Results 1 to 10 of about 1,151 (162)
Mood and simulator sickness after truck simulator exposure [PDF]
Objectives: Studies involving simulators are increasingly popular. We examined to what extent exposure to a variety of test conditions on the simulator affects the level of mood and severity of simulator sickness.
Marcin Biernacki, Łukasz Dziuda
doaj +2 more sources
Maritime training increasingly employs conventional full-mission bridge simulators (FMBS) and virtual reality (VR). This study aims to compare the incidence and severity of simulator sickness induced by a conventional FMBS and an equivalent VR system ...
Bartosz Muczyński +2 more
doaj +2 more sources
Brain functional changes could be observed in people after an experience of virtual reality (VR). The present study investigated cyber sickness and changes of brain regional activity using electroencephalogram (EEG)-based source localization, before and ...
Jeong-Youn Kim +3 more
doaj +1 more source
Correlations between SSQ Scores and ECG Data during Virtual Reality Walking by Display Type
To encourage the application of virtual reality (VR) in physical rehabilitation, this study analyzed the occurrence of motion sickness when walking on a treadmill in virtual straight paths presented on two types of displays (screen and head-mounted ...
Mi-Hyun Choi +3 more
doaj +1 more source
Immersive virtual reality as a teaching tool in neuroanatomy: A scoping review
Abstract Basic core courses in various undergraduate programs, such as neuroanatomy, pose a challenge for students due to the large volume and complexity of the content. In this context, educational technologies such as immersive virtual reality (IVR), which allow students to actively interact with learning materials, offer a complementary pedagogical ...
Nathálya Gardênia de Holanda Marinho Nogueira +7 more
wiley +1 more source
This review synthesizes EEG findings from 28 VIMS studies across four inducing scenarios (abstract cues, virtual videos, vehicle driving, and game scenes) and two display types (HMD and monitor). While Delta/Theta enhancement consistently reflects sensory conflict, Alpha activity shows context dependency: predominantly increasing during passive viewing
Yanru Bai +5 more
wiley +1 more source
Abstract Background Virtual reality‐reminiscence therapy (VR‐RT) has increasingly been applied to older adults to improve psychological well‐being and cognition. Objective This review aims to identify (1) the design characteristics of conducting a VR‐RT and (2) the effects of VR‐RT on the user experience, cognitive outcomes and psychological well‐being.
Wai Hung Daniel Ng +7 more
wiley +1 more source
Clinical predictors of cybersickness in virtual reality (VR) among highly stressed people
The use of virtual reality (VR) in the treatment of psychiatric disorders is increasing, and cybersickness has emerged as an important obstacle to overcome. However, the clinical factors affecting cybersickness are still not well understood.
Hyewon Kim +7 more
doaj +1 more source
BackgroundSocial anxiety disorder (SAD) is the fear of social situations where a person anticipates being evaluated negatively. Changes in autonomic response patterns are related to the expression of anxiety symptoms.
Joo Young Chun +13 more
doaj +1 more source
Co‐Designing a Virtual Reality Intervention for Adolescents With Psychosis
ABSTRACT Aim Involving patients and clinicians in creating digital mental health treatments can ensure engaging, acceptable, and feasible interventions. Co‐design is particularly important when developing treatments for young people suffering from severe mental health disorders.
Guri Holgersen +4 more
wiley +1 more source

