Results 31 to 40 of about 2,435 (168)
Object Manipulation in Virtual Reality Under Increasing Levels of Translational Gain [PDF]
Room-scale Virtual Reality (VR) has become an affordable consumer reality, with applications ranging from entertainment to productivity. However, the limited physical space available for room-scale VR in the typical home or office environment poses a ...
Ajoy +12 more
core +2 more sources
Are there side effects to watching 3D movies? A prospective crossover observational study on visually induced motion sickness. [PDF]
BACKGROUND: The increasing popularity of commercial movies showing three dimensional (3D) images has raised concern about possible adverse side effects on viewers.
Angelo G Solimini
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The use of Stereoscopic 3D (S3D) videos has been popular in commercial markets with ongoing developments in the field of visual entertainment in recent years.
Siu-Ming Choy +4 more
doaj +1 more source
Background With the rise in popularity and availability of simulators for the aircraft training of pilots, numerous side effects of that technology have been noted among their users.
Przemysław Wojciechowski +1 more
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Introduction Social anxiety disorder (SAD) can accompany emotional symptoms as well as physical reactions. The assessment and real-time measurement of SAD is difficult in real-world.
J.Y. Chun +5 more
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Motion sickness evaluation and comparison for a static driving simulator and a dynamic driving simulator [PDF]
This paper deals with driving simulation and in particular with the important issue of motion sickness. The paper proposes a methodology to evaluate the objective illness rating metrics deduced from the motion sickness dose value and questionnaires for ...
AYKENT, Baris +4 more
core +7 more sources
Reading e-books on a near-to-eye display: Comparison between a small-sized multimedia display and a hard copy [PDF]
Peer ...
Häkkinen, Jukka +2 more
core +1 more source
GiAnt: stereoscopic-compliant multi-scale navigation in VEs [PDF]
International audienceNavigation in multi-scale virtual environments (MSVE) requires the adjustment of the navigation parameters to ensure optimal navigation experiences at each level of scale. In particular, in immersive stereoscopic systems, e.g.
Argelaguet Sanz, Ferran +1 more
core +3 more sources
Brain functional changes could be observed in people after an experience of virtual reality (VR). The present study investigated cyber sickness and changes of brain regional activity using electroencephalogram (EEG)-based source localization, before and ...
Jeong-Youn Kim +3 more
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Mood and simulator sickness after truck simulator exposure
Objectives: Studies involving simulators are increasingly popular. We examined to what extent exposure to a variety of test conditions on the simulator affects the level of mood and severity of simulator sickness.
Marcin Biernacki, Łukasz Dziuda
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