Results 31 to 40 of about 2,435 (168)

Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain [PDF]

open access: yes, 2018
Room-scale Virtual Reality (VR) has become an affordable consumer reality, with applications ranging from entertainment to productivity. However, the limited physical space available for room-scale VR in the typical home or office environment poses a ...
Ajoy   +12 more
core   +2 more sources

Are there side effects to watching 3D movies? A prospective crossover observational study on visually induced motion sickness. [PDF]

open access: yesPLoS ONE, 2013
BACKGROUND: The increasing popularity of commercial movies showing three dimensional (3D) images has raised concern about possible adverse side effects on viewers.
Angelo G Solimini
doaj   +1 more source

Quality of Experience Comparison of Stereoscopic 3D Videos in Different Projection Devices: Flat Screen, Panoramic Screen and Virtual Reality Headset

open access: yesIEEE Access, 2021
The use of Stereoscopic 3D (S3D) videos has been popular in commercial markets with ongoing developments in the field of visual entertainment in recent years.
Siu-Ming Choy   +4 more
doaj   +1 more source

Simulator sickness in the aircraft training of military and civil pilots of various types of aircraft

open access: yesMedycyna Pracy, 2019
Background With the rise in popularity and availability of simulators for the aircraft training of pilots, numerous side effects of that technology have been noted among their users.
Przemysław Wojciechowski   +1 more
doaj   +1 more source

Prediction and classification of anxiety-related psychological scale and VR sickness based on autonomic physiological responses during VR treatment in patients with social anxiety disorder

open access: yesEuropean Psychiatry, 2022
Introduction Social anxiety disorder (SAD) can accompany emotional symptoms as well as physical reactions. The assessment and real-time measurement of SAD is difficult in real-world.
J.Y. Chun   +5 more
doaj   +1 more source

Motion sickness evaluation and comparison for a static driving simulator and a dynamic driving simulator [PDF]

open access: yes, 2014
This paper deals with driving simulation and in particular with the important issue of motion sickness. The paper proposes a methodology to evaluate the objective illness rating metrics deduced from the motion sickness dose value and questionnaires for ...
AYKENT, Baris   +4 more
core   +7 more sources

GiAnt: stereoscopic-compliant multi-scale navigation in VEs [PDF]

open access: yes, 2016
International audienceNavigation in multi-scale virtual environments (MSVE) requires the adjustment of the navigation parameters to ensure optimal navigation experiences at each level of scale. In particular, in immersive stereoscopic systems, e.g.
Argelaguet Sanz, Ferran   +1 more
core   +3 more sources

Psychophysiological Alteration After Virtual Reality Experiences Using Smartphone-Assisted Head Mount Displays: An EEG-Based Source Localization Study

open access: yesApplied Sciences, 2019
Brain functional changes could be observed in people after an experience of virtual reality (VR). The present study investigated cyber sickness and changes of brain regional activity using electroencephalogram (EEG)-based source localization, before and ...
Jeong-Youn Kim   +3 more
doaj   +1 more source

Mood and simulator sickness after truck simulator exposure

open access: yesInternational Journal of Occupational Medicine and Environmental Health, 2014
Objectives: Studies involving simulators are increasingly popular. We examined to what extent exposure to a variety of test conditions on the simulator affects the level of mood and severity of simulator sickness.
Marcin Biernacki, Łukasz Dziuda
doaj   +1 more source

Home - About - Disclaimer - Privacy