Results 1 to 10 of about 2,435 (168)

Simulator sickness and its measurement with Simulator Sickness Questionnaire (SSQ)

open access: yesMedycyna Pracy, 2016
One of the most common methods for studying the simulator sickness issue is the Simulator Sickness Questionnaire (SSQ) (Kennedy et al., 1993). Despite the undoubted popularity of the SSQ, this questionnaire has not as yet been standardized and translated,
Marcin P. Biernacki   +2 more
doaj   +5 more sources

Recovery time from VR sickness due to susceptibility: Objective and quantitative evaluation using electroencephalography

open access: yesHeliyon, 2023
With the increasing use of virtual reality (VR) devices, interest in reducing their negative effects, such as VR sickness, is also increasing. This study used electroencephalography (EEG) to investigate participants’ VR sickness recovery time after ...
Ye Shin Woo   +4 more
doaj   +3 more sources

Cybersickness-induced EEG responses in curved monitor and head-mounted display [PDF]

open access: yesScientific Reports
Cybersickness is a common issue in virtual reality (VR), yet addressing it remains challenging due to the lack of quantitative evaluation methods. To quantitatively assess cybersickness, this study examined electroencephalography (EEG) changes and ...
Dong-Hyun Lee   +2 more
doaj   +2 more sources

A Study on Autonomous Driving Motion Sickness from the Perspective of Multimodal Human Signals [PDF]

open access: yesSensors
In autonomous driving, motion sickness (MS) arises from physical or visual stimuli, or a combination of both. However, objective quantification of MS level (MSL) remains limited beyond questionnaire-based assessments.
Su Young Kim, Yoon Sang Kim
doaj   +2 more sources

Assessment of cognitive function in patients with schizophrenia based on virtual reality serious games: a prospective nonrandomized clinical trial [PDF]

open access: yesFrontiers in Psychiatry
IntroductionConventional neuropsychological tests for assessing cognitive function in schizophrenia face critical limitations in ecological validity and efficiency.
Chenxin Wu   +5 more
doaj   +2 more sources

Impact of sensorimotor mismatch on virtual reality sickness and user experience: age-related differences in a randomized trial [PDF]

open access: yesJournal of NeuroEngineering and Rehabilitation
Background Virtual reality (VR) technology offers immersive and interactive experiences and is increasingly being explored for rehabilitation therapies.
Elisabeth Jochmann   +4 more
doaj   +2 more sources

Virtual reality as a training tool for athletes with intellectual disabilities: a study protocol [PDF]

open access: yesFrontiers in Sports and Active Living
IntroductionImmersive virtual reality (VR) is increasingly used in education and rehabilitation, yet little is known about its feasibility and tolerability among athletes with intellectual disabilities (ID).
Ivelina Kirilova   +3 more
doaj   +2 more sources

Determining the severity and prevalence of cybersickness in virtual reality simulations in psychiatry [PDF]

open access: yesAdvances in Simulation
Background The rise in virtual reality (VR) applications in healthcare has introduced immersive VR simulations as a valuable training tool for medical professionals.
Amanda Ng   +4 more
doaj   +2 more sources

Postural Control and Psychophysical State Following of Flight Simulator Session in Novice Pilots

open access: yesFrontiers in Public Health, 2022
Flight simulators can cause side effects usually called simulator sickness. Scientific research proves that postural instability can be an indicator of the occurrence of simulator sickness symptoms.
Ewa Polak   +2 more
doaj   +1 more source

Development and tolerability of a novel virtual- and proprioception-based car crash simulator as a new research tool in motor vehicle trauma research

open access: yesFrontiers in Virtual Reality, 2023
Purpose: Investigations of causal theories of neck pain (NP) following motor vehicle crashes (MVC) has been difficult, as simulation is limited. Thus, we sought to evaluate tolerability to a novel virtual reality (VR)-based road collision simulator and ...
Michael J. Lukacs   +7 more
doaj   +1 more source

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