous Driving Motion Sickness from the Perspective of Multimodal Human Signals [PDF]
In autonomous driving, motion sickness (MS) arises from physical or visual stimuli, or a combination of both. However, objective quantification of MS level (MSL) remains limited beyond questionnaire-based assessments.
Su Young Kim, Yoon Sang Kim
doaj +2 more sources
The simulator sickness questionnaire, and the erroneous zero baseline assumption
Cybersickness assessment is predominantly conducted via the Simulator Sickness Questionnaire (SSQ). Literature has highlighted that assumptions which are made concerning baseline assessment may be incorrect, especially the assumption that healthy ...
Phillip Brown +2 more
doaj +3 more sources
Cybersickness-induced EEG responses in curved monitor and head-mounted display [PDF]
Cybersickness is a common issue in virtual reality (VR), yet addressing it remains challenging due to the lack of quantitative evaluation methods. To quantitatively assess cybersickness, this study examined electroencephalography (EEG) changes and ...
Dong-Hyun Lee +2 more
doaj +2 more sources
Two issues are increasingly of interest in the scientific literature regarding unwanted virtual reality (VR) induced side effects: (1) whether the latent structure of the Simulator Sickness Questionnaire (SSQ) is comprised of two or three factors, and (2)
Stéphane Bouchard +10 more
doaj +3 more sources
Assessment of cognitive function in patients with schizophrenia based on virtual reality serious games: a prospective nonrandomized clinical trial [PDF]
IntroductionConventional neuropsychological tests for assessing cognitive function in schizophrenia face critical limitations in ecological validity and efficiency.
Chenxin Wu +5 more
doaj +2 more sources
Impact of sensorimotor mismatch on virtual reality sickness and user experience: age-related differences in a randomized trial [PDF]
Background Virtual reality (VR) technology offers immersive and interactive experiences and is increasingly being explored for rehabilitation therapies.
Elisabeth Jochmann +4 more
doaj +2 more sources
Assessment of cybersickness induced by augmented reality ultrasound procedures using head-mounted display [PDF]
IntroductionAugmented Reality (AR) has emerging applications in medical imaging, particularly ultrasound. However, concerns about cybersickness may hinder widespread adoption.
Thomas Saliba +3 more
doaj +2 more sources

