Results 11 to 20 of about 1,151 (162)
Simulator sickness and its measurement with Simulator Sickness Questionnaire (SSQ) [PDF]
One of the most common methods for studying the simulator sickness issue is the Simulator Sickness Questionnaire (SSQ) (Kennedy et al., 1993). Despite the undoubted popularity of the SSQ, this questionnaire has not as yet been standardized and translated,
Marcin Biernacki +2 more
exaly +6 more sources
Cybersickness in Virtual Reality Questionnaire (CSQ-VR): A Validation and Comparison against SSQ and VRSQ [PDF]
Cybersickness is a drawback of virtual reality (VR), which also affects the cognitive and motor skills of users. The Simulator Sickness Questionnaire (SSQ) and its variant, the Virtual Reality Sickness Questionnaire (VRSQ), are two tools that measure ...
Panagiotis Kourtesis +2 more
exaly +6 more sources
The simulator sickness questionnaire, and the erroneous zero baseline assumption [PDF]
Cybersickness assessment is predominantly conducted via the Simulator Sickness Questionnaire (SSQ). Literature has highlighted that assumptions which are made concerning baseline assessment may be incorrect, especially the assumption that healthy ...
Phillip Brown
exaly +4 more sources
The aim of this experiment was to determine which cybersickness symptoms are associated with simulated motion, by comparing responses to the Simulated Sickness Questionnaire (SSQ) between a control and experimental condition. Using non-parametric statistical tests, we found that general discomfort, fatigue, headache, eyestrain, difficulty in focusing ...
Susan Bruck, Paul Watters
exaly +4 more sources
Predicting Individual Susceptibility to Visually Induced Motion Sickness by Questionnaire [PDF]
Background: The introduction of new visual technologies increases the risk of visually induced motion sickness (VIMS). The aim was to evaluate the 6-item Visually Induced Motion Sickness Susceptibility Questionnaire (VIMSSQ; also known as the VIMSSQ ...
John F. Golding +3 more
doaj +2 more sources
Background A phenomenon of simulator sickness is measurable in terms of physiological symptoms. The article presents the practical use of the Simulator Sickness Questionnaire (SSQ) in post-exposure research, together with feedback given by the ...
Marcin Cybulski +2 more
doaj +2 more sources
Cybersickness refers to the negative symptoms caused by exposure to a Virtual Reality (VR) experience. The literature is consensual that cybersickness is a key factor in an experience, as the non-existence of cybersickness provides an optimal virtual ...
Guilherme Gonçalves +2 more
exaly +4 more sources
The data presented in this article are related to the research article entitled “The use of transdermal scopolamine to solve methodological issues raised by gender differences in susceptibility to simulator sickness” (Chaumillon et al., 2017) [1].
Romain Chaumillon +6 more
doaj +2 more sources
Preselected and preferred immersive virtual reality versus narrative alone to induce post-stress relaxation in patients with pulmonary arterial hypertension: A pilot study on perceived stress and heart rate. [PDF]
Abstract Objectives Several studies have shown the effectiveness of immersive virtual reality (IVR)‐based relaxation techniques in alleviating stress within the general population. However, few data are available on patients, or on the effectiveness of different scenarios in inducing relaxation.
Gorini A +9 more
europepmc +2 more sources
Cybersickness-induced EEG responses in curved monitor and head-mounted display [PDF]
Cybersickness is a common issue in virtual reality (VR), yet addressing it remains challenging due to the lack of quantitative evaluation methods. To quantitatively assess cybersickness, this study examined electroencephalography (EEG) changes and ...
Dong-Hyun Lee +2 more
doaj +2 more sources

