Results 21 to 30 of about 2,435 (168)
Introduction Behavior management of children during dental treatment is an important but challenging issue. As a new technique, VR has been applied in pediatric dental anxiety. But there is no final conclusion whether VR reduces children's dental anxiety.
Qin Du +7 more
doaj +1 more source
The aim of this experiment was to determine which cybersickness symptoms are associated with simulated motion, by comparing responses to the Simulated Sickness Questionnaire (SSQ) between a control and experimental condition. Using non-parametric statistical tests, we found that general discomfort, fatigue, headache, eyestrain, difficulty in focusing ...
Susan Bruck, Paul A. Watters
openaire +2 more sources
Navigation and interaction in a real-scale digital mock-up using natural language and user gesture [PDF]
This paper tries to demonstrate a very new real-scale 3D system and sum up some firsthand and cutting edge results concerning multi-modal navigation and interaction interfaces. This work is part of the CALLISTO-SARI collaborative project.
Carmein David EE +4 more
core +4 more sources
VR rehabilitation is a rapidly evolving field, with increasing research and development aimed at improving its effectiveness, accessibility, and integration into mainstream healthcare systems. While there are some commercially available VR rehabilitation
Xin Li, Ding-Bang Luh, Ruo-Hui Xu, Yi An
doaj +1 more source
Motion sickness in automated vehicles with forward and rearward facing seating orientations [PDF]
Automated vehicles (AV’s) offer greater flexibility in cabin design particularly in a future where no physical driving controls are required. One common concept for an automated vehicle is to have both forward and rearward facing seats.
Allen +45 more
core +1 more source
Can Immersive Virtual Reality Videogames Help Parkinson’s Disease Patients? A Case Study
Video games have proven useful in physical rehabilitation therapy. Accessibility, however, is limited for some groups such as the elderly or patients with Parkinson’s disease (PD).
Pablo Campo-Prieto +2 more
doaj +1 more source
Background: Virtual Reality (VR) does not only include the use of stereoscopic images, but also possibilities for an interaction with and participation in a computer-generated environment.
Judith Josupeit
doaj +1 more source
Simulator sickness when performing gaze shifts within a wide field of view optic flow environment: preliminary evidence for using virtual reality in vestibular rehabilitation [PDF]
Background Wide field of view virtual environments offer some unique features that may be beneficial for use in vestibular rehabilitation. For one, optic flow information extracted from the periphery may be critical for recalibrating the sensory ...
Patrick J Sparto +4 more
core +1 more source
Visual and vestibular reweighting after cyber- and space-sickness. [PDF]
Abstract Sensory conflicts are widely recognized as the primary drivers of motion sickness (MS), though the underlying integrative processes remain poorly understood. This study investigated sensory reweighting following exposure to two different sensory conflict paradigms. Visual and vestibular reflexes were assessed before and after sensory conflict.
Bonnard T +4 more
europepmc +2 more sources
I Am The Passenger: How Visual Motion Cues Can Influence Sickness For In-Car VR [PDF]
This paper explores the use of VR Head Mounted Displays (HMDs) in-car and in-motion for the first time. Immersive HMDs are becoming everyday consumer items and, as they offer new possibilities for entertainment and productivity, people will want to ...
Brewster, Stephen A. +2 more
core +1 more source

