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Virtual reality as a training tool for athletes with intellectual disabilities: a study protocol [PDF]
IntroductionImmersive virtual reality (VR) is increasingly used in education and rehabilitation, yet little is known about its feasibility and tolerability among athletes with intellectual disabilities (ID).
Ivelina Kirilova +3 more
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Cybersickness refers to the negative symptoms caused by exposure to a Virtual Reality (VR) experience. The literature is consensual that cybersickness is a key factor in an experience, as the non-existence of cybersickness provides an optimal virtual ...
Guilherme Goncalves +4 more
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Postural Control and Psychophysical State Following of Flight Simulator Session in Novice Pilots
Flight simulators can cause side effects usually called simulator sickness. Scientific research proves that postural instability can be an indicator of the occurrence of simulator sickness symptoms.
Ewa Polak +2 more
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Purpose: Investigations of causal theories of neck pain (NP) following motor vehicle crashes (MVC) has been difficult, as simulation is limited. Thus, we sought to evaluate tolerability to a novel virtual reality (VR)-based road collision simulator and ...
Michael J. Lukacs +7 more
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With the increasing use of virtual reality (VR) devices, interest in reducing their negative effects, such as VR sickness, is also increasing. This study used electroencephalography (EEG) to investigate participants’ VR sickness recovery time after ...
Ye Shin Woo +4 more
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Background A virtual reality (VR) simulator is utilized as an inexpensive tool for gaining basic technical competence in robotic-assisted surgery (RAS).
Ryo Takata +6 more
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Background A phenomenon of simulator sickness is measurable in terms of physiological symptoms. The article presents the practical use of the Simulator Sickness Questionnaire (SSQ) in post-exposure research, together with feedback given by the ...
Marcin Cybulski +2 more
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Predicting Individual Susceptibility to Visually Induced Motion Sickness by Questionnaire
Background: The introduction of new visual technologies increases the risk of visually induced motion sickness (VIMS). The aim was to evaluate the 6-item Visually Induced Motion Sickness Susceptibility Questionnaire (VIMSSQ; also known as the VIMSSQ ...
John F. Golding +3 more
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Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual Reality Sickness Questionnaire (VRSQ), are two tools that measure ...
Panagiotis Kourtesis +4 more
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Pre-Exposure Cybersickness Assessment Within a Chronic Pain Population in Virtual Reality
Virtual Reality (VR) is being increasingly explored as an adjunctive therapy for distraction from symptoms of chronic pain. However, using VR often causes cybersickness; a condition with symptoms similar to those of motion and simulator sickness ...
Phillip Brown, Wendy Powell
doaj +1 more source

